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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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In my last several starts, I have gotten locations that did not look too bad, but in which I could never manage any real expansion. Two of the times I was stuck with several rounds of not enough taxes, and not enough people tu turn into tax collectors. As a result, I would end up going into the first millenium AD with very klittle science, and only two or three cities to my name, while the AI has all the stuff, the Lighthouse, Navigation, Gunpowder, etc.
At this point, I decide the possibilities for learnign through a tough fight don't merit the hassle, and restart.
Anybody got any hints on how to start out?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Build roads immediately - let a settler to build one or two roads before a city is founded.
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EOL
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Oxford
Dec 2000 time: 05:12
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Try not to build improvements that aren't needed or can't pay for themselves early in the game - there's always something better to build instead.
EOL
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Yes, I think people often builds libraries and marketplaces too soon.
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Like2frolick
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St Louis, Mo, USA
Nov 2000 time: 05:12
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Don't build Marketplaces until you have at least 2 taxes.
Don't build Libraries until you have at least 3.
Try to avoid building colloseums, or Aqueducts until you need them....Ten cities with One of each cost 60 Gold/turn.
Build several starting cities by the Ocean, especially if there are whales.
Lotsa Money.
GET ADAM SMITHS!
Adam Smiths KICKS!
Lastly......
expand FIRST. Ten Size two cities, with no improvements are better than two six eight cities, with Many.
The Ten Size 2's will increase!
Also! Pave EVERYTHING ASAP! If it can be paves, pave it. If it can be mined, Mine it! If it can be irrigated, Irrigate it!
But especially pave everything....
Also! Make trade routes! Put three between each city. three trade Icons, per route, per city.
Ten cities.
3 trade/city.
300 trade/turn.
That adds up. 150 Gold/turn....

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debeest
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Jim, I always enjoy your posts, often for their self-deprecating humor. This is the first time I can remember your genuinely seeming in need of help. How could I resist?
If you really want to win a game, I suggest following DaveV's ICS strategy. To the letter. Dave recognized two of the fundamental truths of the game -- the best investment is usually a settler that can build a new city, because cities produce everything else, and the "extra" citizen advantage is more pronounced with small cities -- and he's really worked out the details to ensure that it works. Some of it seems counterintuitive, but just try it once and you'll be amazed. Against the AI, even I win handily now.
Some say that Paul's OCC strategy is an even easier way to win, but I've had a hard time with it. Easy to stay out in front in science, but hard to get so far in front that I can build a whole spaceship with one city before someone catches up. However, I suspect that an eight-cities strategy following mostly OCC strategy would be very powerful.
Some say the easiest way to win is to play on a small world, no restarts, and simply hunt everyone down and kill them with units from huts, without ever building a city at all. I've failed miserably at this, although I'm not sure it was on a small world, which I think makes a big difference.
Whatever your strategy, don't build any improvements for a long time. They're lousy investments until you're generating lots of trade and can afford to just buy them. Build units and, if you have fairly many cities, start on wonders really early.
Go to Monarchy ASAP.
Build roads.
Explore fast; meet people; enter villages. Put units on your boats.
Stay at peace unless you're ready to capture cities. The game is all about cities. Don't let the AI drain your resources if you're not going to get cities out of it.
Let us know how it goes.
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