 |
|  |
 |
|
Wotan
|
|
California
Sep 2001 time: 05:15
|
|
I have a question regarding the 'Refrigeration' technological advance, along with the Supermarket building and the enhanced irrigation capability it brings...
As you all know these were added in Civ II to increase food production and allow for larger capacity cities. I was wondering if these features are still available in Civ III, however? Thus far, I have not come upon any screen shots which indicate a second level of irrigation on the main maps. This was one of my favorite features in Civ II, but some felt it was a bit much having to re-irrigate every previously irrigated field once refrigeration was discovered. Rather than finding it annoying, I appreciated the modern looking appeal that my civ took on in the process, as well as the obvious advantage of increased food production.
Thanks,
-W
|
|
|  |
 |
|
Akron
|
|
quote: Originally posted by Wotan
I have a question regarding the 'Refrigeration' technological advance, along with the Supermarket building and the enhanced irrigation capability it brings...
As you all know these were added in Civ II to increase food production and allow for larger capacity cities. I was wondering if these features are still available in Civ III, however? Thus far, I have not come upon any screen shots which indicate a second level of irrigation on the main maps. This was one of my favorite features in Civ II, but some felt it was a bit much having to re-irrigate every previously irrigated field once refrigeration was discovered. Rather than finding it annoying, I appreciated the modern looking appeal that my civ took on in the process, as well as the obvious advantage of increased food production.
Thanks,
-W |
I feel the same way about the double irrigation. There has to be something to show that farming in the later ages is more productive than in earlier ages. Anyway, I can't stand the ugly irrigation tiles in civ3 screenshots. As for it being too much micromanagement, I'm sure that firaxis has come up with a better automated worker that you can tell what to do and what not to do, so it won't stupidly build railroads everywhere. Also, I hope that cities can grow even bigger than in civ 2.
|
|
|  |
 |
|
jsw363
|
|
It might be cool if a tile became irrigated after a worker worked it for 20 turns. That way you wouldn't have to worry about doing it manually, but it wouldn't come easily. Aren't things like irrigation, TIs that the gov't has little to do with? Shouldn't the farmers create irrigation on their own? This is probably a suggestion though that couldn't be put easily into the game.
|
|
|  |
 |
|
|
I had always considered refrigeration to be the logical 'successor' to pottery--in terms of food storage, preservation, and so forth. In my mind, it was the ability to preserve the food for a longer period of time that equated to a 'richer harvest.' Of course, given that premise it would probably be more accurate to have had a mid-step between the two where the use of salt as a preservative came into use.
Personally, I enjoy improving the terrain and 'growing' my cities, but I admit that if the automation capability of formers/workers was robust and reliable, I wouldn't mind turning them loose to perform those functions w/o my micromanagement. As it is (or at least, has been) my intervention is necessary in order to accomplish what I want/need.
|
|
|  |
 |
|
colossus
|
|
Hong Kong
Nov 1999 time: 05:15
|
|
I think the refrigeration as it was in civ2 is not that logical. Modern farming achieves greater yield of food by breeding better crops, more systematic management of field, better understanding of the biology of the plants and animals, not some absurd extra irrigation. Older people could remember Green revolution referred to the intoduction of extremely high yielding crops, not more extensive irrigation. Referigeration, canning and inanimated transportation also helps reduce the amount of food lost, effectively raising production.
So, the food increase comes from better knowledge and transportation network, not some extra dykes or canals. IMO, the model for refrigeration is inappropriate. It makes more sense if the tech just make for increased production in grassland and plains, without additional efforts, which should also be nice as it reduces micromanagement.
|
|
|  |
 |
|
Ralf
|
 |
Sweden
Mar 2000 time: 06:15
|
|
quote: Originally posted by colossus
Modern farming achieves greater yield of food by breeding better crops, more systematic management of field, better understanding of the biology of the plants and animals, not some absurd extra irrigation. [...]
So, the food increase comes from better knowledge and transportation network, not some extra dykes or canals. |
Why taking it so literally?
Just because the first level of food-tile improvement stands for "irrigation", doesnt mean that the second level means "even more irrigation". Obviously the second level of food-tile improvement means modern fertilization, mechanized agriculture, crop-development and whatnot. Isnt that obvious?
quote: It makes more sense if the tech just make for increased production in grassland and plains, without additional efforts, which should also be nice as it reduces micromanagement. |
If you dont have to work for it - you wont valuate & appreciate it either. Thats an old truth that many young spoiled, workshy millionaire-inheritors have discovered.
Also, just as you cannot get veteran & elite-hardened war-units (and even great leaders) without micromanage these units in combat-situations - likewise, you cannot expect to get improved farmlands without micromanage your civil terrain-improving units on already irrigated tiles.
If one should get increased food-output automatically and instantly "without additional effort" - why shouldnt one also get veteran -> elite - great leaders automatically and instantly "without additional effort"?
|
|
|  |
 |
|  |
 |
|
colossus
|
|
Hong Kong
Nov 1999 time: 05:15
|
|
I could understand many people like micomanagment so they can have an edge over the AIs. It is fun in the early game when decision between roadbuilding or an irrigation is important, but by the time you reach refrigeration, the question is a no brainer. You would like to irrigate, at the second level, all over the map, and you have the manpower to do so. Quite monotonous.
quote: Just because the first level of food-tile improvement stands for "irrigation", doesnt mean that the second level means "even more irrigation". Obviously the second level of food-tile improvement means modern fertilization, mechanized agriculture, crop-development and whatnot. Isnt that obvious? |
This is exactly what the second level of irrigation is, but, what workers have to do with 'modern fertilization, mechanized agriculture, crop-development and whatnot'? Workers or engineers are meant to do public works and infrastructure, not private development. Shields from mining do increase from tech without further micromanagement, why not food production.
Personally I feel that insensible feature are acceptable as long as it is fun and enhance gameplay, just like caravan. But I don't see how that second level irrigation make for better gameplay or is sensible.
|
|
|  |
 |
|
Stromprophet
|
|
I don't know about anyone else. But I have never once irrigated on any multiplayer game. Ever. And I have lost only a handful of times. It's not important in multiplayer.(Most of us played on Doubles anyway, so really how much could it matter)
But I do like it for extended game purposes, whether that be AI, scenario, or even purposeful long games imposed by a group of players.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|