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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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As the title suggests, Hydro and I are looking to revive the roleplay game concept.
Classic SMAC
Remember the original?:
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Settings: Huge planet, abundant native life, average everything else.
Other settings: default settings, except for directed research (on).
Additional rules:
1) A faction may not use any advanced SE setting that conflicts with its agenda. For example, the Morganites may not use the Green setting, because it conflicts with Free Market. They could use Simple economics, because that is not an advanced SE setting.
2) A faction may not win a cooperative victory with another faction with an incompatible agenda. In this particular game, this means that the Hive may not win a cooperative victory with the Peacekeepers.
3) Research settings: Factions emphasize their "default" interests when researching. (The default interests are:
Gaians: Explore
Peacekeepers: Explore, Discover
Hive: Conquer, Build
Morgan: Build
Spartans: Discover, Conquer
University: Discover
Believers: Explore, Conquer)
4) No cheats. Refer to the various cheats threads if you are unsure, or pose a question here.
5) This is a role-playing-oriented game, so play your faction to the hilt, and don't worry too much about winning!
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RP1, which stalled with XWaste's disappearance from the Forums, had:
Spartans, Googlie
Gaians, Hydro
Morgan, RedFred
Hive, Alinestra Covelia
PKs, Hobbes
with part time participation of
Deimos
Stuntman19
and the now missing XWaste
The original RP game (that stalled with Vel's illness) had:
Gaians: Basil,
Peacekeepers: JoeR,
Hive: Waynehead,
Morgan: Velociryx,
Spartans: Kinjiru,
University: Ogie Oglethorpe,
Believers: Googlie
First five who sign up will be accepted, with factions being given in order of posting.
Hydro will take the Gaians. I'll take what's left at the end.
Googlie
Last edited by Googlie on 11-10-2001 at 06:15
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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Sounds like fun. I will take the Hive.
---------------------------------------------------------------------------------
Yang was daydreaming, recalling snippets of conversations from his boyhood
" remember my son, only through absolute subservience to the state do you truly honour it"
"Individual rights !?? They can be accomodated only to the extent that thay do not interfere with the needs of the collective"
(from an ancient televid show) "the needs of the many outweigh the needs of the few . . . . or the one"
He interrupted the flow of conversation around him and spoke, oblivious to the adoration obvious in the face of every person in the room, " To fulfill our destiny, our society must be based on the principle of service to the state . . . ."
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:15
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Wow, that was fast! I'm glad there's interest since I really missed the old RP1, which may or may not ever see the light of day again.
I suggest we start a tracking thread. Out of courtesy it would be nice to post when you will be out for a while so the rest of the RP players don't wonder where their posts are!
Hydro
P.S. - This RP filled up fast. Are there others interested? If there is it might be possible to start up another RP game.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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I am game for Smac or Smax. If there is anything else I need to do to get this rolling just post here or email me at sharris41@hotmail.com
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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D-Dad:
SMAC it is then.
Do you need anything else from us by way of conditions before building the start scenario?
I suggest Transcend level (as was the original)
Hydro:
Dilithium Dad, as CMN, would normally start a tracking thread setting out turn order and e-mail addies, etc. Obviously he will also assign passwords, so that we will not have a repeat of the XWaste fiasco.
G.
Last edited by Googlie on 17-09-2001 at 16:26
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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Just curious but what happened in Xwaste? Did a pleyer leave and the game died since no one had their password?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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Tau, I was wondering the same type of thing since only you and I would be excluded unless the PK/ Hive was only an example. Would it make sense to totally disable co-op victory or would that be unfair to the PK who, played to the hilt according to their ideology, should seek allies.
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SITS
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of shreds and patches
Apr 2001 time: 05:15
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I would be interested playing in a second RP game...
Last edited by SITS on 17-09-2001 at 23:09
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:15
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Agendas and Aversions (for those who don’t know these by heart):
Peacekeepers – agenda Democracy, aversion Police State
Hive – agenda Police State, aversion Democracy
Gaians – agenda Green Democracy (primarily Green, in my opinion), aversion Free Market
Believers – agenda Fundamentalist, aversion Knowledge
UoP – agenda Knowledge, aversion Wealth
Morgan – agenda Free Market, aversion Planned
Spartans – agenda Power, aversion Wealth
Here is my understanding on the basic rules of incompatible agendas (miss-matched SE agenda or aversion):
* You may NOT pact with a faction that has an incompatible SE objective. For instance, the PKs could not pact with the Hive since the basis for their societies are too different.
* You may NOT pact with a faction that has a SE selection that your faction has an aversion to. For example, the Gaians could not pact with the UoP if they had a SE of free market.
* You may treaty with a faction that has an incompatible agenda or SE, but there has to be a very good reason for this. This rationale would be explained in a post to the other RP players, or in a storyline (like I did in RP1).
* If a faction with an incompatible agenda also has an incompatible SE selection then you may not have more than a truce. For instance, if Morgan is running FM, then the Gaians could only be at truce or war with them. If he later switches to Green (!!) then the Gaians could have a treaty of friendship with Morgan (for as long as THAT would last…) but not a pact.
* Likewise, if a faction has a SE that is on your agenda you should be friendly to them. The extent of that friendship is, however, up to the faction leader.
So, here are the following factions that can not EVER pact:
* Gaians-Morgan (Gaians hate FM)
* PKs-Hive (PKs hate Police, Hive hates Democracy)
* Believers-UoP (Believers hate Knowledge)
* Sparta-everyone (just kidding…)
(The Gaian agenda of Democracy is debatable. If she has an agenda of Green and Democracy then Dee couldn’t pact with either Yang or Morgan. Others please chime in here…)
Other details on faction agendas - As soon as you are able, you faction must take your objective SE. You can delay the objective SE or change from it to something else if you have a good reason, and (as mentioned) you need to justify this deviation toward your faction’s particular fanaticism.
The idea in RP is to be true to your faction’s ideals, and not necessarily to win at all costs. This does not mean that you have to be stupid, of course, but only that pragmatism can only go too far. I thought Ely did a nice job of this in Dragon Sun, where the Gaians and Hive allied for mutual benefit even though both had misgivings about the other. Likewise, in Ely’s recent book you could never see Deirdre allying (or even having trade relations) with Morgan – they were just too far apart to have anything but chilly relations. The basic problem is that they could not comprehend the other’s motives, and the distrust this sows is just too great.
Anyone else, please jump in
The players for RP2 are set. There seems to be interest in a RP3, so if we can get DD to act as host then people can start claiming factions. I would recommend that RP3 stick with the original SMAC factions since they are balanced against each other. Other factions might be interesting, but the built-in antagonisms would be lost.
Hydro
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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Thanks hydro
That makes more sense now. I thought the earlier post meant there was only one incompatibility and that did not make sense to me. Just so I have it straight . . . . the hive in PS can pact with the believers in Fundy as long as the Hive is not running knowledge. Having agendas on the "same line" is not incompatibility if I understand this right. You do not have to run their agenda to be friends--- you just need to not be running, or not have a predisposition for, their aversion.
The Hive in PS/Planned/ Wealth would be adverse to PK (always) and Morgan/UoP/ Spartans but could go down to only one adverse faction (Miriam) by running Green/knowledge. Thats just my settings. Since most players run demo a lot, I guess I will have to accept that I will have very few or very short-lived pacts.
If thats right I think I understand and hope to see the first turn soon so we can whip through those first 10-20 turns that are often oh so routine.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:15
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I don’t recall whether DW upgrades, reverse engineering, and stockpiling were disallowed. These seem more like preferences than cheats to me, so I do not have a strong opinion of either since they won’t affect a RP-style game much. What is specifically BANNED is changing SE for negotiation purposes, especially since much of the RP diplomacy is based on SE.
I agree with G that the RP, not the winning, is what is important. Does someone have the link to the cheats thread? I think it would be useful for the RP players to review these and hash them out with the RP-style play in mind.
Hydro
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Christmann
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Denmark
Jan 2000 time: 05:15
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If a 2nd RP game is going to start I would like to be the Hive.
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Scipio Centaurus
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This sounds like fun! If there is an opening for Morgan in an RP game I'll take it.
- Scipio
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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Is RP (1) due to start soon?
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