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Bleyn
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quote: Originally posted by Admiral PJ
I'm a little worried about the idea of different ages being greatly different in combat powers. It would be good for the realism factor, but could upset the game balance. I don't want one nation being too powerful and no other nation able to touch it,
it would be good if when one nation reaches a new era or a certain year comes then a new era comes for the whole world.
Maybe this new era would somehow balance out things, perhaps allowing technoliges to be reserched at higher quicker rates for all nations.. needs more thought (When i'm not half asleep).
AdmiralPJ |
I disagree. There should be enough of a difference between the different eras that the civilizations in the later eras have at least something of an advantage over those who have not gotten that far. If I have researched my way into the renaissance, my troops should have a distinct advantage over those of a civ. stuck in the anchient era. Yes, there should still be a chance that a large enough mass of ancients will wipe out a newer unit. But one on one, there should be no question who is going to win most of the time.
Now, I am not saying that changing from ancient to medieval should instantly give a civ an unbeatable advantage. It should be more gradual then that. And yes, I do think that if I can ramrod myself to the industrial era when everyone else is stuck in the ancients, I should be stomping on them.
But to advance everyone else just because I have broken a threshold? That doesn't make much sense. Yes, I know that in modern times, there is a lot of research and technology that anyone and everyone eventually has access to. But that is a function of modern communications. For much of human history, travelling long distances limited communication and the spread of ideas.
Consider the pre-Columbian Americas. They were completely isolated from the rest of the world for thousands of years. Their technological advancement was completely disjuncted from everything everyone else in the world was doing.
Now if you said that neighboring civilizations with which communication existed might get some small research bonus from proximity, I could be more agreeable to that. Communications exists, and unless one of those nations has closed their borders to the other nation, or all other nations, some movement of knowledge will inevitably occur.
As for auto upgrades or disbanding... I'm bleegh on both. There should be some investment in time and resources that precedes the upgrade. And the thought of loosing units just because a newer unit that I might never actually use appears? Double bleegh.
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by lockstep
The upgrade could be executed whenever a unit arrives at a city. |
AND you must pay an upgrade-price, as well - although a worthwhile one comparing with building from scratch. Also, this upgrade price is only available after you have built yourself the appropriate mini-wonder (available only for those who actually battle-exercise their combat-units). Finally, you cannot upgrade any unit-type to any different updated unit-type, of course.
Bombers only to advanced bombers
Early wooden warships only to advanced wooden warships
Infantry defence-units only to more advanced infantry defence-units
Early tanks only to modern tanks
You get the idea. Also, any combat-status falls down one step, in the process: from elite -> veteran, and from veteran -> regular. (sorry - otherwise Kc7mxo is right; this automatic upgrade-feature becomes too unbalancing, like it was in Civ-2).
Last edited by Ralf on 16-09-2001 at 15:16
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Slax
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London, Ontario, Canada
Jan 1970 time: 00:15
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quote: Originally posted by cyclotron7
As I have said many times, it is strategically unsound to allow any form of in the field instantaneous upgrades. Even if only one unit is upgraded per turn, you can still have cavalry (not to hard to deal with) magically transformed into armor (a killing machine) in the middle of a battle. People would begin to plan their upgrades for maximum surprise value..... |
I completely agree. My idea above meant that units could only be upgraded in cities, BUT, units that are not upgraded, where ever they are, will become automatically disbanded when totally obsolete (they are given a long time before this happens).
I propose this because, while it is has always been smart gameplay (as saracen31 mentioned) , is just looks dumb for ancient units to still be around.
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