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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Automatic embassy with new nations
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janilxx is offline janilxx
Warlord
Finland
Mar 2001
time: 07:15
  Old Post 18-09-2001 13:05
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#1 Report this post to a moderator
Automatic embassy with new nations Support Apolyton, buy Call to Power 2

Is it supposed to be so that if one nation is totally killed and revolution forms a new nation. Then you get automatically embassy with that nation. This happened two times to me with apol.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:15
  Old Post 18-09-2001 14:39 Visit Martin Gühmann's homepage!
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#2 Report this post to a moderator
Full PM-box? Change here!

As I caused a revolution in an AI city and visited it wit my regulary troops after a while I gottn't any contact. I may wipe them out if I only have enough troops there without declaring war or noticing them in APOL. I guess that is a problem in Diplomod, that you must meet units of them to get contact.

-Martin

Yovarei is offline Yovarei
Settler
Burlington, MA
Sep 2001
time: 00:15
  Old Post 21-09-2001 15:30
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#3 Report this post to a moderator
Phantom Diplomat Support Apolyton buy from Amazon

Hello Gang!

Mr. Dale thank you for making CTP2 the game it ought to be! Thank you again. I just finished playing a MEDIUM level game. And a curious thing happened. I had a diplomat killed by an enemy before establishing an embassy. From then on, every time I got a cease-fire treaty in effect, the DEAD DIPLOMAT "woke" from the grave and establish embassies with the faction I just made peace with. The diplomat was not listed in the Unit Manager tab.

Was this part of the MOD pack. I was using APOLYTON PACK V1.01. I have MODSWAPPER installed and the official CTP2 pack installed as well.

Any ideas?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:15
  Old Post 24-09-2001 07:11
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#4 Report this post to a moderator
Enter the AD-FREE zone

Yovarei:
Thanks for the compliments.

The situation you describe is a deliberate game enhancement by myself. I got sick of having to re-establish embassies all the time with AI's, especially when they were on the other side of the world. So I wrote into Diplomod/Apolyton MODS the auto-ability of re-establishing embassies.

You won't see the diplomat doing this in any unit tabs as it is only alive for one turn. It gets disbanded after creating the embassy.

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