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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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none settlers... I dont see how this is any less of a cheat than bomber stacking.
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I don't disband any cities, I like all my cities.
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Edward
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My Wife Hates CIV,
While NON settlers (and other NON units) might not have been a wise addition to the game, they were definitely intended by the designers. (I'll agree that disbanding cities solely to get NON settlers, allowing one's cities to be conquered solely to get NON partisans, and setting up diplomat NON "recruiting stations" near barb hot spots/cities were not intended.)
I assume the designers wanted to reduce the chance that a hut unit would immediately be disbanded due to lack of shield support, or that a hut nomad would starve some distant border city. These bad consequences of a hut unit (or worse yet a unit you just paid good money for in a bribe) could also include city (or even civ-wide) disorder if you're in a representative government. In all these cases being "far away" from any border city means that the bad consequences can't easily be rectified by disbanding in or joining a nearby city. The designers probably should have had the unit be supported by the nearest of your cities that had enough shields and wouldn't starve or go into disorder.
Bomber stacking is an unfortunate game mechanic side effect of not allowing air units to fly "above" foreign units on the same square. Hopefully Civ3 will allow "international" stacking. Then your air units could fly over a land-based blockade (or run under a squadron of bombers). This would be especially cool for allied nations. An English pikeman could help defend an American catapult.
AkwaticDudeCity & Caligastia,
Be warned that the game's counting of spaces is probably not how you would count spaces. I can't remember the formula, but it was something crazy like the greater of the x or y distance plus half the remaining rectilinear (x or y) distance.
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EdwardTKing
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England
Aug 2000 time: 05:12
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"I assume the designers wanted to reduce the chance that a hut unit would immediately be disbanded due to lack of shield support, or that a hut nomad would starve some distant border city."
I doubt that. I suspect the algorythm was simply to home to nearest city; but when they realized nearest city was different tribe found that it crashed or had bizarre results. Rather than keep running algorythm recursively until hut popping tribe found ~(assuming there is one; and there is often not at beginning for skilled mercenaries); it was easier to make settler or skilled mercenaries a None unit.
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EdwardTKing
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England
Aug 2000 time: 05:12
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~ = city
corruption - no courthouse on internet
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