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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:15
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They should give you a flat/donut/sphere option...all three have different tactics that could come into play.
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I don't know if I liked the 'donut' in CTP; but I know I didn't like only being able to circumnavigate the world by going East-West and not North-South, that was very unrealistic.
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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:15
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The same goes for Black & White...RTS games on a sphere are a bit different from turn-based, however...
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Dienstag
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Brea, CA, USA
Feb 2000 time: 05:15
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More math geeks! I'm not alone!
Anyway....(excellent promotion for donut world, Skanky Burns!)...I've thought a bunch about map geometry and I concluded that there's no free lunch. Any map will have at least some of the problems already meantioned (civ hiding in corner, really strange ways of going around the world, explorers falling through central hole, etc...)
The best I've come up with is kinda like squid's bucky ball comment. (Bucky balls are made of hexagons _and_ pentagons, I'm pretty sure) If you take an icosohedron (sp?), which is sorta round, you can break it up into little triangles or (mostly) hexagons. You run into trouble at about 12 places where the "wrong" number of tiles meet at a point. Maybe you could put a lake there or something....
Anyway...like Ribannah said, this is Civ4 list material at this point.
Last edited by Dienstag on 26-09-2001 at 07:27
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Sava
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GO GO GO!
Mar 2001 time: 23:15
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quote: Originally posted by UberKruX
the best map would be made of hexagons (6 sided), and have a true north-south wraparound. |
Uber, that is what I'm working on in my Civ-like game... I'm divided up the world into sections that look like this...
*
**
* *
* *
**
*
The above is supposed to look like this ()
And using DirectX 8.0 SDK, I've created a sphere that layers the sections like wallpaper across the wireframe. The map is a true sphere. Right now I'm working on a model to generate terrain based on realistic climate and weather patterns. The map editor will allow the player to draw the landforms (elevations) if they wish, then they can select the level of moisture, age of the planet, and amount of sunlight, and the terrain types are automatically generated.
Unfortunately, I don't work for Firaxis, so you won't see this in Civ 4. Hmmm maybe I could license and sell the model to them.
Last edited by Sava on 26-09-2001 at 15:42
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