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Haphazard
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I think the conditions are reasonable. It keeps out the minor / subjugated civs who have little influence. The most advanced Civ will probably build the UN, so the council will represent the balance of power quite well.
I'm kind of concerned that the UN will meet up frequently, and the game could be finished just by a vote. Maybe the AI's might elect them self the winner by conspiring against the Human!
I think the UN council is based on the security council (and only the permanent members - US,UK,France,Russia,China) This was determined in the 40's on the most powerful (and largest spheres of influence) nations when the UN was founded after WWII. I think this is modelling the Real world quite well, considering there are only 8 (maybe 16) civs, rather than the actual 190+ of the UN.
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Haphazard
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That's assuming that 7 civs make it to the modern age, with about 6 reasonably balanced civs. Won't happen too often I think. Also whoever builds the UN gets on too.
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Roland Ehnström
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Citizen of the World
May 1999 time: 06:15
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Well TechWins, you may well be correct. At least what you are saying makes sence to me. 
However, then we are in an even WORSE position! How? Well, look at my example again. In this example, seven civs would vote for a leader, but they can only vote on either Civ one or Civ two. This means that the very FIRST time that a vote takes place, one of the civs will get a majority of the votes, and the game ends. Ouch! 
Haphazard:
"That's assuming that 7 civs make it to the modern age, with about 6 reasonably balanced civs. Won't happen too often I think."
Well, if there are fewer civs, and they are even less balanced, won't that make it so that even FEWER civs have a chance to get voted as the leader? 
Hmm, an example again then:
Civ one: 50% land, 40% population.
Civ two: 35% land, 45% population.
Civ three: 10% land, 10% population.
Civ four: 5% land, 5% population.
All others extinct.
No, still only two civs above 25% in either population or landmass...
Haphazard:
"Also whoever builds the UN gets on too."
Yes, but I assumed that one of the most powerful civs would do this (otherwise, this civ is virtually giving either of the two most powerful civs a free-ticket to victory...).
-- Roland
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Haphazard
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Oops. Good points Roland. Let me try again though...
Why would Firaxis include both Territory AND population as individual factors? Possibly because quite often they are not the same over civs. A militarist civ would have high territory. A civilised civ high population (maybe based on number of people, not pop points). Example:
Civ 1 (Nasty aggressive): 35% territory 20% population
Civ 2 (Peaceful builder): 15% territory 30% population
Civ 3 (Balanced - large continent with plains): 25% land 15% pop
Civ 4 (Balanced - island with grassland) 10% land 25% pop
Civ 5 (just lucky with resources/tech trading, or human OCC) trivial land/pop but built UN
Civ 6-8 (small or dead)
This would give a UN council of 5. More unlikely than your example, given, but still possible. I guess the average no. on the UN council will be about 3.
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Marcus Agrippa
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I hope the UN council membership won't be based exclusively on population. If it was, the 5 members of the S. Council would be:
China
India
USA
Indonesia
Brazil
The Brits and French have relitively small populations and territory in square miles. However, I think it is good that they (rather than, say, Indonesia) are Permanent Members. They have a ton of experience from the Age of Imperialism (good and bad experience), stable governments, powerful militaries, and a good deal of cultural influence. (The UK or France both have far more overseas influence than Indonesia, Brazil, or India.) As for the Russias... they aren't in good shape, but we can't deny all their nukes.
There has to be a more complex system than "Builder and anyone with X% of the world population." In fact, the builder is probably going to be one of those civs with 25% pop. Therefore, we might have a council with only two members, or possibly only one!
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Phutnote
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Needing 25% of land/pop to even be on the council seems a little odd to me. In civ II, I often find 7 civs left near the game end (some of them have been restarted ones --- I usually play with that option on).
So say there are 8 civs playing, one has 30% of the world or pop, and the 7 other civs each have 10%: that means, that even though you have the max number of civs, the UN council consists of a grand total of 1 civ.
After a certain year/tech point, the AI becomes more aggressive in the endgame and starts to gobble up the other, weaker civs. This would change the balance and centralize pop/territory so you have more on the council, I suppose. But what if it's then 25%, 20%, 15%, 20%, 5%, 5%, 10%? You still only have 1 civ on the council.
The 25% rule just seems a little unusual to me when I look at it out of context.
Phutnote
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dennis580
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Yea I'm also very concerned with this. I have a fear that most UN Meetings will be conducted with only 2 members. In some cases thier might only be 1 member in which case that civ can go ahead and vote for themselves to go ahead and win the game.
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dennis580
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I personally would like too see this lowered down to 15% instead of 25%.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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I think that is its function. Lets the world hold a council meeting and gives you an automatic place on the council.
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Tventano
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Enschede, The Netherlands
Feb 2001 time: 06:15
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quote: Originally posted by DarkCloud
Ahem! Territory-Wise
1. Russia
2. Canada
3. China
4. America?
5. Brazila
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I decided to look this information up in the World factbook. I've looked it over manually so I may have missed something.
| Country | million sq km | million people
| | Russia | 17 | 146
| | Antarctica | 14 | a few thousand
| | Canada | 10 | 31
| | USA | 9,6 | 276
| | China | 9,6 | 1262
| | Brazil | 8,5 | 173
| | Australia | 7,7 | 19
| | India | 3,3 | 1014
| | Kazakhstan | 2,7 | 17
| | Sudan | 2,5 | 35
| | Algeria | 2,4 | 31
| | Congo | 2,3 | 52
| | Greenland | 2,2 | 0,06
| | Mexico | 2,0 | 100
| | Saudi Arabia | 2,0 | 22
| | Indonesia | 1,9 | 225
| | Libya | 1,8 | 5
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Of course Antarctica is not a country, but defintely a large area. Greenland is a part (colony?) of Denmark. The USA is just a little bit larger than China, I did not know either.
Only in Civ power has a relation with population, in real life economy is much more important. Having more population does not automatically give you more scientist etc. Feeding a billion or a few 100 million people is quite a hard job for lots of countries. But anyway population is the most important resource in Civ. What a shame that in real-life we do not invite refugees in and try to send them away with lots of lame excuses.
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