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UKScud
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Auckland, NZ
Sep 2001 time: 05:15
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The news item mentions that cities can be razed in ANY age??
If so, OMG!
Can you imagine it, near the end of game, 2001. A hostile force sends marines into a big, big city...say pop.15+ and they raze it!
What happens to the population? Slaughtered? Some become partisans? Refugees perhaps?
Is this something that would cause an international incident in the same way that the Civ2 spy planting a nuke in a city was?
I can understand the "realism" of having a medieval city razed to the ground, you might even expect it in an early industrial age, but modern age???
Does that sort of thing happen without international consequences? Should it?
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Lordfluffers
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I think this idea of razing any size city is a little inaccurate and will probably unbalance the game. It is logistically unlikely anyway not to mention the resistance that it would receive from the inhabitants. Although many cities were effectively destroyed in ancient times, these cities had very small populations. Secondly nobody really has the power to level a city. Napoleon's Russian conquest led The Russians to raze Moscow, but it still survived. What about WW2??? Will it be possible for the Germans to destroy any city they capture???
Ultimately I think this will lead to an unbalanced game. Players can build huge armies, destroy a city, and go on and ravage another. The whole game will be based on surprise attacks on major cities to cripple the enemy. As a result players will have to build huge defenses to counter such a threat. In reality, civs have to occupy their captured prizes.
I agree with razing cities of a certain size or starving them out (although I think this should create resistance). I also think that shelling and bombing should damage city improvements and populations, but razing a city whatever its size is absurd!!!!!
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Lordfluffers
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quote:
If it's in, it should be implemented properly. |
Good point!!!
You should really only be able to raze a city with nukes. Or there should be a very, very heavy penalty for it in the later stages of the game. It is very hard to destroy a large city with conventional weapons, even today. Stalingrad survived, just, after 10 months hard fighting, bombing, shelling. So did Berlin, so did Warsaw. It is so difficult and expensive to destroy a huge city. London and its suburbs is hundreds of square kilometres in area and has millions of inhabitants. The ordinance required to level it would be vast and the army to maintain order while it did so would also have to be huge. If it is done, especially in the industrial/modern era, then there should be harsh penalties. I personally think this is massively unrealistic and should be kept to the smaller cities.
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Dida
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Can we give the city back to the orginal Civ, but only with some tough conditions? for example,
: you stop building nukes, sign peace treaty with me, and give me 50 golds per turn, I will give Berlin back to you.
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jsw363
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quote: Originally posted by Dida
Can we give the city back to the orginal Civ, but only with some tough conditions? for example,
: you stop building nukes, sign peace treaty with me, and give me 50 golds per turn, I will give Berlin back to you. |
This sounds quite plausible to me. A great way to enforce tough treaty conditions that the civ otherwise wouldn't agree to.
I think that the raze city option is especially helpful when AI cities are badly placed. But at least I won't find random cities appearing in the middle of my empire because of the borders feature. I always hated that the most. Razing a city would only be useful with blitzkreig tactics. In most other situations, you'd probably want to be able to "harvest" the settlers from the city.
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PGM
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Lisboa, Portugal
Aug 2001 time: 05:15
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quote: Originally posted by Dida
Can we give the city back to the orginal Civ, but only with some tough conditions? for example,
: you stop building nukes, sign peace treaty with me, and give me 50 golds per turn, I will give Berlin back to you. |
I don't see why not. It is now your city, you can trade any of them, just offer the city in the diplomatic negotiations screen and see what they give you for it. If the city still has a high inherent value (though city value after conquest might decrease substantially - loss of all accumulated culture points, loss of population, unhappiness, ...), I believe they will be interested. Besides, you have the upper-hand now.
Razing a city: I like the concept very much, but I think there should be a size limit to do that (5, 8, whatever). It's hard to accept a city size 20 being razed to the ground.
Daoloth: modern cities have been destroyed, but not razed to the ground (taken out of the world map) as if they never existed.
We've been told that Great Wonders can't be destroyed. What if you raze a city that has one of these??? 
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