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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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they also go on top of mountains and such, i think these are all alpha graphics and will be fixed because they look just plain bad now, it looks like mc escher where complet++++flat level roads without changing vertical direction are suddenly at the mountains half-way point and encircle it like a halo and then back again onto complet++++flat grassland
im sure this will eb fized because it loks so damn bad that they couldn't put it in the game and expect it to be tolerated
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El hidalgo
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quote: Originally posted by DarkCloud
But, if the roads go through the forests, they will be hard to see unless they are flourescent or somthing such as that? |
You would still be able to see the roads going into the forest -- that would distinuish forests with roads from forests without roads. But the roads over forest just looks dumb. I always avoided putting roads on forests for this reason.
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:15
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Well,being that we've seen several of the screens that are being debated well before Civ3.com went live, it's a safe assumption that they are old. If you want to debate road appearances, use the newest screenshots, not old pre-beta screenshots. (assuming you guys are talking about the "new" screenshots on the board, they're not. If you are talking about theCiv3.com screenshots, then ignore my post)
Last edited by SerapisIV on 17-09-2001 at 05:07
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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quote: Originally posted by saracen31
It does seem like a very dry or faded color set. Doesn't seem like a lush civilization at all. And the roads are confusing: since several roads can meet in one square, it's pretty weird-looking to me - and why are the roads so round?? |
I prefer to think of that as an agreeably sober graphics style. I'll pass on the candy-colored child's eye-grabbing type of graphics, thanks. :P
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