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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by DonJoel
I think that a good solution is that you would be able to use movement queues like when you build city improvements.
Like this: move to x build road build irrigation move to x build mine build road etc...
What do you think? |
id use it for sure
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Stromprophet
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quote: Originally posted by dexter4dxm
From what I know so far about Civ3, the job of tile improving is no longer the settler's task, but is now the task of a seperate unit called the worker. i have a few questions:
1) will these new units build all the tile improvements that were in Civ2 (roads, irrigation, mines, etc)?
2) is there any new improvements known at this time?
3) is there any indication that a usefull automate worker function will be in the game?
my concerns come from the fact that in Civ2, if you wanted things done right, you had to do them yourself, and running lots of settlers around doing all that work was WAY too tedious. i mean it seriously felt like 80% of the game was spent improving tiles and the other 20% was spent enjoying the rest of the game. |
I liked micromanagement. It's good. But in most MP games useless, aside from roads I never did anything else.
1) Yes, the workers do it all.
2)I'm not sure, but I think there will be some sea improvements, and possible a 3rd level of road. But that is a guess.
3)It would seem that the AI is better. The governers are vastly improved and advisor are most useful.
In the new screens your military advisor says this about the German army, "These guys make our military look great."
I thought that was funny.
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