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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:15
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quote: Originally posted by cyclotron7
Hey Harrison, do you mean to say that Civ2 had too much micromanagement? I couldn't agree less with that. Civ2 actually made you work do modernize, which both makes the upgrading process gradual (to avoid surprise upgrade attacks) and makes it more "realistic" (if you care for that).
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Yeah, pretty much. I understand micromanagement is an integral part of the game, but it is the unnecessary micromanagement that can be cut. Trading with caravans was quite time consuming to figure out all the best places to send them to optimise money generated. So the new trade system eliminates that. Also when acquiring a new technology and having to upgrade units, I was never fussed on the concept of having to build new ones, disband, etc. Leonardo's Workshop was a good wonder and why everyone grabbed it, probably the best wonder. But still, a more integral form of upgrading should be in the game. I would say the use of money to upgrade would be sufficient, for the purchase of new weapons and equipment, retraining etc. But I am not convinced that this should just happen spontaneously 'in the field'. A unit should have to return to a city to upgrade, or perhaps a colony and fortress as well. If the money has been paid out, the unit should be upgraded there and then as soon as it reaches one of these facilities.
The problem with disbanding and retraining in Civ2 was that it was very much 'all or nothing' due to the nature of the game (you were either veteran or were not veteran). I think experience should be kept between different levels of technology. Basically they are battle hardened units who are just upgrading their weaponry and equipment.
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