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Hasdrubal
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Carthage.
May 2000 time: 05:12
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The ancient and mediaeval era's are my favourites as well!! What a pity that you rush through them in 1 or 2 sessions of play.
I don't want to play an entire game of just commanding elephants and chariots, after all, the whole game is about development. I just wish that there would be a more even distribution of playing time between the different epochs.
As for ancient modpacks, I'm sure that they do exist. I don't know of any personally, but there is a fine scenario I do know of, called 'Hannibal', available right here at Apolyton. You can guess the content.
Since I enjoy playing a normal game most, my own solution has been to meddle with the rules.txt, to increase the amount of science needed for advances, and squeezing in a few extra advances in the ancient and med. periods. (the ones that are unused in the default rules.txt). This gives you quite some extra time before the industrial revolution breaks out.
(Uskyld mit svensk): Jag synes, at du taler bedre engelsk som de fleste mennesker her!)
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:12
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if you have MGE or one of the addons, there's a lot of antic scenarios on internet
i've 3 antic scenarios (Grece (CiC), Antic2 and Egypte (FW)) on my webpage.
if you only have Civ2, why don't you make yourself your Mod: i've collected a great number of antics units, icons, cities and other graphiks
http://www.multimania.com/eyn
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GeoDan's style is very similar to mine. I also stop playing a game after a certain year. But I stop after I discovered things like computers etc. because I HATE the time after WWII
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Kull

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El Paso, TX USA
Mar 1999 time: 22:12
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Alright! People who feel the same way I do about Ancient Scenarios. If you really want "All-Ancient-All-The-Time", check out my new scenario:
"Seeds of Greatness", the second scenario in the Ancient Empires series is now available for download. If you liked "End of the Bronze Age", I think you'll be pleasantly surprised. To whet your appetite, here's a quote from the Readme file:
"This Ancient Empires scenario is set in the year 3500 BC. It is the dawn of history and seven ancient Near Eastern civilizations are ready to embark on the long road of Research, Building, and Conquest! How do you win? As in the real world, you must achieve the "Alexander Solution"! By the time of his death in 323 BC, this entire region had fallen to the Macedonian conqueror. The calendar moves in Ten-Year increments and you must complete your conquests by 0 AD. The shadows lengthen upon the sundial, so may the Gods be with you Illustrious One!"
Some of the new features in SoG include:
1) All Seven Civs are playable, and each comes with it's own customized Events file.
2) A "Red Front"-style batch file takes care of the file switching for you. (Thanks Nemo!)
3) The map is full of independent city-states and towns for you to conquer and enslave. And no, they aren't cities!
4) Barbarian Democracy eliminates the old "bribe-your-way-out-of-trouble" strategy. (Thanks Allard!)
5) "Goody Huts" are back! Finding and exploiting these resources is a key part of the scenario.
6) Every civ starts off at the Dawn of History, so you have a complete set of Advances, Units, Wonders, and City Improvements to research and build.
7) A color-coded, two page Tech Tree is included, suitable for framing. 
8) Two other handy reference documents (Units and Advances) are also provided.
9) There are 4 zip files to be downloaded (one set of game files and three of sounds), but you won't have to download Sound Files #1 and #2 if you already have "End of the Bronze Age"....they are the same!
10)It's been playtested quite thoroughly, so it should be bug free.
If you've got that Empire Building itch, head for my web site and get Seeds of Greatness now! 
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