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Oldenbarnevelt
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in the Dutch swamps
Sep 2001 time: 06:15
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I am still in the process of learning the subtleties of the game, so forgive my ignorance.
Some players say that they never build attack units with 1 MP, like Catapult and Cannon, because you need a turn to position them next to the target, after which they are like sitting ducks for the duration of a turn and can easily be wiped out by Horsemen or Archer. So should I build C & C at all, and if so, how should they be used esp. when attacking a city?
In another thread, Artillery (10/1/1, 2 HP, 2 FP) is highly praised, so these Move 1 units can't be all bad.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:15
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It depends on how you're using them. There have been studies posted on this board comparing artillery very favorably to armor for taking out fortified riflemen behind city walls (it's a firepower thing). If you're at the point of the game where most terrain is roaded, or (ideally) railroaded, then you can get your cannons or artillery up to the city and blast away more effectively than you could with, say, dragoons or cavalry or even armor. The 2nd attack/move of a horse/knight/etc is useless if your attacker doesn't survive the first one, and if it's knocked down to the red it can't move away after attacking, either.
Without a road up to the enemy city, though, you're pretty much stuck with putting a good defensive unit on an adjacent hill/forest/river/mountain, fortifying it, and then moving a settler on to the square to build a fortress. Then you load up the catapults/cannons on the fortified square and blast away the next turn, using the defensive unit already there to occupy the city once you've killed all the city defenders.
That's the strategy if you need it. It seems to me most people here would just bribe the city before going through all that trouble... or use hordes of diplomats to take down the walls before attacking with hordes of mounted troops.
STYOM
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:15
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I like to have some one movement artillery or cannon available for defense. If stationed in a city, the unit can fire at dangerous attackers, and still remain within the city. If you have a two movement unit, it will win the battle, but may advance out of the city and be a sitting duck for attack.
I also like vet cannon and artillery for city bombardment. Unless the city is on defensive terrain, these units can destroy most contemporary units, even behind city walls. I now hardly ever try to destroy city walls.
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ColdWizard
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i use them for defensive purpose, as geofelt posted, and for offensive attacks if there's roads or preferably rails leading to the city. if roads i use 2 settlers for insta-forts with appropriate defensive units.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:15
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RAH, would you please explain exactly how to attack using the arrow keys? I know that I don't use all of the possible key options, perhaps a discussion of the pro's and con's of the various options would be appropriate in another thread.
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Pogue Mahone
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Worcester, MA USA
May 2001 time: 05:15
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Could someone please tell me what a pre-worked settler is?
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