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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Hiding Units
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Bkeela is offline Bkeela
King
Brisbane, Australia
Oct 1999
time: 15:15
  Old Post 23-09-2001 03:08
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Hiding Units Support Apolyton, buy Galactic Civilizations

One feature I loved about Alpha Centauri, was the ability to hide your units in Fungus squares.

I was wondering if this feature might be included in Civ III - obviously not in fungus, but I find it reasonable that Jungle/Forest terrain could be used for this purpose.

If this has been discussed, please direct me to the appropriate thread.

Cheers,

Bkeela.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 23-09-2001 03:55
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It was a nice feature, but the problem is, will the AI respect those rules?

In Civ2, the AI would attack everything, even past its Fog of War. In SMAC, although units could hide in fungus or attach the sub improvement, it didn't matter, the AI could still see the unit. Even without sensors, the AI would still repeatedly hunt my units in the fungus.

So the main focus of hiding units in Civ3 is not whether you can but will the AI finally respect those rules. There's been a claim that the Civ3 AI only cheats on Deity (whatever the name is for the hardest) level, hopefully this will include sub-type units.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 26-09-2001 02:06 Visit jdd2007's homepage!
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well i hope that some units are a little more invisible like subs and stealth planes

Madine is offline Madine
Warlord

Sep 2001
time: 23:15
  Old Post 26-09-2001 04:29
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The AI is so dumb that it sucks even when it cheats.

Some things are more important in mp, stealth units are one of those things.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
Angry  Old Post 26-09-2001 07:40
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Lose 30 kilos (of popups)

This is half OT:

I never did understand why the AI in Alpha Centauri was able to see through the fungus- just make the AI unable to attack units in fungus, unless it was detected moving into the patch.

I was very disappointed with this very big lapse in AI development, especially since the answer to the problem is easy to correct.

And hopefully, these kind of things are corrected in CivIII!

Tventano is offline Tventano
Warlord
Enschede, The Netherlands
Feb 2001
time: 06:15
  Old Post 26-09-2001 22:04
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Hiding in the jungle (Vietnam) or in mountains (Afghanistan) is quite realistic. In the desert (Iraq) it is ofcourse totally impossible.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 26-09-2001 22:58 Visit Inverse Icarus's homepage!
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yea, seeing enemy stealth bombers opver ocean tiles was always good.

i think that infantry should be able to hide in forests...

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