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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by Steve Clark
I can think of several pointed, yet answerable AI questions. One of them would be something along the lines of how do the AI civs take advantage of the attributes assigned to them under certain conditions. For example, if a civ is expansionistic/scientific, what if runs out of room to expand (due to physical or military barriers), does it resort to becoming militaristic to continue expansion or does it just sit and stew? |
Yeah I guess you are correct Steve. But it is not an easy question to answer. Plus in terms of bringing people into the Civ3 tent that have never played - it doesn't have the same flare as we have pretty pictures. But you are right it should be answered.
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d_dudy
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how come this news hasn't been posted? 2 real site updates and all apolyton has up is the trivia!
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RobC
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quote: Originally posted by Ralf
If "domination victory" optionally can be achieved by military conquering/ controling "a majority of the world's land surface within your borders" - then whats the difference compared with traditional "Military victory"? |
Didn't the original 'military vistory' in civ/civ2 require the complete destruction of other civs? Perhaps I don't remember correctly, since it's been a while since I played...
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d_dudy
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if you don't have the culture to be in command of 3/4 of the landmass then you'll have to conquer every city.
but i also think what mark said will be an option
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dennis580
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Last time I heard Firaxis said they were really leaning towards making two-thirds the requirement for a domination victory not three-fourths.
It looks like to me that Firaxis has not decided yet what percentage is required for you to get a total domination victory. All they said is a majority of the land mass. That could mean as little as 51%.
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TechWins
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Arizona
Apr 2001 time: 22:15
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quote: but the domination victory comes up when you control 3/4 of the population as well. |
Where did you read that at? Here is the quote from civ3.com, "The domination victory occurs if you control a majority of the world's land surface within your borders. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both."
So I would imagine that my possibility holds true.
Last edited by TechWins on 15-09-2001 at 02:40
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Don K Hotay
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Boston
Aug 2001 time: 00:15
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quote: Originally posted by Lemmy
And i noticed you can set your governors per continent, i don't think this has ever been done before. Looks like the maps will be more realistic than ever.
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I mean its a new feature, but I don't know how much use it will be. How many of you agree though that within a contient, it usually turns out that there are cities of varying industrial capacity? When playing Civ2 and CTP's, some cities happen to be blessed with hills and mountain ranges that can be mined for significantly more production, and these cities have the ability to pump out wonders and those high production requiring units, like battleships or nukes and what not. I myself refer to them as my industrial cities, and I always found it a pain in the ass to micromange production for each one seperately. I wish we could set governors based on production levels, commerce levels, food levels, science levels, and even a combination of these....sort of like in MOO2 where each colony was either an industrial, scientific, or farming colony (but there were no governors in MOO2).
Quixote
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