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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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I would say no, for just the reason you point out; if you have enough spies to poison a city down to size one, you surely have enough to tear down the walls and take it by force. The exception, I guess, would be if you had a well-defended democratic city, in which reducing population would reduce the number of units it could support. But in general, I've never seen the point of poisoning.
EDIT: I just thought of an exception: I could imagine using it if your objective wasn't war but just the taking of a key city -- say, one with a desirable wonder in it. Never thought of that before. Hmmm...
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited May 02, 2001).]
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Makeo tried to poison me into submission. But in fundy even a size 1 city supports 10 units.
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Founder, Dear Leader and Great Helmsman of PROT -the People's Republic of Topics www.delphi.com/prot1
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:12
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It's fun to poison the neighbors' cities into submission. In war games, I often have several spies per city - in the late game, this means hundreds of them. They get bored! I send them to the front, and target a huge city. Poison it down to size one, and bribe it, all in one turn. For 150 gold or so, I get:
- Several units
- Every darned city improvement known to that civ
- A place to heal my battle weary troops
- A nearby base to which my spies return
Over the following turns, I sell off all the improvements, raking in the cash. I keep the walls and barracks. With my army saturating the hinterlands, the AI won't be able to slip a diplomat thru to bribe it back.
Sure, I'd score higher if I took the city while size 15, but this is more fun. For strategists, tho, I agree that doing this is a bit counter-productive to the overal game.
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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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Well while on the subject... Is it just population and the treasury that effects the cost of bribing a city or does the number of city improvements or number of wonders in the city effect the cost? I mean with the exception of the courthouse which doubles? the amount it costs. Also if there is a spy in the city can the attempt be thwarted or cost more? Is there a thread somewhere on this. I don't believe I came across it in the thread diplomats and spies in the gl.
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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quote:

Originally posted by Mixam on 05-03-2001 02:40 AM
Well while on the subject... Is it just population and the treasury that effects the cost of bribing a city or does the number of city improvements or number of wonders in the city effect the cost? I mean with the exception of the courthouse which doubles? the amount it costs. Also if there is a spy in the city can the attempt be thwarted or cost more?
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Here's what I think I know: Population, size of treasury, number of defenders, and distance from the capital are the four things that initially affect the cost of bribing a city; this is why, when going for the kill, it's effective to take out a civ's capital before you begin bribing other cities (in the absence of a capital, a city's distance is computed as maximum distance from the capital), and why it's always best to try to bribe from the side of the city that's farthest from its capital (you can save hundreds of gold this way sometimes). Spies and diplos in the city reduce the chance of success slightly; vet spies and diplos reduce it more; don't know the exact odds, but at this place someone surely does . Vet spies also reduce the cost of bribing by, I believe, 25%. One thing I don't know: if you're keeping a spy in a city in the hopes of preventing bribing/sabotage, should she be fortified?
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited May 03, 2001).]
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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Wow i never had a bribe attempt fail. So if your attempt is thwarted... Do you lose the money you were gunna use to buy it?
I wonder if the barbarians have any chance of thwarting you with their barb leaders? I know I have bribed barb cities with them in them.
[This message has been edited by Mixam (edited May 03, 2001).]
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Sitnam
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Rome Ga
Sep 1999 time: 05:12
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Why not bribe the city to size 3 instead of size 1? If your a republic then that city can go into wltcd right after. It cost a little more but will make the gold back soon.
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