Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > OCC on Super-Deity
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
samson is offline samson
Prince

Apr 2001
time: 05:12
Post  Old Post 20-05-2001 00:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
OCC on Super-Deity Remove this text

Hi all.

I just played an OCC game on Deity+5, Barbarian Wrath, 7 civs. What fun!

The AI is pretty competitive at this level. Their cities grow explosively,
they expand like mad, and their research keeps pace with a full-bore SSC
with all the science Wonders. Four of them stayed in the game the whole
way, one got destroyed near the end, and the sixth lagged.
The AI built every Wonder in the game except for the ones I grabbed
and I just barely got the Colossus and Darwin's.

The beaker cost of research for the human player is substantially higher
than on Diety and the AI's appears to be less. Their production costs
and food requirements are also ridiculously low. By the end game,
some of their cities had populations in the 90s.

Pollution was horrible. Merely one hazard icon would cause a skull,
not just occasionally, but every single turn. I had to build an MT,
Hydro Plant, and Recycling Center.

Another weird thing: the tech tree was more screwed up than I have
seen before. I just couldn't get the sequences I normally do.
I ended up with nearly every tech in the book.

I won, barely.

I got Space Flight in 1240 and built APOLLO in 1260 but the AI were right behind me.
I had a ton of cash from 5 generous allies so I built a fast ship:
15-3-3-1-1-1, finally got Fusion Power and launched in 1630 (arrival date 1645).

The Russians built a big-ass boat, but without FP they landed in 1646.
The English hit 1646, the Babylonians 1648, and the Egyptians 1649.

The war that followed the launches was awesome - bombers, howies, armor, missles.
I was wedged in between the Babylons and the Egyptians and they warred all
around, but I kept my alliances in tact by giving them whatever
they asked for except Fusion Power -- in the end that saved my landing.

In addition, there was a sea of red fanatics and artillery occupying an
entire penisula, where the French used to be.

It was truly fun.

samson

P.S.

If you don't know what I mean by "Super Deity" or Deity+5
see the "Super-Deity" thread in CIV2/GENERAL.


[This message has been edited by samson (edited May 19, 2001).]

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:12
Post  Old Post 21-05-2001 01:55
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

samson,

I checked this out last night, for the first time, but like to stick with one thing at a time, i.e. the early landing discussion. Sounds like great fun though, and you've got to love the discovery of how simple it is to set up, by just inserting your favorite names for higher levels into the game file! One question about super is how fast do the AI learn? Could super deity be the answer to racing through the tech tree for an early landing or are things just a little too dicey?

I'm reflecting on your latest comments in pre-1000 and should post a reply there, sometime later tonight.

samson is offline samson
Prince

Apr 2001
time: 05:12
Post  Old Post 21-05-2001 02:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Solo,

The AI learns faster and keeps up in the science race. But the penalty
on the human civ is stiff. I played on a small map where the minimum cost
of advances after 20 is tech# X 19 in Deity. In Deity+5 it was tech# X 24.
Does the difference (5) equal the +5? I don't know. If so, it might
be 29 on a medium map. In this case, it was > 25% increase in research
cost. I did get a lot techs from the AI throughout the game but I didn't
have embassies to monitor them. I just gave all to the Key Civ and a few
to others to keep the cash coming in. I don't think this is the answer
to early landing though. Too much potential to lose control of the game.

samson

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:12
  Old Post 22-05-2001 05:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

Tried it briefly, incredible!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0325 seconds (85.86% PHP - 14.14% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net