 |
|
Tomislav
|
|
USA - Splitsko Dalmatinska Zupanija, Hrvatska
Jul 1999 time: 05:12
|
|
I have been working on a new scenario but for some reason a good chunk of the units don't appear in the city production menu. All of the preequisites are met and there are no conflicts with obsolesence. They just don't appear in the menu. Does anyone have any suggestions as to how I can get around this?
[This message has been edited by Tomislav (edited July 30, 1999).]
|
|
|  |
 |
|
|
What I think happened, is that you didn't think about the Musketeer nd knight slots. These have special "powers" (I guess that works...). The musketeer slot makes it so that any unit that is a ground unit, has one movement point, and has less attacking power. Same goes for the knight slot except with 2+ movement.
Probably wrong...but the musketeer and the kinght slots are things that you should be careful of...
------------------
Moderator at http://www.civnation.com
Come to our forums! Unmoderated Off-Topic!
http://www.civnation.com/cgi-bin/Ul...d/UltraBoard.pl
|
|
|  |
 |
|
Tomislav
|
|
USA - Splitsko Dalmatinska Zupanija, Hrvatska
Jul 1999 time: 05:12
|
|
How would that cause about 15 units to be absent from the city production menu?
Here's an example of my problem.
The Swedes are supposed to be able to build
S. Regulars, S. Grenadiers, S. Cavalry, S. Hussars, S. Lancers, 3 varieties of artillery, and 7 ship classes.
However, the Regulars, Cavalry, and Hussars are not in the menu even though they're not obsolete and the preequisites for them have all been met.
[This message has been edited by Tomislav (edited July 30, 1999).]
|
|
|  |
 |
|
mrtemba
|
|
Bloomington, IN, USA
Jan 1970 time: 05:12
|
|
here is something I've run into with both Underdark and Enemy of god....
change the movement rates of the units to 1, then see if you can build them. If so, give up all hope and reroot the units.
|
|
|  |
 |
|
Tomislav
|
|
USA - Splitsko Dalmatinska Zupanija, Hrvatska
Jul 1999 time: 05:12
|
|
Thanks. I took your advice and played around a little more with the unit statistics. I also changed some of the attack units to air superiority on ground to fix anything that still refused to show up. I also put non-buildable units into the knight and musketeer slots replacing the buildable units I had put there before as you both of you have suggested
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|