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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Here's an idea about Flight!
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Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:15
  Old Post 13-09-2001 18:28
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#1 Report this post to a moderator
Here's an idea about Flight! Enter the AD-FREE zone

Instead of just moving air units like regular units, air units would have a range. Then the player could select targets to hit, or they could be put on standby so they would scrambled to attack other air units once they were detected. Also, there could be certain units/improvements (flak towers, SAM sites) with active air defense, similar to CTP where if an air unit is in range it opens fire.

Other types of units such as spy planes could be ordered to conduct routine flight plans so that you would have accurate intelligence each turn.

Another idea is that cities could build their own fleets of air freight, which would allow a certain number of units/goods to be transported between airports each turn.

With this sort of automated air travel, I believe it would satisfy the realists as well as maintaining a level of fun, if not improving it. It would also make turns move quicker because the player would not have to handle each little movement. This would also add the element of surprise, and would allow for a "Pearl Harbor" if another Civ doesn't have its air units on "Scramble" mode.

The way this would work is that the player would click on an air unit and set an order (defend, escort, attack). If the player selects defend, the unit would sit and scramble if other air units in range were detected (If a rival civ selected to attack a target in range of your airfield, the fighters would scrambled and engage the enemy once they were detected). If the orders are escort, the fighters would fly with a bomber group or freight group and engage any enemies that threaten the escortee. If orders are attack, the units would attack a target. Another feature of the attack order is that you could have attack/engage, where air units would break off their target and engage any threatening aircraft. And also attack/retreat where units would break off an attack and retreat if enemy air units attacked.

Last edited by Sava on 13-09-2001 at 18:36

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 13-09-2001 19:37
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#2 Report this post to a moderator
Full PM-box? Change here!

This is (most of it at least) in the game already!
The quote from Civilization Fanatics Center:

quote:

Air Missions: Air units have operational ranges within which they can execute air missions. The primary bonus of this is that air units no longer function like super fast ground units.
Airstrikes: Later in the game airstrikes allow a selective destruction of specific buildings.


Also in the game, but for ships:

quote:

Range Attack: Units with range attack ability (such as destroyers) can attack over a distance of several tiles.

tishco is offline tishco
Prince
of rambling for the uk
Aug 2001
time: 05:15
Unhappy  Old Post 13-09-2001 21:34
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#3 Report this post to a moderator
Increase the size of your Attachments

anything which isnt allready in CiVIII in your ideas wont be in it unless small change now until civ4.
now i'm suddenly chieftan?
i was a settler and i know i've advanced a "rank" but that was very quick. anyone know how you find out about this suff and what posts you need to advance ranks?

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 13-09-2001 22:39
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#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by tishco
i was a settler and i know i've advanced a "rank" but that was very quick. anyone know how you find out about this suff and what posts you need to advance ranks?


It's all in the FAQ.

quote:
What's these titles under each poster's login? And why some posters have special status?
Each poster has a status shown under his username. That is depended by his post count, like this:
Settler 1-30
Chieftain 31-100
Warlord 101-300
Prince 301-1000
King 1001-3000
Emperor 3001-10000
Deity 10001+
Note: this system is not intended to rank people in any way. It is only meant to give a "civish" modd on the forums. A few, specific, special posters have their own status so that they are easily recognized. For example Brian Reynolds has a "Big Huge Games President" status.

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 14-09-2001 18:01
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#5 Report this post to a moderator
Got spare money?

The manner in which air units will be handled in CIV3 is going to be a huge difference than what we've previously seen in other turn-based games, and I believe that it will be one of the features that will be widely acclaimed by CIV fans.

The lessening of micromanagement alone is huge, but also the realism that it will add is an added bonus.

I would like to know, however, will we actually see the Air Units come out of their bases or cities to strike the target? I hope so!

tishco is offline tishco
Prince
of rambling for the uk
Aug 2001
time: 05:15
  Old Post 14-09-2001 20:40
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#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

thanx 4 the info

[test]

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:15
Wink  Old Post 14-09-2001 18:19
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#7 Report this post to a moderator
Support Apolyton

tishco: go read the faq, especially part XIX which addresses spamming

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:15
  Old Post 14-09-2001 18:20
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#8 Report this post to a moderator
Support Apolyton or Terrorists Win

another time warp?

Leonidas is offline Leonidas
King

May 2000
time: 05:15
  Old Post 14-09-2001 19:22
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#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Air movement as planned is a great idea.

Although, the original Panzer General game had "one-click" air movement for aircraft back in 1992

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:15
  Old Post 14-09-2001 20:04
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#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I wonder if air units power will change depending on how near to the target they are? Nearer = Higher attack and defense.

This is historically accurate and would make airbases and carriers much more useful.

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