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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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I have tried MP with a friend on the internet, but we had problems maintaining connections, with latency, and other bugs that cropped up, such as when my friend suddenly got the ability to move my triremes on his turn, and "forgot" to leave them adjacent to land afterwards. It was also difficult finding free blocks of time to play to suit us both, and actually finishing a game seemed highly unlikely. I guess MP requires amounts of free time and fanaticism I can not afford, but I still wish for a good way to play against human opponents, especially with many of the great players here, so maybe PBEM is the way.
As for PBEM, my own experience with PBM (before the internet) in other games such as chess, war games, and Diplomacy were quite enjoyable, very convenient to manage, and only took some patience, as each move took a week or more to exchange. At that time, I would often have 7 or 8 different PBM games going at one time, so never got bored waiting for moves. The quality of play was also very high, as each player could give their turn all the time they wanted before mailing it off.
With the "E" in PBM, moves can be exchanged must faster, making it very suitable for Civ II. I would also like to know the answer to kcbob's question about how the PBEM games are played, and would be interested in participating a few, but I think it would work best with just 2 human players in each game.
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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drake, how else to support my habit, CivII. I keep trying to get the local junkies to join me in playing Civ II hoping to switch their addictions, but the best I can do so far is weekly Yahtzee marathons with a reformed cocaine user. It's a start. I know if I started MP I would not be able to stop at just 3-4 hours once a week, once I got hooked, so I resist the temptation. I appreciate the offer, though.
DaveV, thanks for your info about PBEM games. My preference for a 2-player game reflects my experience when comparing PBM Diplomacy (more than 2) with other 2-player PBM games. The Dip games were often bounced around among different magazines (also known by that catchy "zines" abbreviation), with players dropping in and out, and many never were completed. With skillful and reliable opponents, I found 2-player games to be very competitive and much simpler to organize, play and finish, but that's just my personal preference at the moment.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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'La petite mort' is a very delightful way to translate 'orgasm' into french.
Maybe being destroyed by greedy ICSers is also some kind of 'petite mort'?
------------------
aux bords mystérieux du monde occidental
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La Fayette
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albi, france
Oct 2000 time: 06:12
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Please, solo, what is Yahtzee?
(I'm no marathon runner and no cocaine user though, so it's perhaps useless to know).
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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La Fayette, Yahtzee is a game played with 5 dice, where you get points for rolling different combinations. There is some strategy to it, but you don't have to dig too deep into the gray matter to figure out the probabilities. Talking to the dice seems to influence the results more, but I am still researching this. The game is made by Milton Bradley, who also put out an excellent game called Axis & Allies, which on first appearance seemed childish, since you are given little plastic replicas of soldiers, ships, tanks and planes to push around the game board, but the dynamics were so well designed and balanced that it became a favorite for me and other lovers of wargames.
drake, maybe in Civ III we will be able to build junkie units and will have bags of dope on the commodity list. This would add some realism to the game.
[This message has been edited by solo (edited May 10, 2001).]
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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just noticed my error after posting, but you beat me to it drake! are you sure you are not on something yourself?
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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I betcha the overwhelming majority of Civ II players are SPs.
I heard that for a real-time strategy game like Age of Kings, the ratio is something like 10 SPs for every 1 MP. Real time strategy games are more geared towards a multi-player environment than a turn-based game like Civilization, so I would infer that the ratio of SPs vs MPs for Civ II is much greater than 10 to 1.
We could always do a poll at Apolyton but the sampling would be far from repreentative.
Does anyone happen to know if Civ II's publisher has done any marketing studies on the ratio of SPs vs MPs?
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