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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Sprite Editing
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12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
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Grey_Ink is offline Grey_Ink
Settler

Sep 2001
time: 05:15
  Old Post 24-09-2001 03:03
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Sprite Editing Support Apolyton buy from Amazon

Does anyone know of a tool that can be used to uncompress the game's .spr files into the individual .tga files so that they can be edited? Reason for this being that I want to create upgrades of normal units, with slight modifications, that and completely different units with similar graphics.

The idea came when I read a sample of editing the SLIC stuff, and someone had put a bit of code that would build a nuke in each city when the Sphinx was built. So I thought about making "wonder" units, such as the Titanic, the Bismark, Sputnik, etc., that would have special abilities that would make them stand out over other units of the same type. (i.e. the Titanic would be a troop ship that could carry twice as many units, etc.). But I wanted there to be some kind of graphical difference. Also, I wanted to edit attack animations of units to bring the scenario more in the sci-fi realm. At a certain point, the technology of Lasers comes up, and with that you can advance to laser rifles. I wanted to modify Marines or Paratroops with laser rifle attacks, as well as create machine gunners that were wearing standard olive green as opposed to white.

So...any ideas, other than pressing "print screen" for each frame of animation? [I've done that for another project, because I didn't have a program that could convert animated .gifs into a series of bitmaps.]

Grey_Ink is offline Grey_Ink
Settler

Sep 2001
time: 05:15
  Old Post 24-09-2001 03:43
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Support Apolyton, buy GURPS/ Alpha Centauri

I think I meant .tif files.

Fuzzball is offline Fuzzball
Prince
of bellybutton fluff
Apr 2001
time: 15:15
  Old Post 25-09-2001 11:51
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Enter the AD-FREE zone

Nope, there aren't any tools available for the decompilation of the *.spr animations It has been discussed by alot of people here before, as to how useful such a tool would be. Although there is the "spritetool" for the compiling of *.tif files with minimal coding necessary, we have yet to see a utility that allows viewing/editing of compiled *.spr animations. I'm sure you could find the threads if you looked up to a year or so back, but they won't say much more than I've already noted. If you ever make any progress in this area, make sure to post it please

Fuzzball is offline Fuzzball
Prince
of bellybutton fluff
Apr 2001
time: 15:15
  Old Post 25-09-2001 11:58
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Oh, if anyone a wee bit more experienced decides to take on the task, there are *.spr animation viewers/editors out there, just not for ctp. The "Bobcobb" *.spr editor for "Creatures" is only 8-bit and will display runtime errors whilst loading ctp sprites as they are 24bit i think. Half-life and a couple of other programs also use *.spr animations and have editors, how compatible they may prove with adaption to ctp I'm not so sure. But anyways.....

Grey_Ink is offline Grey_Ink
Settler

Sep 2001
time: 05:15
  Old Post 26-09-2001 02:02
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Support Apolyton, buy GURPS/ Alpha Centauri

I'll check into both of those...but, hey, speaking of sprites...could someone e-mail me the SpriteTool that compiles .tifs into .sprs? Apparently it's no longer on the Activision site, or the Apolyton downloads list...both links are dead.
Thanks.
BreyKsai@aol.com

Grey_Ink is offline Grey_Ink
Settler

Sep 2001
time: 05:15
  Old Post 26-09-2001 04:04
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Scratch that...it's working now. Bah.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:15
Post  Old Post 21-12-2001 14:47 Visit Martin Gühmann's homepage!
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#7 Report this post to a moderator
Suffering from ads?

Maybe here is something that could help you.

In a CTP2 thread (Sprite Extractor?) there is something about Hyper Cam. That can screencapture all the animations:

Just do a search on http://www.google.com

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:15
  Old Post 22-12-2001 04:27 Visit J Bytheway's homepage!
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I used a screen capture program to make some sprites that way, and it was a nightmare - I would advise against it if you have any other options.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:15
  Old Post 15-01-2002 07:09 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, buy Civilization III: Complete

Well, you can forget about sprite editors from other games too. AFAIK the sprite format in CtP1 (and certainly that for CtP2, which is slightly different) was designed specifically for that game. You might try other Activision games but other than that I don't give you much of a chance (even with other Activision the odds are heavily against you).

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