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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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My saddest discovery came one night well after my bedtime, a moment after clicking “buy it”. Most of my gold was gone, and I had just completed Cure for Cancer instead of the last few shields of a spaceship structural.
What’s yours?
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It is more pleasant to live in the corner of a housetop,
than in a wide house with a brawling woman.
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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Well, I can't count the number of times I've "accidently" built the Oracle because I start a city on it intending to switch to the Wonder I really want, then forget to do so. But that's not sad, it's just dumb. No, my saddest discovery was in the first game that I won at deity, when I discovered that, regardless of my spotless reputation, regardless of my possession of the UN, regardless of my peace treaties with one and all, everyone will sneak attack me, using nukes if they've got 'em, a turn before I land on AC. Goodbye, population, hello pollution, goodbye high score. 
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited May 21, 2001).]
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:12
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1. Missing the Odeo year, not once, not twice but three times in an MP game. I swear it wasn't the beer.
2. I sometimes sleep my catapults when they're in cities. Once while obviously not paying attention. Built a ship, slept the pikeman and settler, moved the ship across the ocean, discovered a great city site on a mountain with two whales in reach. (and not being used) It was almost in the middle of an opponents territory who didn't have Mapmaking so couldn't see the two whales. Great place to build a city and launch some heavy harrassment raids. Anyway, I go to move the units off the ship and lo and behold, all I have on the ship is a pikeman and a catapult. Bummer. I swear it wasn't the beer.
3. Early ship cruising along with two diplos. Move up to enemy city to establish an embassy and hopefully choose a tasty tech. By accident move the ship instead of the diplos, ship attacks city and loses. Three units lost, and no embassy or tech. I swear it wasn't the beer.
4. While routinely trading maps with one person during an MP game, clicking the wrong civ and trading maps with your opponents. OK, this one was probably because of the beer.
5. AND my most common, forgetting to unfortify a unit that was laying a trap for a retreating barb king, so the barb king gets away. Or chasing a barb king for 7 turns and finally corner him against the sea and having him dissapear. Or new barbs showing up to cover him and destroy your two chasers. Now, beer may be blamed for the unfortify but had absolutely nothing to do with last two. 
RAH
There does sound like there is a moral here, but I can't see it. (thanks to the beer)
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La Fayette
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albi, france
Oct 2000 time: 06:12
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Rah's list is 5 items long (without beer).
Mine would be 500 (with beer and wine and brandy).
No spamming allowed.
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:12
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This is actually a 'happy' discovery, but I just have to answer this:
quote: second:the AI seems to know everything,having a civilization with over 100 cities and 99 of them have SDI they succeed in nuking just that 1 city(no other unit or spy has been near that city since it was build)
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Since SDI's have a three square range, it's possible for the SDI of one city to protect other cities, if the spacing is just a little tight. I once had a game where I put a city on a small island between two large cities, just to keep the AI from building there; a nuclear war happened, and this small city was one of a half-dozen without the SDI, and the closest one to the enemy civ. The AI tossed nuke after nuke at it, because it didn't have SDI, and nuke after nuke failed, because the larger cities had it covered with their SDI's.
It was fun to watch the AI waste soooo many nukes...
My saddest discovery to date is that rush-building in each and every city in a single turn with an 'extra large' civ makes for and exceptionally long and boring 'next' turn...
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Campo
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Buffalo, NY, USA
Oct 1999 time: 00:12
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Okay, I've got another one that I've done a couple times.
I move several catapult and a few musketeers up to a hill or forest one square outside an AI capitol. I fortify my musketeers because my settlers haven't built a fort yet, and I'll lose the whole stack if one of them gets defeated. (I don't attack the same turn because, even with roads, the catapults lose attack points when they move.)
My musketeers withstand whatever attack the AI mounts during its turn.
The next turn I attack with the catapult wave, the final one capturing the city. In my self-satisfaction, I forget to activate the musketeers to move them into the city. I hit "enter" a second before realizing my mistake.
During the AI's turn an archer kills my lone defending catapult, recaptures the city, and the AI takes gunpowder. My 500-year military tech advantage evaporates immediately.
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