 |
|  |
 |
|
Hydro
|
|
Winfield, IL, USA
Jun 1999 time: 05:15
|
|
I don’t play SMAX as much as I used to, but when I do I typically play it on Dilithium Dad’s Huge Map of Planet (HMoP). I like this map for a number of reasons. First, it is huge (obviously) and is suited for builder types. This larger map means that the tech rate is slowed down (since this is tied to the size of the world – see Datalinks), and that the AI has more space to expand. Single player is typically not very interesting, but at least on HMoP the AI will give you a run for your money. The AI seems to do better on larger areas since it will expand more aggressively, and the slower tech rate give it a chance to expand before the human player can run it over. Second, the map is very nicely constructed. There are tidbits of special terrain all over the map instead of clustered in one area. For instance, there is a big Monsoon Jungle like on Map of Planet (MoP), but there are also chunks of it on all the continents. This means the Jungle isn’t as unbalancing since everyone can benefit, even if they won’t get as much. Similarly, there are multiples of all the special terrain features (except for locations such as the Manifold Nexus, which is unique). DD has spent a lot of time making sure the HMoP has all the details correct, such as xenofungus that crisscrosses the map, just like the random map generator will do and as it exists on the MoP. It also has a nice sprinkling of monoliths, minerals/nutrient/energy specials, and rainy squares (which also helps the AI). My only humble suggestion for DD’s HMoP is to add a few seed forests (as if by Unity) so they can spread a bit, which would also helps the AI.
So, if you haven’t tried it go to DD’s web site and download his map (Chiron Guild -
http://guild.ask-klan.net.pl/eng/index.html). I promise that you will enjoy it!
Hydro
|
|
|  |
 |
|
DilithiumDad
|
|
Thanks for the nice comments! I did spend a lot of time with it. I also made a "balanced random map" now in use by Tau Ceti in some of the tournaments.
The HMOP is designed mainly to boost the AI and also to separate human players with ocean and fungus barriers in multiplayer, and also to gaurantee equal start sites without the boredom of identical islands.
The additional forest is a good idea if you know where the human player is going to land. Human players getting forest to start would be terribly unbalancing. One alternative is to add forest as a "landmark". I added some of these to the "Islanders/Hive in the Middle" map (Surewood Forest, Wooded Isle). So these are not on your start site, but you can explore and find them and colonize (which is usually happening right around the time of Tree Farms, anyway).
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|