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Tjoepie
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Belgium
Nov 2000 time: 05:15
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I don't agree about your elevation problem, I think they look nice. Remember this not a 3D shooter! My opignon is the SMAC's way would not look nice in civilization since it was a bit to "squary" and was ok on an alien planet but not on earth with the many different vegetations.
Anyway I think that the grafics are fine, my main worry is the AI and in a lesser sence gameplay.
Last edited by Tjoepie on 20-09-2001 at 17:39
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by aaglo
I just realized, that there doesn't seem to be any elevations like in SMAC, or am I mistaken? Well, yes there are those one-tile-mountains, but that seems so lame after SMAC. |
Well, I dont know about wavy SMAC-elevations in Civ-3, but I DO agree that the current map looks boringly flat. Personally, I would have prefered a simplified architectual 3D-landscape look, with few (only 4) and small (only about 20-25% of one tile) level-differences.
- Level 1: Deep ocean
- Level 2: shallow ocean
- Level 3: Shore, lowland (support all terrain-types)
- Level 4: plateau, highland (support all, except djungle & swamp)
Sea & river both on level 3-4, but minus 0.5 level. The water should be bluish semi-transparent so one can see any sea/river/ocean indentations. Or if not above - at least letting the landarea raise itself somewhat from the ocean-level. Sadly, they had gone for a 100% flat map, there grotesquely overproportional mountains alone represents the supposed 3D-look. It all too late to change now though.
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RedWhiteArcher
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Also the SMAC system just can't have a sharp elevation changes. You just couldn't imitate something like Himalaya.
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Blake
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Brainfallocatione
Oct 2000 time: 17:15
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You poor poor fools . One of the satisfactions of playing SMAC was terraforming the ugly alien landscape into an earthlike one with forests, farms, mines magtubes etc . I suspect the default gamma is a tad low, and should be raised a little to make the terrain a little brighter.
Decent 3D terrain could be made, with something akin to the Settlers, but it would require a heap more CPU time, and I'm hoping the Civ3 team is making atleast some effort to keep framerates up when the map is smothered with hundreds of cities, units, trade routes, terrain improvments, city workers. 3D terrain is an excellent way to not achieve that goal. Also, while 3D terrain may be awfully pretty, it wouldn't really add any gameplay value.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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i only got the demo to smac and decided i didn't like it, and one of the worst things was the terrain.. ugh!
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