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d_dudy
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a fast unit to start the game off and explore with......like a scout? like a scout that expansionist civs get free off the bat?
1.1.2 sucks-for the war chariot, too
it should be 1.2.1 or 1.2.2
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:15
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quote: Originally posted by d_dudy
a fast unit to start the game off and explore with......like a scout? like a scout that expansionist civs get free off the bat?
1.1.2 sucks-for the war chariot, too
it should be 1.2.1 or 1.2.2 |
A scout's attack factor is likely to be zero, wheras the JW have potential as swarm units capable of retreating to fight another day. This could be a meaningful advantage at the start of every game, when you are on even ground technologically with the AI. How often would you need the relatively minor edge of a UU later in the game against the typical AI opponent? (This assumes that all UU edges will be minor - including the fabled Panzer.)
The war chariot is another story, if it comes later in the game, or has higher costs. It's also too bad that two UU's have the same a/d/m factors. Not so unique!
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smellymummy
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remember that aztecs are militaristic. The begining of the game they will be able to produce lots of JW (I'm guessing they will be cheap) and swarm enemies easily ... but most importantly, for each victory they have a greater chance to produce a great leader.
Was there a max to the amount of great leaders a civ can produce? I thought I read somewhere that it was 3, but I might be wrong. Anyway, having a whole bunch of great leaders still in the BC age (maybe even pre 2000BC), I bet the aztecs won't have much trouble pumping out wonders, or decimate neighboors.
As for swarming ("a la tank rush"), that could be a viable tactic, but we would probably be slowed down by support costs. Also, it's my experience with civs, that a well fortified phalanx can easily withstand several warrior attacks. However, how strong will it be against an army of warriors. or rather the Aztec JW.
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