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Should I finish this scenario? (Time out:0 days after 15-09-2001, 07:55)
Yes, finish the scenario - I'm willing to help with it AND play it
Yes, finish the scenario - But I'm only willing to help with it
Yes, finish the scenario - But I'm only willing to play it
No, don't finish the scenario
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master on high is offline master on high
King
San Francisco
Apr 1999
time: 05:15
  Old Post 15-09-2001 07:53
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#1 Report this post to a moderator
Cold War: How many threads is this now? Full PM-box? Change here!

...far too many...

To the issue. For the past ____ months (insert a fairly large number, I'm sure it's up around 24 or 25) I've tinkered around with the idea of a Multi-player Cold War scenario. It's been through so many mutations that the original files MD sent me look completely different than what it looks like now.

For starters: it's not close to done. Seeing some of the artwork around here recently has made the units I have sort of...errrm...feel inadequite. Therefore, I need new ones. A big list has been around for as long as the idea has, and (thankfully) is finally completed to take advantage of civ-specific units and time periods (thanks to multiple files). Lots of other ideas have been implemented, and the game SHOULD be an interesting and unique scen when it's done.

Which segues into my next topic. Completeness. A new map was made by moi, comprising of two gigamaps that need to be linked together. More than likely by CSPL or whatever that is. You can see the map here. Typically angelfire hates me, so just type in the url if it doesn't want to work...

All four maps are used, because a second pair of maps will handle ICBMs. An F-4 will NOT be able to take out an ICBM here...

A tech tree was made, but that too has been tossed out. I'm working from scratch again, and will hopefully have a bit more creativity than a straight "Mobile Warefare I" - "Mobile Warfare IV" deal this time.

Since the map is new, terrain improvements and city populations haven't completely been placed (Mainly in the USSR). Click here to see what Europe looks like.

The only other images I need are improvements/wonders (I heavily edited some new rivers with new mouths, a new ocean/shoreline, etc., etc.)

In effect, this all depends on if people will play. I know of...errm...3 people that will play, and this scen needs at least 4 (US, USSR, NATO, PRC). I figure it'd be good if people are willing to play a good 100 turns (that's basically a decade/file) in a session, but then again it doesn't matter. If this doesn't interest anybody than I'll just post up what I've got, unveil the new ideas and release the maps (which were drawn by hand BTW...and don't say anything about the Kalihari!).

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
  Old Post 15-09-2001 09:05 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

to paraphrase some lame Kevin Costner film: If you make it people will play

(If I had ToT then I'd offer to help and/or playtest )

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:15
  Old Post 15-09-2001 09:17
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#3 Report this post to a moderator
Enter the AD-FREE zone

As of right now I am sans ToT, but I am now thinking that maybe I was too hasty in disgarding my original copy. I may acquire it again and if I do I will offer any help I can.

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:15
Lightbulb  Old Post 15-09-2001 14:04
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#4 Report this post to a moderator
tech tree Lose 30 kilos (of popups)

You'd be quite welcome to use the tech-tree I developed for my Atomic Age modpack (coming soon). Details are:

99 Techs Total
Breakdown:
Military.....................30
Generic Mil................11
Space Program..........10
Industrial..................10
Computers.................9
Communications..........5
Civil........................18
Government...............5

(tech 100 is FT, btw, so not included).

This does of course make allowances for the 32 techs with hardcoded side-effects.

master on high is offline master on high
King
San Francisco
Apr 1999
time: 05:15
  Old Post 15-09-2001 19:41
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#5 Report this post to a moderator
Support Apolyton buy from Amazon

*checks poll*

alrighty then...

JW - ahhh...somebody would like to help. Excellant.

I'm not good at giving orders...so...errm...what do you wanna help with?

Case - *shrugs* I haven't found many people who have been willing to play through a scenario as long as this one would be. I don't know how many people have tried TOT multiplayer either...

Andrew - wow...I'd love to look at it...just sticking that in there would save a lot of time (but I'd still have to go through it and make sure it matches up with the TOT techs). Feel free to send it along at any time.

Oh...and BTW...35 views with only 3 poll takers is rather sad.

Last edited by master on high on 15-09-2001 at 19:56

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:15
Lightbulb  Old Post 15-09-2001 22:26
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#6 Report this post to a moderator
Browse Apolyton AD-FREE

techtree

Attachment: techtree.txt
This has been downloaded 15 time(s).

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:15
  Old Post 15-09-2001 22:27
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#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

tech icons

Attachment: techicons.gif
This has been downloaded 79 time(s).

master on high is offline master on high
King
San Francisco
Apr 1999
time: 05:15
  Old Post 16-09-2001 18:19
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#8 Report this post to a moderator
Get a bigger avatar today!

Ahhhhh....that tech tree is wonderful! I took some time and mapped it all out, and while some things will need to be changed (like the political and economics techs) a large amount will certainly be retained. Thank you very much. (THough it could be assumed, I'll naturally give credit to you...)

Those icons are really cool too, and I have a feeling they'll work their way in there...

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:15
  Old Post 16-09-2001 21:36
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#9 Report this post to a moderator
Suffering from ads?

As of right now I think that the only thing that I can help with would be the graphics.

master on high is offline master on high
King
San Francisco
Apr 1999
time: 05:15
  Old Post 16-09-2001 22:05
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#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

LOL...that's no problem at all.

Here's a list of all the units that I need (I made some units graphics that I like, but it would be impossible to duplicate the style for EVERY other unit...)

Attachment: units.txt
This has been downloaded 10 time(s).

master on high is offline master on high
King
San Francisco
Apr 1999
time: 05:15
  Old Post 22-09-2001 18:43
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#11 Report this post to a moderator
Support Apolyton

I decided that it would be easy for me to post my progress on a website...so I pieced one together a couple nights ago.

Not much on it at the moment, just a few screenshots, but as soon as I finish something I'll be sure to stick that up there too.

http://www.angelfire.com/ca7/sifl16..._War/index.html

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