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aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 25-09-2001 03:17 Visit aeturneus's homepage!
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Declaration of War Got spare money?

Formal Declaration of War

The Smuggler’s Alliance entered into a non-aggression pact with Apolyton Corporation some time in the past. In the past, the universe was a balanced, relatively peaceful place. In the past, we did not consistently hear Apolyton boasting of their superior strength. In the past, Apolyton did not have a level 5 planet called Foor Axice, and all the wealth of that world.

We have entered a new era. Apolyton is now clearly the most powerful presence in the universe. This advantage will undoubtedly be parlayed into an intolerable monopoly of power that will undo the balance that has heretofore preserved peace in the universe. In order to prevent the tyranny of a few over the many, The Smuggler’s Alliance will act now against Apolyton Corporation before it is too late.

For all mankind, we of The Smuggler's Alliance hereby declare war on Apolyton Corporation.


(Signed)
Talon Karrde, C.E.O.
aeturneus, Chief Executive of External Affairs



Evil, even hidden under a blue cloak, will be destroyed.

PS: this was meant to be posted earlier, but a secretary lost it. Apologies for the delay.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
Thumbs down  Old Post 25-09-2001 03:29
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Pearl Harbor quotes aside, I still think this was a cheap shot that you took (pre-emptively) against Apolyton.

There have been numerous times when your ship adjacent to the Stardock was not destroyed, when you ran out of turns at Sector 1, etc, yet we did not invalidate the non-agression pact to attack you. One would argue that this is the point of a non-agression treaty.

We have never boasted of our strength, quite the opposite.

We have never violated nor cancelled a non-agression pact, something that you have done multiple times to multiuple players.

And the fact that we had a planet with a citadel did not force you to invade us, to take it for yourself, and, no doubt, to use it against the other players in the game.

I hereby bow before the combined backstabbing and underhanded tactics that have become (sorry Talon) the Smuggler's Alliance trademark.

While I would call for other traders to help us against your monopolistic scheming, I realize that no one in this Universe can hope to match you militarily, and I see no need to ask others to join me in my suffering at your hands; although surely that will come to then soon enough.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 25-09-2001 03:40 Visit aeturneus's homepage!
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I will post some information here to let all decide on their own whether or not Apolyton was too overpowered.

1. We had to destroy 7,000 fighters and 250 mines to take just the first sector of their bubble complex. This cost us well above 14,000 fighters and around 35 mine disruptors. So far, this is the only sector of theirs that we have been able to capture. It is not even close to being their best defended. All the sector contained was a planet with a quasar cannon and another planet with a level 2 citadel. I won't disclose population figures because I don't have them right now, but the combined population of these two planets was around 10-15 million.

That was almost all our fighters and cash.

2. The next sector in their bubble contains a level 5 shielded planet called Foor Axice, along with a couple of other very advanced planets. Foor Axice implanted into the game by Dan Magaha. This planet alone gives apolyton a huge advantage, proven by the fact that we can't possibly take over that sector as is with the planet in it. We can only try and prevent apolyton from getting to it and using it maliciously.

3. Apolyton has other bubbles and bases located around the galaxy. We only hope they are not as loaded as this one, because if so not only S>A but the entire galaxy is under threat.

------------------------

In summation, the invasion of just one apolyton sector cost us almost our entire liquid assets. There are many more sectors out there just like this one. I call the rest of the galaxy to be my witness when I say that power of this magnitude cannot be tackled by one corporation alone. S>A must have the support of all truly good traders to make the galaxy safe for peace again. Strike while the door is open - there may never be another opportunity to upset the megalithic corporate entity that is Apolyton.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 25-09-2001 03:49
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Well, since Apolyton II and IV have been taken, let me correct some things. First, Apolyton II was a planet with a level 3 citadel, working on level 4. It had around 12,000 colos. Apolyton IV was an oceanic planet with over 15,000 colos, so, all in all, SA has sacked almost 30,000 colos from us. Apolyton IV's q-cannon is almost up, btw.

As for the "numerous other sectors", Aeturneus already knew about them, and that was the reason that they attacked. One of our sectors is not at all well defended; we thought that would go down in the first wave (guess he didn't have enough turns left to take that one).

And, I could be wrong, but a class 5 planet is called "planetary shielding", a purely defensive ability; it is not termed "repress every player and claim control of the galaxy".

When all is said and done, you broke a number of treaties, and executed a pre-meditated strike against a few trusting fellow players, whose only mistakes have been to believe some of their fellow traders when they gave us their word, and trust that non-agression did not mean I will pod you as soon as I possibly can.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 25-09-2001 04:02 Visit aeturneus's homepage!
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Well your pm box is full so I can't reply to your private message or this one that way. I will reply to both here.

Foor Axice was a mistake - a planet like that shouldn't be put into a tournament game like this, because of the total randomness of who finds it first and who gets to invade it first. It struck a cold fear into my heart when a fellow player told me it was being shielded. That is the main reason for our attack.

Secondly, this became more of a diplo-game than the tradewars game it was meant to be. That is probably because it is based off of a message board, but also because of the extremely low number of turns allocated to players. Most games have a minimum of 1000 turns, and this is considered standard for tradewars games.

Thirdly, you were cross-podding with solarwind. This seemed to me a way of saying that you were preparing to pod me and talon, or to at least begin aggressive moves against us. I struck pre-emptively in order to prevent that. There wasn't time for talking about pacts when reality was indicating an emminent strike which we weren't prepared for.

Fourthly, I gave you a lot for your signature on that non-agression treaty. I could have podded both of you almost every single day. I didn't, because of the treaty... but after realizing how far ahead you were when terra was emptied of colonists and we only had about 24 million, and you had the alignment to attack us, we felt forced to act. I apologize if you were too trusting, but again, this is not a diplo-game, it is tradewars, and war is part of the name of the game.

Finally, if you really are going to be leaving the game, I will miss you a lot. You were a great player. I think if we rebang with better settings we can still have fun with this, and make it more of a tradewars game than a diplo-game.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 25-09-2001 04:06 Visit aeturneus's homepage!
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another thing that forced this kind of conflict into this game.... poor profitability for evils and low colonist regeneration.

Most corporations don't even have enough colonists to upgrade 1 planet to level 4.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 25-09-2001 04:28
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Got spare money?

Actually, the main reason for taking a pause is that work is heating up; however, I am not about to turn away and waste my Swath registration fee.

And as for the cross-podding; well, Solarwind caught himself somewhere with some of our toll fighters, and couldn't pass. Due to the 1-way warp, he couldnt' retreat.

I was going to pod and kill him (and collect the reward that I posted against him), but, since he was new to the game, I let it go, and freed him. In return he allowed me to pod him, the same thing that you had already done.

I did it in response to your actions, not for any other reason. Why would we have ever invaded or attacked you?

Too bad he got killed as well.

Also, please don't get me wrong, I am sure that there is still a lot of fun to be had left in this game. Please don't re-bang it on my part!

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:15
  Old Post 25-09-2001 05:00
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Actually, I wouldn't mind the game being rebanged, or at least the turns increased. Being an evil is very hard in a game full of good players, and when i can only make 400k a day, i know something is wrong. We NEED more turns!!!

Urban Ranger is offline Urban Ranger
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  Old Post 25-09-2001 05:49
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What? An evil player making only 400K a day? This is some kind of misinformation, right?

Back to the topic. aeturneus, whether your assertion that the invasion of Apolyton II and IV costed your corp all its assets is true or not we cannot accertain, yet one fact remains. Clearly to UrbanWittlichCo you are an unscrupulous opportunist who will stab anybody without hesistation.

While I agree with you that Foor Axice is a mistake on Dan's part, your mistake at blowing up a starport in your home sector is neither a reason nor an excuse for invading UrbanWittlichCo's home sector. That was clearly a premeditatied plan, as you (plural) conducted multiple invasions against us, and even attacked our ships when there was a chance.

In my view diplomacy is an important factor in the game, just like it is in a large number of multiplayer games.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 25-09-2001 09:12 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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i find it hillarious that the man who blames what happened to the game being to much of a "diplo-game" made such an announcement

i find it disgusting that the man talking about peace to end up making a "pre-emptive strike"...

if find it sad, that the really peacefull corporation of Apolyton was attacked in such a manner

my participation in the game ends here.

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:15
  Old Post 25-09-2001 17:21
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400k is no mistake ranger, day before yesterday, my profits peaked and i made 400k, last game i made 4million at my profit peak. The diffrence between this game and last game, however is when i came in, and when i got booted out, i have played for four days this game, and now i can't get in because i have been "blown up" too many times.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:15
Post  Old Post 25-09-2001 17:30
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quote:
Originally posted by Solarwind
...i have played for four days this game, and now i can't get in because i have been "blown up" too many times.


Well actually Solarwind, you have only been "blown up" one time...it must have been one hell of an explosion to totally kick you out of the game!

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:15
  Old Post 25-09-2001 17:49
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Yeah... but aeturneus suffered no effects from my explosion, so that theory is impossible

Urban Ranger is offline Urban Ranger
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  Old Post 26-09-2001 06:24
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quote:
Originally posted by MarkG
my participation in the game ends here


Chill out Markos.

Look, we at UrbanWittlichCo got knocked around quite a bit too, there is no need to get too personal about this.

Why are you conceding when you are still in a solid position? If I were you, I'd stick around and hit back.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 26-09-2001 07:15 Visit aeturneus's homepage!
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Update:

Based on precise quasar cannon calculations, it looks like it will take upwards of 50,000 fighters to actually capture Foor Axice. The fact that it would take us about a month's total revenues to purchase that many figs is an indication of how problematic the insertion of this planet into the game was, and is. By the time one month passes, foor axice will have twice the ore, and will take about 100,000 fighters to capture. It will take five to six months for us to make enough figs to actually capture Foor Axice with its ore production levels. I personally don't want to spend that much time just saving up to take 1 single planet. What a huge advantage! Obviously the settings in this game are skewed extremely towards the defensive side. Something to keep in mind for the next rebang, I think.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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  Old Post 26-09-2001 09:29 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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aeturneus,

you have a strange way of seeing things. whatever does not suit how you played is somehow an unbalancing factor in the game. it was US that CAPTURED foor axice, COLONIZED it and LOADED it with fuel ore. nothing was given to us or stolen from someone else. everything we had was EARNED by us.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 26-09-2001 09:43 Visit aeturneus's homepage!
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wait. are you saying that foor axice didn't have a citadel when you captured it? and was that citadel not more advanced than anything you or anyone else in the game had? and didn't you therefore get that citadel to level five before you or anyone else even had any other planets developed to level 4?

Regardless, I was making an entirely different point:

There is a problem in the game if a good corporation with no real opposition still can't possibly hope to make enough money in a month to capture a planet that is now undefended and floating in space. The problem is that it is impossible to make enough money in the game for offence to be even remotely viable.

As far as I can tell from other tradewars forums, this is a highly anomalous situation. It is certainly not the way the game was designed - if level fives are technically impregnable, why even bother creating a level 6 citadel? If a person can't make enough to fill an interdictor cruiser in a year, why even bother putting the ship in the game?

Its as if you can build a phalanx in one turn and a legion in 20. Totally unbalanced.

There are a few different solutions:

Increase the port regen rate to a reasonable level so that planet farming becomes a viable option

Have a more profitable rob/steal ratio so that evils can make enough money to be viable

Give everyone more turns so that they can trade more

Make the universe bigger so there are more ports to trade at

MarkG is offline MarkG
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  Old Post 26-09-2001 10:20 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
Originally posted by aeturneus
wait. are you saying that foor axice didn't have a citadel when you captured it?
we CAPTURED it. end of story.
anything it may had was something that we EARNED not STOLE from someone in the game...

Urban Ranger is offline Urban Ranger
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  Old Post 26-09-2001 11:31
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I don't see how you can have precise Quasar Cannon calculations, since the level each one operates at is totally adjustable. Maybe it's set at 2%, or 3%, or 5%. You don't know this, so you can't make any calculations.

I don't see anything wrong with a L5 Citadel since you too can build one. How is that an anormaly? Just because somebody pours resources into building one and you don't, it's not your right to complain.

I have no problems with trading either. As a matter of fact there are huge number of ports in the universe. I just ran into an unused port yesterday. That tells you something.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 26-09-2001 17:15
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Well, not to stir the pot, but Apolyton I, a planet that we created and started working with, should be up to it's level 5 citadel either today or tomorrow. Since fuel ore production on it is better than Foor Axice, as it Organics and fighter production, that planet should be harder to take than Foor Axice (if we were able to move the planetary shields as I had intended).

Yes, Foor Axice gave us an advantage. But it's not that huge; we should have hit our first level 5 today, and, I think, our 3rd or fourth level 4.

Since Foor Axice was a class M (Earth) planet, it really wouldn't be worth us using now, except as an equipment farm.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 26-09-2001 18:02 Visit aeturneus's homepage!
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quote:
Originally posted by MarkG
we CAPTURED it. end of story.
anything it may had was something that we EARNED not STOLE from someone in the game...


Ok you, you captured it. Unfortunately, this was an ADVANTAGE because there were no other Foor Axice's in the game to capture.

quote:
I don't see how you can have precise Quasar Cannon calculations, since the level each one operates at is totally adjustable. Maybe it's set at 2%, or 3%, or 5%. You don't know this, so you can't make any calculations.


I flew a ship into that sector twice, and was able to calculate the percentage the quasar cannon was set to from the difference in battle points taken. Pretty basic math if you ask me. BTW the level is 5%

quote:
I don't see anything wrong with a L5 Citadel since you too can build one. How is that an anormaly? Just because somebody pours resources into building one and you don't, it's not your right to complain.


S>A will also have a level 5 citadel quite shortly. My point is not that level fives are unfair, but that the game is UNBALANCED. It is unbalanced because the game settings are quite strange, to be frank. Check some of the other tournament games and see if they play with this few turns, with such a low port regen rate (doesn't matter how many ports there are if the port you have upgraded to sell organics to with about 1.5 million credits takes 7 days to replenish, instead of the normal 3-4)


quote:
I have no problems with trading either. As a matter of fact there are huge number of ports in the universe. I just ran into an unused port yesterday. That tells you something.


Well, good for you. But, with just 400 turns, you will NEVER make enough trading to take a planet like Foor Axice. So, the game is unbalanced because offense is technically impossible... if we all sit behind our giant lev. 5 citadels and just keep trading and selling organics and making figs, what is the FUN in that? Nobody can be attacked, nobody captured, nobody has to worry about defense very much, as long as you have enough colonists and the minimum of shields.

Comprenez-vous?

Last edited by aeturneus on 26-09-2001 at 18:09

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 26-09-2001 18:07 Visit aeturneus's homepage!
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A note: why would you want to play a game with absolutely no competition? Because... that is what this game is as soon as most corps have level fives. I sure don't want to play a game like that, and if it ends up that way after all, I will quit the game... not to say that it might not suit some people who are afraid of competition or dislike having to actually plan strategically and defend themselves, just that those are the things I like to do, and without them the game won't be any fun - for me. Think about it... would you really enjoy it?

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:15
  Old Post 27-09-2001 00:38
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Got spare money?

I sure wouldn't enjoy it, with me about to start my first planet in a little while and everybody else with huge bases already. I say that we NEED more turns, like a thousand or so.

Urban Ranger is offline Urban Ranger
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  Old Post 27-09-2001 06:53
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quote:
Originally posted by aeturneus
I flew a ship into that sector twice, and was able to calculate the percentage the quasar cannon was set to from the difference in battle points taken. Pretty basic math if you ask me. BTW the level is 5%


If the damage is deterministic, it will be the same both times. If it's random, how can you calculate it?

quote:
Originally posted by aeturneus
Well, good for you. But, with just 400 turns, you will NEVER make enough trading to take a planet like Foor Axice. So, the game is unbalanced because offense is technically impossible... if we all sit behind our giant lev. 5 citadels and just keep trading and selling organics and making figs, what is the FUN in that? Nobody can be attacked, nobody captured, nobody has to worry about defense very much, as long as you have enough colonists and the minimum of shields.

Comprenez-vous?


IIRC, the Shield Generator just stops photons from affecting the planet, not stopping you from invading. They still need a massive fleet of fighters to defend the planet.

Also, if the port regen rate is low, it cuts both ways. You can't sell your organics, neither can they. You can't trade, neither can they. They get their planets making fighters, so can you.

Maybe the game settings are unusual. You need to devise your strategies accordingly.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 27-09-2001 07:27 Visit aeturneus's homepage!
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Got spare money?

The damage a quasar cannon inflicts is a function of the amount of fuel ore on the planet. Every time the q-cannon fires, it uses 5% of fuel ore (in this case) therefore it is possible to calculate the amount of fuel ore on the planet based on the difference in damage between two blasts.

It won't take many figs to defend it. Let me explain the steps required to take this planet.

1. enter sector, take 1200 battle points damage
2. try to land on planet, take 15000 battle points damage (assuming an atmospheric attack ratio of 50%, which would be consistent with all other apolyton q-cannons so far encountered)
3. attack shields at a minimum cost of 25,000 fighters to destroy 1000 planetary shields (1:25 odds against an ISS)
4. take an 8000 point blast from the atmospheric q-cannon after the shields are destroyed.
5. take out a probably 5000 fighters at a minimum cost of 10000 fighters.
6. take yet another blast from the quasar cannon of 4000 battle points
7. Land on planet and claim the bloody cannon for your own at a total cost of at least 62,200 battle points - more than the total shields on an ISS - which leads to the next problem

You would have to destroy the shields in an interdictor cruiser, then break off the attack and get into an ISS since an Interdictor Cruiser cannot land on the planet. So the process would be.

1. Photon the sector
2. transport into an Interdictor Cruiser
3. enter sector, take 1200 battle points damage
4. try to land on planet, take 15000 battle points damage (assuming an atmospheric attack ratio of 50%, which would be consistent with all other apolyton q-cannons so far encountered)
5. attack shields at a minimum cost of 25,000 fighters to destroy 1000 planetary shields (1:25 odds against an ISS)
6. take an 8000 point blast from the atmospheric q-cannon after the shields are destroyed.
7. break off attack and take 10,000 battle points damage when re-entering the sector from the other two q-cannons in the sector which will be ready to fire at this point
8. x-port into the ISS
9. Re-photon the contested sector
10. Re-enter the sector
11. take out a probably 5000 fighters at a minimum cost of 10000 fighters.
13. Land on planet and claim the bloody cannon for your own at a total cost of at least 68,000 battle points + 2 p-torps + 1 Interdictor Cruiser

68,000 fighters at todays bargain prices would be somewheres around 13 million.

By the time you make 13 million the planet will have 2x the fuel ore, and it will take about 80-90 thousand fighters to invade the planet.

By the time you make 18 million the planet will have even more fuel ore, so you will need about 100,000 fighters at least

So, to capture foor axice, we are looking at minimum twenty million credits.

This is a hell of a lot of money for a planet that is totally abandoned, and that is only assuming about 5,000 fighters on the planet. If they had a massive fleet of figs on the planet, well, lets see.... make that 25 million credits or something like that.

quote:
Also, if the port regen rate is low, it cuts both ways. You can't sell your organics, neither can they. You can't trade, neither can they. They get their planets making fighters, so can you.


Sorry, but this is just totally idiotic and misses completely my original point.

IT IS TOO CHEAP TO DEFEND, because fuel ore is dependent upon the # of colonists, and cash flow is dependent upon the port regen rate. It doesn't matter if they are as poor as you, if nobody can invade anyone else because of the incredible cost, the game still sucks and is unbalanced IMHO. It is possible for the game to become unbalanced like this if the port regen rate is set too low because the port regen rate is a variable number and the ore generation rate is built into the game, and standardized.

S>A currently has a heck of a lot of colonists, but they are all going to be shipped to organics farms in an effort to make enough money over the next month to capture foor axice, just for the heck of it.

Nobody else has enough colonists to even think about doing this... and since apolyton can't access their strong sector anymore, to all intents and purposes, the game is over...

1. colonist flow is low, and you will need about 100 million colonists to make a difference (re: challenge S>A at all) in the game at this point...

2. we have more citadels than anyone, and better ones...

3. we have ports that have been thoroughly upgraded, at a cost of millions of credits...

4. everyone seems to be kind of grumpy about all of this, so I propose rebanging this game with a nice high port regen rate in order to solve all of these problems.

Last edited by aeturneus on 27-09-2001 at 07:33

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 27-09-2001 07:35 Visit aeturneus's homepage!
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#26 Report this post to a moderator
Lose 30 kilos (of popups)

oh yeah, sorry for the excruciating detail and length of the above post, but I think almost every single message I have posted here on the topic has been misunderstood, and I thought it was necessary to be as detailed as possible.






I hope it helped

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 27-09-2001 08:46
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Put an end to popups!

Well, depending on the thoughts about a rebang, there are 3 planets in the sector with Q Cannons, 1 making 35,000 fuel ore per day, one 10,000 per day, and none on Foor Axice.

Fighter rates are around 113 on Foor Axice, 800 on Apolyton I, and 600 on Apolyton III. Now who knows about the other planets;

Question - do planetary shields really help with the Q-Cannon? From what I read, I thought that was a bug, and planetary shields do *not* help against a Q-Cannon.

Rebang?

Technically, Myself, Aeturneus, MarkG, and Solarwind should be out. Now that I know what constitutes a kill...

Does that make Talon the winnder of this game, since he controls a good number of citadels, and is working to take the 88M remaining colos from Apolyton's holdings?

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 27-09-2001 17:36 Visit aeturneus's homepage!
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#28 Report this post to a moderator
Lose 30 kilos (of popups)

talon AND aeturneus...

what do you mean by technically out of the game? The original concept was that you would be out when you were #ship destroyed# 3 times. That has been changed to being out after getting a ship blown up 10 times... as far as I see it, nobody is out of the game under either rule

You will notice that I had two merchant freighters destroyed by a q-cannon yesterday... I had fired a photon missile into foor axice sector, and it didn;t dampen the q-cannon, as proven by the fact that my freighters were destroyed by it. So yes, enough shields DO help a LOT.

Also, shields have a 1:25 defense ratio, which is incredibly high. You have to destroy all shields before you can even see how many figs are on the planet, and the q-cannon blasts you before you attack the shields, and after every attack on the shields.

If foor axice isn't making any ore, we should be able to take it in a month or so. Since the other planets don't have shields, they can be photon dampened and it won't be a problem to take them.

-aeturneus

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:15
  Old Post 05-10-2001 05:01
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#29 Report this post to a moderator
Get a bigger avatar today!

Maaaan, I should be seeing this thread more often!

Well, I have to say that this game was a little unbalanced!

But what the heck, whatever I might say doesn't matter anymore, does it?

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 05-10-2001 05:05 Visit aeturneus's homepage!
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#30 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I hope you join the new game at halcyon.ath.cx, zealot... it would be good to have you there

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