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Dr. Nick
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Mola mazo!
Oct 2000 time: 01:15
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Well, it's finally over. Having learnt a lot about how players work, as well as how the game works, it was interesting to bring about the collapse of Argentina fairly quickly with Chilean and Bolivian help.- Paraguay was a little bit messier. I must commend Snowie for being such a hindrance to his enemies even after what seemed total defeat.
The destruction of Venezuela with the help of my friendly-till-that-point drug lord Sahib was too easy to be true, should be fixed before the next game. Of course, I knew Sahib would try and screw me there, and indeed I was right, but incapable of realising that the whole of Peru and Bolivia would be in league with him as well. I was, for a while, rather badly defended but I managed to reorganise as Chile began to hit Bolivia and the junkies started annexing Peru, which came as a very convenient event in my own war effort. Many times I felt that I would not see the end of the game, let alone share a tie.
After we hammered out an agreement to stop Sahib in his tracks with Chaz, it all seemed ok now, but the temptation of the druggie came many times and I was scared shyteless that Chaz would be tempted... fortunately he wasn't.
Thanks Ruff for this game, regular turns, no NMRs (right?) and good variant made this one very enjoyable. Thanks to all the players as well for their commitment. Even if I did go over deadlines often. 
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Sahib
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on top of the world
May 1999 time: 06:15
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It all started with cocain...
As the colombian drug lord I tried and sold my lies to Venezuela first. I was more then surprised to see that he really trusted me. Infact, I had believed that he had no chance but to fight me from the start. The fact that he did not was the key to my initial success.
Already during the venezuelean campaign, I talked to Peru and Bolivia. I hoped to invoke their fears of each other as middle powers. I presented myself as the rescuer and helping hand. As I had hoped, war broke out between them. Logical step for me was to attack Bolivia right away. I think I maneged to convince him in the beginning that I was not actually attacking him, at least his initial moves made it easy for me. But credit to Bolovia nontheless, because he put up a very stiff resistance once he realized my intentions.
At that time I had planned to ally with Brazil and split the board in two, me the west, him the east. He was the largest power, wich made him everybodies enemy. So I though, while encouraging the othersīfear of Brazil, I would myself find it easy to forge an alliance that would have been invincible.
But Brazil obviously thought he should try and outsmart me. He betrayed me in our campaign against Venezuela and tried to get a larger share. To me this was a clear sign that he was after a solo. He was already through the main northern stalemate line. I realized that Brazil had to be neutralized. I was very reluctant however, as I feared a brazilian-Peruvian alliance.
Thankfully as it turned out, Brazil and Peru clashed even before I could start a diplomatic campaign in Peru. Peru became my ally.
The rest was a playing with stalemate lines. Unfortunately for me, Chile had clearly seen the problem early enough. He and Brazil struck a deal, so I understood, to support the rest of Peru long enough to establish a very secure stalemate. Peru disbanded only in their way (smart move) I took the rest of Peru notheless, but there was no chance I could have gone any further. Unless they would have made a mistake, but they had played pretty good so far, so I had to assume we were at a draw. Thatīs when I proposed a draw myself.
Again: I had a lot of fun. It was a great game, although I believe the map needs a lot of changes. Thanks everyone!
Sahib
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Gerwald
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Springfield, VA, USA
Jan 2000 time: 05:15
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Last time I trust Sahib! (wink) Good game everyone. Next time we play, I sure as hell want to start with three units!
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B.TheVariantMan
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Florida
Sep 2001 time: 00:15
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Hi all, this is B., SAS's designer. First and foremost, thanks to all for playing my variant. I noticed that most of you enjoyed the game, but suggested some changes to the map. Based on watching this game and other earlier playtests, I also saw the need to make a few changes, most notably centered around Venezuela and Paraguay. I invite you all to please email me or post messages here with your thoughts on this new second Revision, and to suggest other changes, if you think the ones I made already are insufficient.
A quick description - Venezuela has been significantly strengthened versus Colombia, in a way that Colombia should probably view Venezuela as a potential ally and a target about equally now. Paraguay has been strengthened indirectly, by the addition of an SC in Tucuman that should balance out the incentive to cooperate with either Brasil or Argentina to (hopefully) about 50/50. Previously, (in my opinion) working with Argentina against Brasil was almost a no-brainer for both Paraguay and Argentina.
Anyway, here's the link to see the map:
http://home.earthlink.net/~bthester777/SASRev2.gif
At first it looks like Argentina will be the one to benefit from the new SC Tucuman...but not if Paraguay can get Chile and/or Bolivia in their camp. Anyway, thanks again, hope to hear a lot of commentary...the DVWorkshop on Cat23 has failed me miserably in this regard...
B. (don't forget to check out Sengoku too...I think Hagakure is still running on Apolyton...that's my handiwork too, though it might be an old edition).
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B.TheVariantMan
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Florida
Sep 2001 time: 00:15
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hm...not the first comment I've heard about the sea zones being a little choked. And it wouldn't be too difficult to add a North Pacific Ocean split with Bahia Sechura (since I already have a Pacific Ocean and an SPO). Likewise we could have an Atlantic Ocean across the top of BdN and BSM. On the other hand, if Colombia has defeated Bolivia and Venezuela (and the Peruvians in between) it's likely they have their 18 SCs for the solo...basically, the reason I say this is because I was already concerned that I had made the Colombians very vulnerable to a Peru/Venezuela allliance by adjusting the GPr sea border and reversing the starting positions of the Venezuelan units.
I'm very inclined to make the Atlantic Ocean changes, but unsure of the Bahia Sechura split. I also do not want to deny the Peruvian fleet in Lima access to the Galapagos islands in the first year, this is an important part of the dynamic between Pe and Co.
But if you all can help me figure out a way around that, I'm open to making changes, because I definitely agree with Sahib about the lack of options at sea in general.
In creating Colombia's position, I had it in mind to create a power that was relatively secure to start, but had to move quickly and aggressively if they didn't want to be bottled up by the eventual leaders in the south. It seems I went overboard in bottling them up. While we're at it, are there (in your opinions) any unnecessary stalemate lines on land that I should look at?
Thanks!
B.
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