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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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This is my first post on this site! Many thanks to those of you who have asked questions about posts which i have read as they were usually questions I was looking for the answer too.
I was reading on how you can bribe enemy settlers and engineers in order to get the sought after NONE units if they are closer to an enemy city or some such. I don't know exactly how much they cost but I submit an alternative which I just came up with. I admit that after all i have seen here it is probably not a new post (Oh well)
First off I make some settlers if I don't have any (which is not very often) then i pick a site over 16 squares away from the border of any of my cities in a straight line. An ideal site has 2 forest or better sheild output terrain. Then i build a city on one forest and make sure my worker in the city is set on the other forest (or other high sheild output terrain)
Next i set production to a settler. With two forrests I have a total sheild output of four assuming no loss and no railroad yet. I let the settler build for one turn then switch to warrior and buy it for 13 gold and switch back. Let it build for one more turn then switch to phallanx and buy and back to settler for 13 gold. Let it build for another turn and then switch to diplomat and buy for 13 gold and switch back. Last time let the settler build for one more turn then buy it.
I realize this is called incremental buying. But this will likely benefit newbies to this post like me. Anyways this takes 4 turns and only 52 gold to get a NONE settler or engineer. I am not exactly sure on the distance from your cities (but 16 seems to work for me)and if this is better than buying enemy settlers or what thus why I posting this. Hope it helps and I look forward to hearing feedback on this.
I haven't slept in almost 3 days since i found this site. In fact I had to get an email address just so I could post here (what a pain in the a**)
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Shhh... Just Take It!
Shhh... No-one Has To Know!
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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I guess that means that this strategy would need to be modified to include a defensive unit to stay on the settler city square and defend it since it is closer to the enemy unless they are on another continent (in which case i wouldn't bother). Thanks for the input Ming. I am impressed that my first post recieved a reply from someone as knowlegeable as Ming.
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EOL
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Oxford
Dec 2000 time: 05:12
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I got NON Settlers from consecutive huts on the same (small) continent last week. The first one was still active on the continent when I got the second one. A very pleasant surprise. I think it must just be that the chance of another NON settler decreases dramatically with others present.
EOL
Edit: typo
[This message has been edited by EOL (edited April 13, 2001).]
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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EST I am not sure about this but doesn't a size one city have a very good chance of demanding hides? It could be a way to get a bonus from that infinite hides suppy you probably have in a few of your cities. However I also remeber a post that said hides doesn't even have a demanded bonus so maybe it wouldn't be worth while. Oh well only testing will tell.
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In some of the older versions of the game, after you had built a high number of Settlers, every next Settler would be designated as "NON" (rather like how you can only build so many cities). This was changed by a patch though (2.42 I think), and I was very unhappy when I couldn't build my "free" Settlers any more! It was always a part of my game plan to build those Settlers towards the end of the game and disband my Settlers that were still supported by cities.
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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Sergei: The version I bought from the store was 2.42. I guess I missed out on some of the earlier cheats. Unfortunately there are still a lot of the bugs left in the game. Ah well maybe Civ III will have less bugs. If not by the time Civ IV comes along (hopefully) I will be on the Civ programming team.
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