Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > (1)Advanced tribes; (2) Barb warning
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
Wink  Old Post 18-05-2001 09:45
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Last night, I landed a NON settler (found as a nomad) on what turned out to be a 5 square island. In landing, he exposed a hut. So I landed my two movement unit but did not pop the hut that turn. Next turn, I used the two movement unit to pop the forest hut. Second nomad. This on a five-square island. Not saying this result isn't less likely based on the received conventional wisdom, but ... Situation: Large world, 7 civ, raging, standard rules, I never modify anything. This is fourth and fifth nomads in this one game.

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 18-05-2001 18:27
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well, EOL's case, plus Blaupanzer's and now your (multiple) cases, Rah, seem conclusive.

Myth it is.

Something is required to explain the lack of nomads on the home continent if you retain a NONE settler compared to the regularity with which they appear if you use both settlers to found. But the explanation is plainly not a rule limiting the number of NONE settlers to one per landmass.

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
Wink  Old Post 18-05-2001 18:48
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase Your PM Length

To put a gentler spin on it, the formula could still consider the presence of other NONs without precluding a new nomad. Some decreased percentage chance or somesuch. That would explain earlier sense of the group.

Got an advanced tribe with 3 cit, temple, marketplace, and library last night while I was still researching Invention. Since I have MP, I know none of the other civs had Invention already. So, whatever the trigger is that makes advanced tribes have more than one cit and have improvements, it is NOT the discovery of Invention. Anyone have any other ideas?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 18-05-2001 20:02
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Browse Apolyton AD-FREE

I always thought it was based on the year. (sometime around 1000 A.D.)
but I didn't test it rigorously enough, and based on what I've seen posted, it's not supported.

RAH

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:12
Post  Old Post 18-05-2001 20:26
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Civilization 2

Blaupanzer,

Did you have Republic yet? I've never seen an improved advanced tribe before Republic.

Another idea to consider is contact with all the AI being a trigger. How long did you have MP before that tribe turned up?
[This message has been edited by solo (edited May 18, 2001).]

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 19-05-2001 09:45
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Hmmm. Two promising notions gone in one thread! Damn.

Still, I suppose clearing away the myths has some value.

The appearance of the developed advanced tribes very shortly after I got Invention was striking in the two or three games that led me to propose that trigger, and then it still seemed to be working in the next game when they started to appear strikingly soon after a rival got it.

And a trade off to make up for losing the chance of advances from huts seemed intuitively right.

Last lingering thought, I wonder if it could be the point at which someone starts researching Invention that is the trigger? That pre-condition seems to be met in your game, solo.

Somehow doesn't seem so likely a trigger, though.

Anyway, experience so far suggests I may leave Invention higher on my research priorities than it used to be (at least when intending early representational government). The loss of advances from huts remains a drawback but, even without the suggested counterbalance, if you can rely on getting to Gunpowder quicker you can (maybe) defer building supported defenders to supplement your hut units until Musketeers are available. Of course you get some nasty accidents if you leave many cities wholly undefended but a diplo or two plus some cash staves off some; bribing back lost cities copes with others and the occasional handy barb city can be quite a boon sometimes too.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 18-05-2001 23:06 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Tired of ads?

Just a thought - there are presedents in this game for two prerequisites for some feature - could we be looking for Engineering && Lieracy, perhaps held by differing civs??

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library has been built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0421 seconds (86.39% PHP - 13.61% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net