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Like2frolick
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St Louis, Mo, USA
Nov 2000 time: 05:12
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::Bounce::
Hi! I'm back....I have been gone a while...
Anyway, I noticed a thread on "Useless units"
Among them were: Trireme, Legion, Explorers...
Trireme: Oh COME ON! It's the earliest ship...it carries two units for three spaces, and it changes to a transport with Leos.
What's not to like? If you're on an Island, you can find another Island quickly....and another ship is a Loooooooong way away.
Legions: This one really burns my butt.
First off...Legions is simple to get.
A Legion is a 4, 2 unit, for 40 Shields.
It moves One Space.
Now....first off, it's QUICK. You can build Legions right off the bat, or with One advance. Iron Working. If you start with bronze working, you can Build Legions within 10 turns.
Secondly, they have the ability to take a beating. A veteran Legion can take an attack from an Archer, and win. They can counter-attack, and kill a veteran Warrior behind a city wall.
"But...why not use an Elephant!?"
Well...Yes, Elephants are good, in SOME situations. An Elephant is capable of Moving twice the distance as a Legion, and hitting as Hard. So a Herd of Elephants will win....right?
Well....Unless there's, say, a forest in the way. Or a Mountain Chain.
All of a sudden, your Elephant is moving slowly...and WOW! He also is a sitting duck for enemy legions, Elephants, Archers, etc.
Now....same situation:
Legion tromps into a forest...DARE someone to attack you.
2+1+1=4 defense... And that's without and kind of defensive action. A Legion can shrug off an Archer, and have an even chance of stopping an Elephant which attacks.
Now....Let's say you have an Enemy Kingdom, with City walls, and three Phalanx behind it.
Chances are you want Catapaults. And, of course, an escort to keep some wwarrior from trashing your expensive Unit.
Now....Total Cost: Catapault+Phalanx=60 shields.
And the Phalanx can't attack.
Legions are quick, if you're on an Island with an Enemy, they might be your only hope.
If your enemy doesn't have city walls, then a Legion can take it all on it's lonesome.
(Vet Legion: Att 6, def: 3)
(Phalanx: 2+1+1=4...No defenses..)
AND you don't need an escort.
Once a Legion takes a place, generally it stays there.
I love having my Legions move through forests, over hills and mountains. If the enemy dares to attack they lose a Unit, and I continue moving at base speed.
In conclusion:
Use elephants if you have an enemy who has nothing but plains between you and him. Use a Catapault/Phalanx combo for taking down heavy defenses. Use a whole bunch of Legions if there's any kind of rocky terrain, and your opponent can put up a fight.
------------------
I dunno. I think nukes are cool..If you're the only one who has em.
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Chris1111
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NC USA
Mar 2001 time: 05:12
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I'm to lazy to look in the rules.txt but dont legion's have better fire power and hitpoints then elephants. Anyway I have found them efficient in the early game for wiping out a close rival or two. The 2 defense is also good imo when you come upon those accursed horseman who will wipe out your elephants $#!@
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DrFell
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If I've learnt one thing from playing mp, its that the trireme is one of the most useful units. Many games have been won or lost due to a suprise naval attack early in the game (triremes loaded with elephants + phalanxes/pikes). Legions are good, but I never use them, ususally I combine elephants and a good defensive unit to stay behind in the city after I've moved the elephants on. Plus their greater movement rate (in 2x move and on roads especially) lets them get to inland cities much quicker than legions. With legions I simply wouldn't get the same element of suprise, which is very important in a successful attack.
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debeest
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Nope. HP and FP are both 1 for both legions and elephants.
Triremes help you meet other civs. Invaluable in many games.
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DrFell
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Nothing worse than a barb legion roaming around the mountains near your cities in 3000 bc...
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