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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > guide for event.txt ?
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Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:15
  Old Post 17-09-2001 19:08 Visit Eyn's homepage!
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#1 Report this post to a moderator
guide for event.txt ? Avatar Enlargement: We've got the solution

does someone have made a guide, FAQ of the all the new
Event.txt options of ToT ? (EnableTechnology, etc...)

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:15
  Old Post 17-09-2001 19:27 Visit techumseh's homepage!
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#2 Report this post to a moderator
Remove this text

Again, go to the tips in Cradle of Civilization: http://coc.apolyton.net/guides/index.shtml There are two excellent tips on the use of flags and masks for events. BTW, can you tell us a bit about your scenario?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:15
  Old Post 17-09-2001 19:27 Visit techumseh's homepage!
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#3 Report this post to a moderator
Get a bigger avatar today!

Again, go to the tips in Cradle of Civilization: http://coc.apolyton.net/guides/index.shtml There are two excellent tips on the use of flags and masks for events. BTW, can you tell us a bit about your scenario?

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:15
  Old Post 17-09-2001 20:46 Visit William Keenan's homepage!
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Support Apolyton, buy Civilization: The Boardgame

In my experience the family of enable technology events work very well. It is very important to remember that these values are stored in the saved game file and NOT in the rules.txt. Read Darthveda's Paper for a complete understanding.

One of the key flag checks does not work however, the checkflag using mask and count. The other checkflag variations work OK however.

Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:15
  Old Post 24-09-2001 13:01 Visit Eyn's homepage!
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yes but... Support Apolyton, buy Civilization 2

i read the 2 guides for flag & masks
but that was not really my question:

in these guides i can see new "options"
AND
COUNT
Enabletechnology...

and i want to know if there is another "new" option that
are not in these guide "exemples"
somethings like...
ELSE
discover map
revover map
...

if someone have made a list of all new options

My japan scenario 4 clans new techs, wonders, units
i will first make like an "original" game (start on a undiscovered japan map with no techs) and maybe i will create 1 or two
others scenarios will "realistic" towns name and situation (1 map, units/terrain.. but 2-3 scn and events)

u can see a screenshot here

Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:15
  Old Post 24-09-2001 21:56 Visit Eyn's homepage!
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#6 Report this post to a moderator
thanks to William Keenan... Suffering from ads?

who have email me the Macro.txt for Test of Time !
i hadn't this file on my french version i'll ask some others french
users to know if this file is missing in the french version or if i had unfortunatly delete it !

SCDARS is offline SCDARS
Warlord

Sep 1999
time: 06:15
  Old Post 29-09-2001 00:33 Visit SCDARS's homepage!
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Support Apolyton buy from Amazon

I doubt you deleted it. The German version didn't ship it either, so I think it's only included in the English version.
BTW, I only accidentally got the file after I had already tested the event functions by trial and error (using the debugger) for weeks...
What a shame MPS not even included a hint that such a file existed in English language!

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:15
  Old Post 23-10-2001 05:25 Visit Boco's homepage!
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Checkflag and Count Support Apolyton, buy Civilization III: Complete

quote:
One of the key flag checks does not work however, the checkflag using mask and count. The other checkflag variations work OK however.

William Keenan

WK, I'm a little green with ToT. Does this mean the following won't work?

@IF
BRIBEUNIT
who=Garfield
whom=Cranford
unittype=45
@AND
CHECKFLAG
who=Garfield
mask=0b00000000000000000000000001001000
count=2
state=on
@THEN
...

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:15
  Old Post 23-10-2001 17:37 Visit William Keenan's homepage!
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#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Boco, the Checkflag with a Mask and Count fuctions exactly the same as if you used Threshold (instead of Count). So, the Checkflag will be True if the number of positive flags is greater then or equal to the Count (or Threshold) parameter.

Is that clear?

The best advice I could give is to ignore the Count feature and use the Threshold instead, since that's the way it works anyway.

Ironically the Checkflag statement above would work correctly because there are only two Flags in the Mask.

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