 |
|
manofthehour
|
|
I think that roads should only have a penlety if you are at war with the country.
|
|
|  |
 |
|
Akron
|
|
Realistically, it should just give a fraction of the bonus, but making roads have no bonus for an opposing civilization adds to the strategy involved. It will put a premium on mobility, add to the value of paratroopers and aircraft, decrease the power of the howitzer, and make naval tactics more important. Thats definitely good for gameplay. In civ 2, if you were on the same continent as the enemy and had railroads connecting your cities to his, then it was howitzers all the way, with stealth fighters to clear the way. I rarely used paratroopers (unless island hopping).
|
|
|  |
 |
|
Pembleton
|
|
Cyberspace
Apr 1999 time: 23:15
|
|
You can use roads if you have a right of passage pact. A thread called "right of passage pact" is just several threads below this one (at time of writing this of course).
|
|
|  |
 |
|  |
 |
|
dainbramaged13
|
|
Dumbass
Mar 2000 time: 00:15
|
|
many people are crying 'gameplay over realism,' to rationalize this, and i agree usualy with this argument, except I believe that this will NOT improve gameplay. I think you should get decreased bonuses for roads and railroads, not NONE AT ALL. ALso, not even none for railoads...without the special equipment, theryre just like roads, because they provide a path for soldiers to go through, so maybe roads could be 1/2 movement, and railroads 1/3 or even 1/2 also.
anyway, this should be modifiable easily
|
|
|  |
 |
|
Triped
|
|
Caledonia, Illinois, USA
Sep 2001 time: 23:15
|
|
Wait- I thought only railroads couldn't be used by the enemy...
Roads should be accesible, but speed should be reduced somewhat.
If the enemy is slowed to the point where they can't even use roads, the defender would have too much time to defend...
|
|
|  |
 |
|  |
 |
|
Colonel Kraken
|
 |
Grand Rapids, MI
Nov 2000 time: 00:15
|
|
quote: Originally posted by Grumbold
Roads are roads. They don't require any special equipment to use, unlike railroads, and do not provide overwhelming movement potential. Even a highly mobile unit is only going to be able to travel nine squares, or six if it wants to fight. That pretty much limits it to advancing to the nearest city or defensive installation, which is fine by me. |
I agree with this, but I also think, after consideration of this quote:
quote: Originally posted by Akron
Realistically, it should just give a fraction of the bonus, but making roads have no bonus for an opposing civilization adds to the strategy involved. It will put a premium on mobility, add to the value of paratroopers and aircraft, decrease the power of the howitzer, and make naval tactics more important. Thats definitely good for gameplay . . . |
that sacrificing a little realism here adds a lot to strategy and gameplay. As realized above, this will make many units valueable, not just the traditional horse and tank type units.
Realistically, I thoroughly agree that enemy units should be able to use your roads. However, I think this new option provides for some interesting gameplay twists.
As posted by someone else in another thread, you have to take into consideration that your military invasion on one turn may span 5 or mores years. In all likelihood, border guards and regular citizens would report the invasion long before it got as far into your territory as moving on a road in one turn would suggest. The defenders would have long since responded to the attack. Perhaps no movement bonus on enemy roads is an attempt to help simulate that. This at least gives the defender the opportunity to respond to your attack (especially for the inept AI).
If giving the defender a little more opportunity to respond to your attack rocks your boat, perhaps you should have prepared your invasion a little better. Personally, if I'm going to invade someone, I go in with guns blazing and swat away any resistance I may come across.

|
|
|  |
 |
|
manofthehour
|
|
I was surpirised people didn't think diplomats should be able to use roads.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|