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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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Upon reflection, I've changed my mind. I think I can honestly say that there are only three units I've never, ever built: partisans, galleons, and frigates. But partisans are quite nice when they're NON, and I do like it when I get galleons in a Leo upgrade. That leaves frigates, which really do seem utterly useless. Other thoughts:
Fanatics - I can't believe you guys think these are useless! I don't play fundy anymore, but when I did I loved them: same offense/defense as rifleman for 1/3 the cost, plus you don't have to support them. What's not to like?
Marines - Recently, I finally found a use for these guys. I was invading a series of small land masses in an era before flight or automobile (hence no battleships), but I had amphibious warfare. I had been invading with vet cavalry, but every time I did a number of them would be left out in the open and slaughtered by partisans or troops from a neighboring city afterwards. But with marines, I could attack straight from the transport and, once the city was taken, move the transport in to create a city full of defenders (effectively giving marines two moves, one to attack the city and one to enter it!). It really was very effective.
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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I think the having frigates and ironclads come at the same time in the tech tree was a bad decision for the programmers. I think frigates have their uses but it is very short lived. For attacking they are the same as ironclads and have the same movement. Only difference is 2 less defense and 1 less hp. Yes the 1 hp can make quite a difference but the frigate can carry 2 units. My rule of thumb is only attack with a frigate if it is a vet. In the frigates you send to attack have some diplos and some good defensive units. Bribe the city if it suits you. If not use a couple frigates to take out the defenders and move in some defensive units. The advantage of having a diplo in each frigate is that if you encounter ai boats alon the way bribe them instead of killing them. You will most likely get some non boats outta this. They are however best used with ironclads since they have very bad defense. Just stack an ironclad with each frigate and bribe and kill your way along the coastlines and the ocean will be yours.
I like fanatics too. Nice and cheap for their effectiveness. And they are good for stepwise rushbuilding. You can avoid researching conscription and fundamentalism if you get the SOL which is nice to do. Fanatics are as good as riflemen at defense and cost half as much. Not to mention don't cost support under fundy.
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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quote:

Originally posted by Mixam on 05-03-2001 02:56 AM
My rule of thumb is only attack with a frigate if it is a vet.
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Am I right in thinking that only someone with the Lighthouse is going to have vet frigates with any regularity? Is there sny other way (aside from surviving battle) to get vet ships at that stage?
The other thing that I find annoying about frigates is that, by the time I get magnetism, I'm in democracy, so frigates become a source of unhappiness. Galleons are preferable for that reason, too.
quote:

I like fanatics too. Nice and cheap for their effectiveness. And they are good for stepwise rushbuilding. You can avoid researching conscription and fundamentalism if you get the SOL which is nice to do.
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Actually, I don't think that's so. You have to research fundy, not just switch into it via the SoL, in order to get fanatics, just like you have to research communism, not just switch into it, in order to be able to build police stations and the UN.
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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I never build chariots. To me these are r eally useless. If I want to explore, I`ll build a horseman. One more attackpoint won`t make the diference I think if you encounter barbs or AI units.
One word to aircraft carriers: I don`t build them often. But there are some situations when they are rather useful. In awatrey world there`s sometimes need for transporting your planes from A to B without the possibility of building airbases / cities on the way. An AC with a couple of fighters for exploration and cruise missiles for big ships escorted by some heavy ships is cool for blocking sea passages.
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Mixam
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Edmonton, Alberta, Canada
Apr 2001 time: 05:12
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I don't build AC very often but I was wondering if anyone does this. Load up your AC with 16 bombers and then whatever else you want. Every time your AC runs outta movement surround it with 8 bombers. Then when you are gunna move again load them back up and when you stop use the other 8 bombers to surround the carrier. I never tried this but wonder if it works.
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Dry
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Brussels
Sep 2000 time: 06:12
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The only truly worthless unit for me is the explorer. Remove the need of support and I would surely build/use it.
Otherwise, they are a lot of units I do not build, but it does not mean I find them 'worthless':
Nukes and Missiles:
I never build them, and when I get them - they come with the city I bribed - I disband them, so I can rush (re)build the wall/SAM/SDI.
Legions, Marines, Battleships, Fregates, Catapults, Partisans.
I find them too expensive to build, but I am really very happy to get/buy them to hut/ennemy/barbarians.
Elephants, Ironclads, Canons, ... (here I think I forget some...):
I would like to build them, but usually they are obsolete so soon, I have no real time to build much of them.
Finaly there is the very special case of the riflemen:
I don't build them, because they were build as warrior, phalanx,..., upgraded by Leo and by the time I can build them, I prefer the alpine troops.
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Like2frolick
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St Louis, Mo, USA
Nov 2000 time: 05:12
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Useless?
Hardly...
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Maelhavok
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Seattle,Wa. USA
Dec 2000 time: 05:12
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Explorers top my list. Why in the world do they have shield upkeep? I use dips and horsemen for exploration. They explore with multiple capabilities. I mostly concur with the rest of the list except fanatics(when I get them AI is doomed) and trierme(early necessity) I hope this doesn't refer to AI's use of units (their explorers bribe, their triermes don't sink).
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Dry
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Brussels
Sep 2000 time: 06:12
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quote:

Originally posted by Blaupanzer on 05-07-2001 02:43 PM
Dry,
I'm surprised that battleships make your list.
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First, sorry for late answer, but I am not here every day.
Yes, battleships are on my list, because the window of usefulness for those queens of the seas is small. Yes, when cruise missiles comes, they cannot exit the harbour anymore. Aegis to escort? yes, but when you got Aegis, why do you need battleship anymore?
I found battleships usefull for:
- costal bombardement. Once the ennemy has coastal defense, they become useless for it, and Aegis can do as good in not harbour hexes.
- sink other battleship. Why should I do that? The AI suicide his battleships against my Alpine troop behind coastal defense.
- sink cruisers. An vet Aegis or a sub can do this as well.
So why should I build battleships?
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EOL
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Oxford
Dec 2000 time: 05:12
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Having a couple of battleships to protect your transports on the open seas maybe? Wouldn't want mine to run into AI battleships.
EOL
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