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Asesino_Virtual is offline Asesino_Virtual
Warlord
Buenos Aires, Argentina
Jun 2001
time: 02:15
Question  Old Post 25-09-2001 19:07
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#1 Report this post to a moderator
Discriminative cost. Support Apolyton

Hi you all. Long time has past since my last post.
As in CIVIII the units will be supported with gold, instead production, i wonder if the cost of mantaining a certain unit will be the same, for expample, mantaining an Armor will cost the same that mantaing a Phalanx, por example.

Thanks.

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 25-09-2001 19:09 Visit Triped's homepage!
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#2 Report this post to a moderator
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I'm not a big Civ player, but in SMAC, all units had the same upkeep in minerals...it seemed to work pretty well.

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 25-09-2001 20:28 Visit Earthling7's homepage!
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Support Apolyton or Terrorists Win

That was the case in previous Civ games as well. I'm wondering, since it's gold this time, if they do as with city improvements. Then you pay more for more advanced improvements. But then, a base unit is a base unit. A phalanx is the defender of ancient, and a rifleman in modern times, ans ar the game does not incorporate inflation, I doubt you'd pay more. But might need to pay more fore a fighter jet, than a rifleman.

But I'm speculating.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 25-09-2001 20:42
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#4 Report this post to a moderator
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There should be progressive costs IMO.

Maintaining better units should cost more. This is to compensate for the fact that there is more income at later periods. In civ 2 a single production shield maintenance would effect you greatly in the early game (say for a warrior) but hardly anything in the late game (say for a stealth unit). Is that logical?


Maintenance costs proportional to the build costs is a fairly good guide I would think

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 25-09-2001 20:45 Visit Triped's homepage!
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

The increase should increase logarithmically, then...otherwise you risk having large armies bog down the economy.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 25-09-2001 21:01 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#6 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Triped
...otherwise you risk having large armies bog down the economy.


Isn't that exactly what maintaining a large army does to an economy?

From what I've seen, it costs one gold per unit, regardless of type, for a government type of "Republic"; see this screenshot and note number of units/upkeep:

http://www.civ3.com/images/screenshots/military_advisor.jpg

My guess is that "Allowed Units" will vary by government type or wonders or something, and will subtract from the upkeep cost.

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 25-09-2001 21:04 Visit Triped's homepage!
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Got spare money?

I meant bogging down the economy to the point where having a large army is difficult and no fun

saracen31 is offline saracen31
Warlord
Dallas
May 2001
time: 05:15
  Old Post 25-09-2001 21:16 Visit saracen31's homepage!
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Since it's just an abstraction of real life, I think they should keep it as is to keep the fun factor. I agree it's a good idea though.

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 25-09-2001 21:18 Visit Triped's homepage!
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Of course, the problem with a fun game is that the people who treat Civ as their day job will complain

Can't please everybody, might as well please me

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 26-09-2001 02:08 Visit jdd2007's homepage!
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i think it should be expensive to support a large army, but not TOO hard

Mongoloid Cow is offline Mongoloid Cow
Warlord

Sep 2001
time: 14:45
  Old Post 26-09-2001 09:01
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Put an end to popups!

Could it work that a civ with a militarist civ attribute could find it a lot easier to support a large army than one without?

Bisonbison is offline Bisonbison
Chieftain
my bathtub, CA
Aug 2001
time: 00:15
  Old Post 26-09-2001 09:46
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Enter the AD-FREE zone

I wish there was some way that the game could model the heavy burden of the military on modern society. It's like the United States is carrying around an extra two hundred pounds in fleshy waste, and let my doctor tell you, that's not good for any part of the larger national system.

Not respiration, not circulation, and certainly not elimination.

Still, the military industrial complex keeps on feeding and feeding and feeding. It's like the fat itself was telling me to eat.

Scary huh? And not something that's easily overcome, even when it severely circumscribes your life.

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 26-09-2001 10:14 Visit Earthling7's homepage!
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Maintaining huge armies in modern times should not be cheap. A way around this might be to have reserves, as in the USA. You could have a number of units (attackers?) on reserve and pay a fixed fee of one gold, and in case of war, you would be able to call them up. It would take a number of turns to get them up and running, and then they'd cost their usual maintainance.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 26-09-2001 12:40 Visit jdd2007's homepage!
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Remove this text

i dont get ur idea. what would be the incentive to have ur units on reserve if u pay the same amount

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 26-09-2001 13:06 Visit Earthling7's homepage!
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quote:
Originally posted by jdd2007
i dont get ur idea. what would be the incentive to have ur units on reserve if u pay the same amount


Not the same amount. Let's say you pay 3gold for a fighter. Put it on reserve, you pay 1gold. That way, you could have a big army, but pay relatively small fee for it, as the you're not paying the salaries of the people that would operate the units. In times of war, you would reactivate the units, and be able to defend yourself or attack. Getting back to normal status could take 5-10 turns.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 26-09-2001 14:46
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#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

That was the method employed in CtP and I liked it.

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 26-09-2001 15:10 Visit Triped's homepage!
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#17 Report this post to a moderator
Lose 30 kilos (of popups)

The reserve troops option could work, but it could get tricky...can units be brought out of reserve instantly? Would you pay extra that turn since they're not fighting?

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 26-09-2001 15:10 Visit Earthling7's homepage!
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Put an end to popups!

quote:
Originally posted by Big Crunch
That was the method employed in CtP and I liked it.


Yes, executed differently, but similar effect, I suppose.

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 26-09-2001 15:12 Visit Earthling7's homepage!
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Tired of ads?

quote:
Originally posted by Triped
The reserve troops option could work, but it could get tricky...can units be brought out of reserve instantly? Would you pay extra that turn since they're not fighting?


It would take a few turns, 5-10, and you'd start paying full when you give the order to activate them. So, in a sense you pay, but no "initiation fee".

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 26-09-2001 15:14 Visit Triped's homepage!
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Support Apolyton or Terrorists Win

That could work...I think that reserve troops should be allowed to fight as they are, though, and at some sort of penalty, obviously.

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 26-09-2001 15:20 Visit Earthling7's homepage!
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#21 Report this post to a moderator
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I dunno. IRL, reserve troops are at home, eating with their families, bowling, working, whatever. If some units became available faster (riflemen faster than destroyers), it could give you time to defend yourself until the rest is ready.

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 26-09-2001 15:24 Visit Triped's homepage!
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#22 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well, if you're going to go off of realism, the length of time a turn represents should be plenty to get them out of their houses and off to war.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 26-09-2001 16:22
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#23 Report this post to a moderator
Help yourself to an AD-FREE life

It would allow for the unique US unit minutemen. A standard rifleman unit that acts at full strength but costs as if it were a reserve.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 26-09-2001 18:43
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#24 Report this post to a moderator
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I agree with Big Crunch. Maintanence cost should be proportional to build cost.

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