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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Reason for different #'s of men & women in screenshots
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bigfree1
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Question  Old Post 21-09-2001 23:53
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Reason for different #'s of men &amp; women in screenshots Support Apolyton or Terrorists Win

I noticed that there are different percentages of men and women in the screenshots. Also, they appear in, it seems like, random order. Can anyone shed any light as to what this might mean?

Would cities with a larger proportion of women be '(female dog)ier'?(LOL)

Seriously, maybe with more women, the city would have a higher growth rate???

Footie Mad is offline Footie Mad
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  Old Post 22-09-2001 00:01
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Avatar Enlargement: We've got the solution

And when you lose alot of units you get more women than men in the cities? If they include it this way that you are saying it should be like that......

bigfree1
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  Old Post 22-09-2001 00:15
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Got spare money?

No, not necessarily like that, because 'units' can be men or women, at least in the modern age. I'm merely speculating that a reason for having different numbers of men and women in the cities is to 'represent' the future growth rate of the city. If two "make believe" cities had 10 people each and one had 9 women and one man(lucky man!) they would grow/expand faster than a city with an equal number of each. Although, if that 'one' man was ugly, maybe all the women would turn lesbian!(lol)

d_dudy is offline d_dudy
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  Old Post 22-09-2001 00:16
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Support Apolyton

if i had to guess i'd say the men were in themilitary. suppose this affects city size?

Steve Clark is offline Steve Clark
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Oct 1999
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  Old Post 22-09-2001 00:25
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Support Apolyton buy from Amazon

Probably just like in Civ2, such stuff is just 'art' with no gameplay implications whatsoever.

Maybe I should change my signature to...

"Firaxis spent way too much resources on artists and not enough on programmers."

We'll see.

Earthling7 is offline Earthling7
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  Old Post 22-09-2001 01:01 Visit Earthling7's homepage!
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It would be infinetly cool if prolonged military campains affected population. Real life example; Germany 1945, there were 7 million more women than men. It would affect strategy, possibly making one adopt a modern "zero-casualties" policy, as replacing units was not simply a matter of manufacturing.

dainbramaged13 is offline dainbramaged13
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  Old Post 22-09-2001 03:21 Visit dainbramaged13's homepage!
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its probly just graphics...
but of course, if it were implemented so that more women = more growth, more men = faster units prudction, both nullified by buildin ga small wonder like 'womens rights' or something

bigfree1
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Question  Old Post 30-09-2001 22:54
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Put an end to popups!

quote:
Originally posted by dainbramaged13
its probly just graphics...
but of course, if it were implemented so that more women = more growth, more men = faster units prudction, both nullified by buildin ga small wonder like 'womens rights' or something


I'm bringing this question back up because of the info I got from the pre-order video form Best Buy. The lead artist for the game (Nick Rusko-Berger) said that they have streamlined the graphics for the game, removing all "art that was there for art's sake", especially for the interfaces, ie: the city management screens.

So all graphics that are there actually mean something, at least that is what I'm led to believe from the video.

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