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Dragoon
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Middelburg, Zeeland, Netherlands
Mar 1999 time: 05:12
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What determines the type of unit Leonardo's
Workshop upgrades to? For example, two units
(Ballista and Slinger) go obsolete with Tech1. Tech1 allows construction of Catapult and of Archer. Of course I want Ballistas to become Catapults and Slingers to become Archers, but the game upgrades both "old" units to Catapults. Is Leonardo's effect determined by unit slots, or by someting else?
Greeting from Middleburg
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DieHardGamer
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Garfield, NJ, USA
Jun 1999 time: 05:12
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you could make a new tech, called Archer, that enables Archers to be built that is not part of the tech tree (preq = no, no). Then in the events file have it say something like:
IF technology recieved "Tech1" the give technology "Archer".
That way you can update both units by researching only one tech. The drawbacks are that you lose a tech slot and the Civopedia will not show the relationship between Tech1 and Archer.
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mrtemba
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Bloomington, IN, USA
Jan 1970 time: 05:12
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thats the way alex the magnificent made conquest of the far north (good scenario)
I think it might also have something to do with the role of the unit, for example a Legion is obsoleted by a Musketeer and they're both attack units....If a legion was a defense unit I don't think it would work.
Don't quote me on that though.
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DieHardGamer
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Garfield, NJ, USA
Jun 1999 time: 05:12
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Actually, legion and musketeer are both defensive units, role = 1. The musketeer obsoletes the Legion because the Legion's obsolescence tech is gunpowder.
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