Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Roads
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Do you think that invading army should get an advange from Tile improvement? (Time out:0 days after 26-09-2001, 04:14)
Yes, roads should give movement bonus to all units.
No, Roads should give bonus only to the civilizatoin than controlls that territory.
Only nonmillitary units (diplomats) and the country who built the road should get a bonus.
If your country did not build the road you should only get a fraction of the bonus.
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
manofthehour is offline manofthehour
Warlord

May 2001
time: 05:15
  Old Post 26-09-2001 04:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Roads Got spare money?

I think that roads should only have a penlety if you are at war with the country.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 26-09-2001 04:50
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Realistically, it should just give a fraction of the bonus, but making roads have no bonus for an opposing civilization adds to the strategy involved. It will put a premium on mobility, add to the value of paratroopers and aircraft, decrease the power of the howitzer, and make naval tactics more important. Thats definitely good for gameplay. In civ 2, if you were on the same continent as the enemy and had railroads connecting your cities to his, then it was howitzers all the way, with stealth fighters to clear the way. I rarely used paratroopers (unless island hopping).

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:15
  Old Post 26-09-2001 04:50
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

But you can't use another civ's roads if you are at peace with them, can you? You probably can if you are in an alliance though.
Since there won't be any diplomats or caravans in the game, the only units you can move into another civ's territory are military units, I think.

I think the consept that invaders can't use roads will turn out to be OK.

Pembleton is offline Pembleton
Prince
Cyberspace
Apr 1999
time: 23:15
  Old Post 26-09-2001 04:55
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

You can use roads if you have a right of passage pact. A thread called "right of passage pact" is just several threads below this one (at time of writing this of course).

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
Talking  Old Post 26-09-2001 07:36
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Kewl! As of this post, I am the only one who voted Diplomat and Controlling Civ to get bonus!

I am unique! [for now]

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 26-09-2001 07:46
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

I think that not getting any bonus from roads compared to unimproved terrain is a bit harsh. A 1/2 movement bonus would be better, IMO. But theres no option close to this, so im not voting.

There are no diplomats or caravans in Civ 3. (Nor spies or freights for that matter )

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 26-09-2001 12:27
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Skanky Burns
I think that not getting any bonus from roads compared to unimproved terrain is a bit harsh. A 1/2 movement bonus would be better, IMO. But theres no option close to this, so im not voting.
)


Ehm, how about the last option?

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:15
  Old Post 26-09-2001 12:34
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

Roads are roads. They don't require any special equipment to use, unlike railroads, and do not provide overwhelming movement potential. Even a highly mobile unit is only going to be able to travel nine squares, or six if it wants to fight. That pretty much limits it to advancing to the nearest city or defensive installation, which is fine by me.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 26-09-2001 12:52 Visit jdd2007's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

No, Roads should give bonus only to the civilizatoin than controlls that territory. i voted this way because i think it will be a cool feature that will not mess up gameplay

Wexu is offline Wexu
Warlord
Finland
Sep 2001
time: 07:15
Angry  Old Post 26-09-2001 12:54
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You just can't use enemy occupied roads like they were your owns. You must be very careful because of enemy ambushes and other stuff -> very slow movement.

No movement bonuses when using enemy's roads!

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 26-09-2001 13:00
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Tired of ads?

I voted "no" just because I tend to get invaded more than I invade. I'd like to run my units up to my cities near the enemy and leave them to defend until I can negotiate a peace treaty.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:15
  Old Post 26-09-2001 13:24
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Wexu
You just can't use enemy occupied roads like they were your owns. You must be very careful because of enemy ambushes and other stuff -> very slow movement.

No movement bonuses when using enemy's roads!


You have to defend a road to achieve this. Stick a unit on it and suddenly movement stops. Undefended roads have been used time and time again to make sudden advances far into enemy territory. Recon units are especially designed to advance fast until they contact the enemy, then call up support. Making roads stop working just because they are the wrong side of some artificial line is ridiculous.

Wexu is offline Wexu
Warlord
Finland
Sep 2001
time: 07:15
Lightbulb  Old Post 26-09-2001 14:09
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Grumbold


You have to defend a road to achieve this. Stick a unit on it and suddenly movement stops. Undefended roads have been used time and time again to make sudden advances far into enemy territory. Recon units are especially designed to advance fast until they contact the enemy, then call up support. Making roads stop working just because they are the wrong side of some artificial line is ridiculous.


But I imagine that there are enough troops to defend those roads when they are under your control, even if they aren't visible. I imagine "units" so much larger. It's all which way you look at it.

There are MANY "ridiculous" things in Civs if you think of it. How 'bout one unit move one square in 20 years earlier and later 1 year for example.

Anyway I voted "no" and it doesn't need more explanation than that it feels right.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 26-09-2001 14:21 Visit dainbramaged13's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

many people are crying 'gameplay over realism,' to rationalize this, and i agree usualy with this argument, except I believe that this will NOT improve gameplay. I think you should get decreased bonuses for roads and railroads, not NONE AT ALL. ALso, not even none for railoads...without the special equipment, theryre just like roads, because they provide a path for soldiers to go through, so maybe roads could be 1/2 movement, and railroads 1/3 or even 1/2 also.

anyway, this should be modifiable easily

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 26-09-2001 15:35 Visit Triped's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

Wait- I thought only railroads couldn't be used by the enemy...

Roads should be accesible, but speed should be reduced somewhat.

If the enemy is slowed to the point where they can't even use roads, the defender would have too much time to defend...

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:15
  Old Post 26-09-2001 18:18
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Roads should be used as normally are sued for by anyone. But other useful advanced transport ways such as train shouldn't be used by attacker. So attacker shouldn't be in the same situation.

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 26-09-2001 18:23 Visit Earthling7's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I say let roads be useable by owning Civ and one with right-to-pass treaty.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 26-09-2001 18:26 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase Your PM Length

Roads should give a fraction of movement to an attacker, and full movement to whoever holds the territory and who has a right of passage pact.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 26-09-2001 18:44
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization 2

The third alternative; ("Only nonmillitary units (diplomats) and the country who built the road should get a bonus") is based on wrong assumptions. Both diplomats & spy's have gone the same way as caravan & freights - they dont exist as indevidual units anymore. This has been confirmed by Dan Magaha in this thread.

Anyway, its nice to see that an overwhelming majority so far, is all positive to some kind of invasion-related road-bonus limitations. Good news.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:15
Exclamation  Old Post 28-09-2001 15:15
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Increase Your PM Length

I've created a monster!!!

I just wanted some clarification on a new feature and it turned into the biggest debate on this forum since the MP debacle.

weird....

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 28-09-2001 15:48 Visit Triped's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Tired of ads?

That's because it's history vs. realism. The real debate here is, should a game about Earth reflect it as closely as possible, or as a game, should it have as good gameplay as possible?

The second one is true, of course.

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:15
  Old Post 28-09-2001 16:30
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Grumbold
Roads are roads. They don't require any special equipment to use, unlike railroads, and do not provide overwhelming movement potential. Even a highly mobile unit is only going to be able to travel nine squares, or six if it wants to fight. That pretty much limits it to advancing to the nearest city or defensive installation, which is fine by me.


I agree with this, but I also think, after consideration of this quote:

quote:
Originally posted by Akron
Realistically, it should just give a fraction of the bonus, but making roads have no bonus for an opposing civilization adds to the strategy involved. It will put a premium on mobility, add to the value of paratroopers and aircraft, decrease the power of the howitzer, and make naval tactics more important. Thats definitely good for gameplay . . .


that sacrificing a little realism here adds a lot to strategy and gameplay. As realized above, this will make many units valueable, not just the traditional horse and tank type units.

Realistically, I thoroughly agree that enemy units should be able to use your roads. However, I think this new option provides for some interesting gameplay twists.

As posted by someone else in another thread, you have to take into consideration that your military invasion on one turn may span 5 or mores years. In all likelihood, border guards and regular citizens would report the invasion long before it got as far into your territory as moving on a road in one turn would suggest. The defenders would have long since responded to the attack. Perhaps no movement bonus on enemy roads is an attempt to help simulate that. This at least gives the defender the opportunity to respond to your attack (especially for the inept AI).

If giving the defender a little more opportunity to respond to your attack rocks your boat, perhaps you should have prepared your invasion a little better. Personally, if I'm going to invade someone, I go in with guns blazing and swat away any resistance I may come across.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:15
  Old Post 28-09-2001 16:35
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Increase the size of your Attachments

Railroads use should be restricted because it requires trains and stations. Roads don't require anything, hence they are just there! Anyone can use them. But for gameplay sake I would have to agree with the restricted use.

manofthehour is offline manofthehour
Warlord

May 2001
time: 05:15
  Old Post 30-09-2001 21:16
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I was surpirised people didn't think diplomats should be able to use roads.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 30-09-2001 21:42 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase Your PM Length

That's because there are no diplomats. Or spies. It's all been abstracted into an espionage window.

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 30-09-2001 22:55
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton or Terrorists Win

my option is not in there.

I think that you should have normal road movement on enemy roads EXCEPT if the road crosses a river (i.e. any square that requires bridgebuilding tech, before being able to place that road). That would be feesable and realistic, as in reality mostbridges are blown up in retreat. I mean come on, why would you not beable to use a dirt road or paved road? did the dirt get blown up or something? ...not likely.

But I think railroads should not be usable.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 01-10-2001 02:32
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Father Beast
I've created a monster!!!

I just wanted some clarification on a new feature and it turned into the biggest debate on this forum since the MP debacle.

weird....


It's Alive!! ALIVE!!!

Hehe.

Um, seriously...given what they've said about the editor and how robust it is (sorry to use that over-used term), I bet you can just use it to eliminate the road movement penalty if you don't like it.

How's that for an answer? Will the gripers now complain that it's too much trouble to use the editor?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0567 seconds (89.88% PHP - 10.12% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net