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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Effect on recent events in including "terrorism" in civ3
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Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:15
  Old Post 24-09-2001 02:19 Visit Pythagoras's homepage!
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Effect on recent events in including &quot;terrorism&quot; in civ3 Inflate your Upload Space

Im curious if anyone knows of any changes to civ3's gameplay because of the recent attacks in NY and Washington? Was any previously planned "terrorism" add-ins removed?

Seeing as how all forms of media seem to be effected by showing "terrorist" actions - Do you guys think that the recent events should effect civ3s gameplay? Would you want any extra terrorism features removed/(even added)?

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 24-09-2001 02:30
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I dont know about what firaxis has done, that's anyone's guess. But I don't think terrorism should be taken out solely b/c of the attacks. Whether or not is needed is another issue.

In civ 2, spys could perform terrorist attacks so i hope its still in. Otherwise, it would severely limit gameplay. IIRC, smart weapons can destroy city improvements, so that should perform the same gameplay function as terrorism. So with smart weapons or spys (if they are still in), you could have terrorism without special terrorist units.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 24-09-2001 02:36
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Its been confirmed by Dan that spies/diplomats are not in. There is an espionage menu that allows you to do spy-stuff... although im not sure just exactly what has been kept or dropped from Civ 2 regarding spies.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 24-09-2001 02:40
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quote:
Originally posted by Skanky Burns
Its been confirmed by Dan that spies/diplomats are not in. There is an espionage menu that allows you to do spy-stuff... although im not sure just exactly what has been kept or dropped from Civ 2 regarding spies.


can you point me to where dan said this? i think i missed it.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:15
  Old Post 24-09-2001 02:51 Visit Pythagoras's homepage!
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quote:
Originally posted by Skanky Burns
Its been confirmed by Dan that spies/diplomats are not in. There is an espionage menu that allows you to do spy-stuff... although im not sure just exactly what has been kept or dropped from Civ 2 regarding spies.


Ive always thought that "terrorists" would best be modeled by more powerful barbarians. Maybe barbarian "spy" units capable of espionage/sabotage.

quote:
I dont know about what firaxis has done, that's anyone's guess. But I don't think terrorism should be taken out solely b/c of the attacks. Whether or not is needed is another issue.


I agree, but civ3 is one of those games destined to sell a whole bunch of copies, so they may be looking for the sales edge and no want to offend anyone.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 24-09-2001 03:03
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quote:
Originally posted by Dan Magaha FIRAXIS
Sorry, I thought that was clear in my earlier response, the "E" does indeed stand for espionage. And you might as well know that Diplomats and Spies have gone the way of the caravan as well; this is all abstracted to advisor screens and game interfaces.

Dan


Click on Dan to see the original thread

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 24-09-2001 10:46 Visit Earthling7's homepage!
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quote:
Originally posted by Pythagoras
I agree, but civ3 is one of those games destined to sell a whole bunch of copies, so they may be looking for the sales edge and no want to offend anyone.


I'm sick of this "offend" crap. They're even scrapping ANTI-terrorist games, for fooks sake! Is the world going mad? Shall we all embrace Osama as the great leader that showed us the truth, and change everything we do to show him what power he holds?

CRAP!

izmircali is offline izmircali
Chieftain
Izmir, Turkey
Sep 2001
time: 05:15
  Old Post 24-09-2001 13:32
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It looks like terrorists might be easy to make. They've just said their will be "smart" weapons where you can pick a city structure, so probably with a little editing you could make a land unit that could attack one.

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