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Scipio Centaurus
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2301 off to Qantaga.
Good luck!
Sorry about the tamper message. I started the game as a SP scenario and had to do it over as MP.
Is human inter-faction communication allowed from the start? Or should we wait until some in-game event triggers the possibility of communication?
- Scipio
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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Edit: I'm putting the turn order in so that I can remember
Game order and factions:
Scipio Centaurus : Syndicate
Quantaga : Planetlovers
Arima : Peacemakers
JohnDMuller : Nauticon
Smack : Outlaw (UNF)
AI: Galactics, Universality
Smack:
Just so I am sure I know what I'm doing. . .
I put the contents of the Main Download into a subdirectory (I called it "AldebSMP", but I don't suppose that matters) of the "Scenarios" subdirectory, which is a subdirectory of "Sid Meier's Alpha Centauri" which is seemingly the root of the Alpha Centauri install (there is a higher "Firaxis Games" subdirectory, but I think that is irrelevant).
I am still unclear as to whether I should put the contents of the Graphics download into the aforementioned "Sid Meier's Alpha Centauri" subdirectory or into the "AldebSMP" subdirectory of the "Scenarios" subdirectory. Perhaps it will find them in either if it follows the seeming conventions mentioned in the .txt files. It doesn't look problematic in any case since they seem to be unique file names. Nearly all of the other .pcx files are in that main "Sid Meier's . . ." subdirectory, but at least one of the provided scenarios has a units.pcx file in its Scenarios subdirectory. I take it these files provide the images for the bases and leaders and so forth; is that true? units too? Please offer the suggested location - try not to cop out with any of this "on the Mac" stuff.
While I was looking at the other Scenario files, I noticed that they all had a Scenario.txt file and yours has a regular alpha.txt file instead - is that what distinguishes between a Scenario and a Mod? The more I think about it, it occurs to me that you could probably combine the two as the scenario.txt files seem to be about victory conditions instead of game parameters.
Scanning through the alpha.txt file, it seems that you made a bunch of changes, some of which are mostly in name, but I'm sure that some are significant deviations; is there a brief summary somewhere of what to expect to be different, or is the discovering of the differences supposed to be one of the main fun things?
Last edited by johndmuller on 21-09-2001 at 02:51
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Scipio Centaurus
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I'll take a whack at this since I use a PC and have some limited experience messing with scenarios. The TXT files (including alpha.tx) can be left in the scenario folder you created. SMAC on a PC apparantly does not access files in scenario subfolders, but that's OK, because the SAV file you will receive each turn should incorporate the modified Aldebaran rules logic from those TXT files. Just like the 'no-crawlers' mods to alpha.txt passed through to each player in ACS003 - without requiring subsequent player to load any modified files.
If you want the special graphics for Aldebaran (PCX files) you will need to load these into the default game directory - Sid Meier's Alpha Centauri. You will want to backup all PCX files in this default directory before loading in any new ones. Note that if you do not get these files installed properly, the scenario will run OK, but you may get incorrect graphics for leaders, bases, units and whatnot. A survivable error.
- Scipio
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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A link back to the signup thread
JohnD,
As Scipio has pointed out, once the scenario is started you don't need the .txt files for the scenario...on a PC. I was mistaken about that. This means our save-games will probably be larger than usual as they incorporate the rules changes that got the scenario running. It also means no-one but the first player (Scipio) needed the Scenario folder. I could have even played out the first turn then switched the clock back to 2301 and noone but the creator (me) would have needed the mod. This is a great thing for future games.
None of the Aldebaran PCX (graphics) files have the same name as any original file, therefore, if you download them from the Network Node, you can just add them to your game directory along side the original graphics and you'll never notice them except in playing Aldebaran. So, you can skip the step Scipio mentions above.
About the Units.pcx file. I don't know why you'd find that in a scenario unless someone modified the actual units in that graphic. I havn't in Aldebaran.
About the Scenario.txt file. That's a handy file to customize the text for victories and opening a scenario. It has nothing to do with alpha.txt. The reason you don't see any alpha.txt in an original Firaxis scenario is because they always use the original rules, hence, it's not needed and goes to the default alpha.txt in the main game directory. You are correct in that if you download a scenario (from anywhere) and the alpha.txt is not identical (and redundant) to the original, you are in fact playing a mod.
So, to summarize and answer your questions JohnD:
Playing the Game (much simpler than I'd thought )
1. You're emailed the turn. Save it anywhere.
2. Start Smac, MP, Scenario, Load Scenario, load your turn. You'll be prompted for a password, just like an MP regular game. The first turn you get to define your own password.
3. Play the turn
4. Save the turn and pass it along.
Graphics (optional): Go to the www.NetworkNode.org site and download the Aldebaran Graphics. Place the expanded files into the same directory as all the original graphics.
Getting background on the techtree, etc. I've made some comparisons on my webpage, but as we all know, Yahoo is punishing me for being popular by making my page accessable only occasionally. As an alternative, the story can be found in the 'Polyton Fiction threads for AC, and the Alphatext comparison can be found in the Creation threads under the Aldebaran Pre-Release Notes. You're right that some things have changed in name only. These are the things that can't actually be changed in functionality (SP's, Facilities, etc.). I don't think any change is so vast that a player needs background to play, but nonetheless, a perusal of the above-mentioned forums could be helpful.
In a very real sense, you are the first visitors to an unexplored planet! I think you'll find that we're all going to be discovering as we go. This first group landing on Aldebaran is going to be quite interesting. As I said before, if you'd like to role-play your turns, a reading of the background story should help.
Alrighty, I've emailed Arima's email address to Qantaga. I can't tell you how excited I am without embarrasing myself.
-Smack
Last edited by Avenoct on 20-09-2001 at 23:53
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Scipio Centaurus
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Some things I noticed while starting the Aldebaran MP scenario:
1> The first player must select the factions that will be played by the humans, and the AI. Is the SC file setup to use only the human versions of the faction TXT files? Or is everyone playing with the souped-up AI versions? Unless you 'fix' the human controlled faction there will be no way for the scenario to know how to differentiate. If you fix the factions, you can simply create a scenario specific alpha.txt file with the human and AI faction TXT files preselected.
2> In looking at the datalinks (online help) for my faction (Syndicate) I noticed that the leader graphic was the guy (from the Stargate TV series?) who had been the leader of the Planetlovers in my previous attempt to playtest Aldebaran. Shouldn't it have been the Asian fellow (Yang's Minister of Finance)? The Syndicate help text seemed to be OK, though.
3> The Syndicate graphics were Gaian green and had the 3/4 dome base design of the Planetlover faction instead of Hive blue with the multi-tower base design as in the previous playtest. Don't know if you intended those changes.
- Scipio
PS. Might be a good idea for everyone to let you know what their password is in case anyone must take some time off from the game for vacation or whatever. I think we can trust you... right?
PPS. As an exercise to help the players get to know the tech tree, players might want to look up crawlers (ASU?) in the datalinks and then backtrack through the tech prerequisites for that unit and compare the results to the tech prereqs for crawlers in SMAC. You'll be surprised!
Last edited by Scipio Centaurus on 21-09-2001 at 02:54
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Arima
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Good luck to all!
Turn sent to Nauticon JohnDMuller
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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Game Play Hints
Perhaps bridging the gap between the total unknown (for those that havn't played or read about Aldebaran previously) and a complete spoiler, here are a few things to keep in mind.
-Crawlers come quite a bit later
-Pop-booming is very tough till the late game
-Monoliths, the Ocean, Recycling tanks, Mineral bonuses all 'improved'
-some facilities that used to have upkeep are now free, and cheap to build
-some weapons have unexpected costs in terms of building
-choppers come in 4 flavors: a transport, an air-defense, a light attack, and an 'open-chassis'. The first three are cookie-cutters, don't retro-engineer them.
-There are quite a few valuable SE choices. It may be worth using the help-text to navigate around them and aim for fitting choices.
-Artillery and elevation play a larger role.
-Many more Secret Projects are available in the early game, so get ready if you want to build any.
-you can add the equivalent of soil-enrichers to the ocean, but you'll need to use the menu 'terraform' option as it has no key-bound.
-the ocean is rich
-the tech-tree has been called a tech 'shrubbery' because you will be getting many choices each time you enter the tech-chooser. It's low and flat. Keep in mind that there are so many choices that you might not be displayed every 'legal' choice.
I'll probably think of a few more, but that should help a bit.
-Smack
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Scipio Centaurus
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quote: Originally posted by Smack
Now that we're started, I thought I'd mention that I set things up as a Thinker level game. |
Hope you set that to override the scenario start menu, because I picked Transcend when offered the choice of difficulty levels.
quote: Also, I'm for the Commlink only when met in-game option. |
Sounds good to me.
- Scipio
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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I've tried opening the file a variety of ways and still no joy.
The file I received is a .SAV file. If I tell it I want to play a Scenario, or a multiplayer Scenario, it seems to expect a .SC file - that is, the only files it shows in the various directories have a .SC. That seems reasonable so far, as the .SC files have the various victory conditions, etc., in them.
When I copied the .sav file into the directory with the Aldeb stuff in it, it made no difference. The game still came up with what looks to me like regular SMAC, with the new faction names but otherwise no obvious differences.
There may be a way of navigating the menu choices at the beginning that I didn't try, so if someone who has successfully opened the game would replay their menu selections and pass them on, I'd be happy to follow that script and see what happens.
Last edited by johndmuller on 21-09-2001 at 17:25
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Scipio Centaurus
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Could everyone reload and enter their incoming game SAV file (you all should be able to 'load' the SAV files just like any other MP game, BTW). Once into the game turn, see if the new factions' descriptions appear in the datalinks. Also peek into the SE settings - you should see 'Propaganda' and some other new SE options. Also take a look at the F2 screen to see if there are new techs available. Once we find out where the game reverted back to Chiron we can figure out what happened (hopefully). I know I played on Aldebaran because I did have the new SE options and tech. Also the new factions' help text was online. But maybe as the first player, I needed to move the TXT files into the dafault directory prior to saving - I did not do that. In that case, the Planetlovers would be the first player to notice the reversion to Chiron. How about it Qantaga?
- Scipio
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Arima
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I was playing under Albaderan, but I loaded the game under Albederan (it is in a seperate folder for me). I just loaded it under SMAC, and it was had Biogenetics as the first tech, which would be impossible.
I would guess that you would physically need to have Aldeberan installed in order to play.
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Scipio Centaurus
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OK. I downloaded the foothold scenario and dumped every file into a folder called Foothold under my SMAC scenario folder. I made sure a plain vanilla alpha.txt file was in the default game directory. The foothold alpha.txt file was in the Foothold scenario folder.
I then fired up a game using the following menu selections:
ALPHA CENTAURI
-> MULTIPLAYER (Selected Hotseat/PBEM service option)
. -> MULTIPLAYER SCENARIO (selected Welcomest.SC)
. . -> TRANSCEND (selected Planetlovers, Syndicate & Nauticon as human factions)
Game started with MP login screen for Planetlovers. I played the Planetlovers turn and checked the SE screen. It was Aldebaran SE. I hit TURN COMPLETE and saved the Planetlovers turn as test1.sav
I restarted SMAC (same alpha.txt setup). I used the following menu options:
ALPHA CENTAURI
-> MULTIPLAYER (Selected Hotseat/PBEM service option)
. -> LOAD MULTIPLAYER GAME (selected test1.sav)
The game started with the login screen for the Syndicate. I played the Syndicate turn and checked the SE screen. It was Aldebaran again. Hit TURN COMPLETE and saved as test2.sav
Repeated for the Nauticons and got Aldebaran again. I'm going to remove the Aldebaran alpha.tx file from the SMAC game directory entirely and try the same test again. I want to verify that Aldebaran comes in even w/o the modified alpha.txt file
I'll check back in later...
Last edited by Scipio Centaurus on 22-09-2001 at 05:33
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Scipio Centaurus
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That's it! I removed the alpha.txt from the Foothold scenario folder and retarted the scenario - vanilla alpha.txt in the default directory - and the game came up as regular SMAC - not Aldebaran. So it looks like everyone must have the moded alpha.txt 'somewhere' in their game directory structure. Is it using the alpha.txt in the same folder as the SC file and/or SAV file in preference to the one in the default directory? Looks like it.
JohnDMuller? Did you have the aldebaran alpha.txt file in the same folder as your SAV file when you played the turn?
Hang on. I want to make sure that the same thing happens to a load from a SAV as a load from a SC file.
Back shortly...
- Scipio
Last edited by Scipio Centaurus on 22-09-2001 at 05:01
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Scipio Centaurus
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OK. I put the Aldebaran alpha.txt file back in the Foothold scenario folder and started the scenario again, with the same human factions. I played the Planetlovers turn and it was Aldebaran rules. I saved the turn and exited.
I then removed the Aldebaran alpha.txt file from the Foothold scenario folder. I loaded the first turn SAV file and it loaded up with regular SMAC rules. So it looks like it is using the alpha.txt in the same folder as the SAV or SC file in preference to the alpha.txt in the default directory.
Strange... that seems to contradict my experience when desiging the Waterworld scenario several months back. That was a SMAX scenario though. Anyway, there we have it.
JohnDMuller try your turn again with the Aldebaran alpha.txt file (and all the other Aldbaran TXT files) in the same folder as the turn SAV file.
- Scipio
Last edited by Scipio Centaurus on 22-09-2001 at 06:00
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Scipio Centaurus
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Ahhh.. I scanned back through the thread and I see that you already tried my previous idea John, so I'm guessing that someone prior to you loaded the turn under regular SMAC and saved it off that way.
Smack do you think that we can 'uncorrupt' the game by forcing a later SAV open under Aldebaran rules? Or would it just be better to simply start over, now that we have a better idea of what's going on.
BTW, it looks like you had it right with your original install instructions. Sorry I mislead everyone.
- Scipio
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