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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by Gramphos
Maybe, but a boost in the beginning could also be good. You could get long in advance in knowledge. |
this is true
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SSBLoveU
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The development of the space program is one thing to look forward to . . .
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Adrien
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This shouldn't be too much of a problem.
In single player, if the Americans or Germans are played and game balance becomes an issue, the designers will do what designers have always done.
They'll let the computer cheat.
For example, they can double the length of the computer's Golden Age. Add that to the increased rate of science and production the computer's always had on Emperor and above, and that takes care of the single-player issue.
In multiplayer, you forget the human element.
For example. Player A (Aztec) and Player B (Persian) see player C (American.)
Both player A and player B are in the midst of their golden ages. Player C won't have a golden age for several hundred turns.
Player A says to Player B, "Hey. Let's beat the crap out of the Americans now, before they get to their Golden Age, because the Americans are game-unbalancing."
Player A and Player B promptly proceed to eliminate the Americans from the game.
And thus, game balance is no longer an issue. People are always hostile towards the "best" empires.
Roight?
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introvert
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Adelaide, Australia
Aug 2001 time: 14:15
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Considering that building Great Wonders can also trigger GA's, then any nation that tries to hold back on it's GA until the Space Race will probably be so far behind the other civs that built the Wonders that the game is over before they can even start building the space ship.
Well maybe...
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Chronus
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quote: One thing many people forget is advantages gained early on in the game will be multiplied throughout the ages.
One thing I have just realised. GA favours ICS. |
Exactly.
I still feel that an early GA gives its country a much bigger advantage. Higher production and such allows the civ to produce settlers faster and spread out its cities . . . an important ICS concept.
ICS is a proven (and, IMOHO, boring) technique used to win civ games. It is so effective that even Firaxis itself has implemented safeguard features in Civ 3 to reduce or eliminate its effects. Hopefully, they have found a way to balance all this out. Thank goodness it's an option that I can always turn off.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by jdd2007
i hope that was a joke. WHETHER |
Hey news flash. The world is full of many different cultures and languages. And surprise, English is not the native language of many members of this forum.
Get out and learn about the rest of the world you arrogant twit.
Perhaps I shouldn't be so harsh, but damn, sometimes the stupidity of so many people compounded builds up and I have to vent.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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