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Haphazard
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In the November (yes already) issue I got today, there is a 5 page preview. Most of it is old screenshots, and a collection of news we've seen here, but a couple of new bits of info (I think):
Smart weapons: When attacking open up the city screen and pick an improvement (or Wonders?!) to destroy!
Culture: Age bonus comes into effect after 1000 years apparantly.
Roads/Railroad: Need a passage treaty to use other civs roads. (not sure if that is new)
Wonders: 32 total, including the 'small' ones buildable by all, of which the Apollo program and Battlefield Medicine are ones. (probably needs 5 hospitals, and improves the heal/armour rates of units I guess)
Spaceship: The winner is the first to launch the ship, not land it.
Zones of control: Looks like only movement 2 units have them, although I could be interpreting 'only certain units, like a knights or a tank exert a ZOC' wrong.
Units: Cannon/workers can be captured (captured workers needing no maintenance), although this has already been mentioned. Battleships can 'blitz' ie bombard once for every point of movement they have (4)
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jsw363
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quote: Originally posted by Haphazard
Zones of control: Looks like only movement 2 units have them, although I could be interpreting 'only certain units, like a knights or a tank exert a ZOC' wrong.
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Looks like it will be much harder to hold mountain passes with fortified phalanx. You'll actually have to mount a realistic defense.
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d_dudy
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i think the culture bonus meant you get some extra culrure for just being alive
battlefield medicine? some of their wonders are funny sounding
smart weapons-awesome, but their better be a defence
great news, i hope an editor picks it up soon.......
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d_dudy
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quote: Originally posted by isaac brock
of course theres a defence. kill that unit |
no, really?
i mean missile defenses for cruise missiles. and i hope they're good, like a really good one is expensive to build but pretty effective
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connorkimbro
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Seoul Korea
Jan 1970 time: 23:15
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quote: Spaceship: The winner is the first to launch the ship, not land it. |
If this is true, i wonder how easy it would be to change it? I don't like this at all. . this cuts alot of strategy out, especially for peaceful games. Before, you had to make the choice of a small fast ship, a big slow ship. . you had to decide how to make the ship based on how fast you needed it to get there, and how much production capabilities you had, etc. .
now, there's no tough choices involved. simply build the smallest ship possible, game over. blah
hopefully, that isn't true, and if it is, i'd suggest changing it, if at all possible.
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Chris_Nightwing
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England
Aug 2001 time: 05:15
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The spaceship, from what I have seen on the tech tree and the one screenshot of the SS screen, now consists of about 13 different parts, all of which must be built to launch it. That way it doesn't matter how long it would have taken, as there is no such thing as a small or large SS, they are all identical, it is the first to finish that wins!
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Sn00py
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From New Zealand
Aug 2001 time: 13:15
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No its BULLSH!T
america and russia could build the rockets, but they couldn't land on the moon.
it was the race to the moon, not to build the rocket!
Last edited by MarkG on 23-09-2001 at 13:31
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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:15
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quote: Originally posted by Chris_Nightwing
The spaceship, from what I have seen on the tech tree and the one screenshot of the SS screen, now consists of about 13 different parts, all of which must be built to launch it. That way it doesn't matter how long it would have taken, as there is no such thing as a small or large SS, they are all identical, it is the first to finish that wins! |
But that takes ship construction away. All spaceships are now the same.
And I thought ship construction would become more interesting with more different parts and such, something like a 'spaceship workshop'.
Instead, it´s gone, gone, gone. 
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Jarouik
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Helsinki, Finland, EU
Dec 2000 time: 07:15
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quote: Originally posted by lockstep
I never understood why my spaceship should be forced to return because another civ captured my capital. At least that´s gone, too ... |
I never understood in Civ 2 how my spaceship even could return once it had been launched... considering it's an interstellar spaceship travelling at a significant portion of the speed of light, you just don't have the extra fuel needed to decelerate and turn back once you're travelled far enough - and you most certainly wouldn't even consider trying it I agree there needed to be a way of preventing a civilization from winning after its spaceship had been launched, but the explanation was somewhat ridiculous. So I guess it is better just to have the first civ to complete a spaceship to win the game.
I wonder, though, how the Civ 3 plot in this case fits in with the Alpha Centauri one, since there you had a United Nations spaceship instead of national spaceships - but then again, SMAC had Earth more or less destroyed in nuclear war as well, and I don't think that will be a required outcome in Civ 3.
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