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Velociryx
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of Candle'Bre
Apr 1999 time: 05:15
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YOU WHAT?!!? LOL
Nahhh, kiddin' bud.....of course. And that's the beauty of the game. Always more than one way to skin a cat.
All the views posted here to date are valid, for the particular style of game these players run.
My personal preference runs toward terraforming. I like it. I do a lot of it...so, the WP is of great value to me, cos I can hurry up with it!
If I played a conquest-oriented game, I can tell you without a doubt that the WP would not be quite so high on my list, trading it in preference for the CN, and, in all liklihood the Maritime Control Center.
If I played Lal, I'd prolly not see as much use for the HGP as I normally do (and I DO like snagging that project!).
As Zak (well....anybody really), I'm inclined to gravitate toward the VW.
Depends on how I wanna go about skinnin' the ol' cat, but mostly, it's via terraforming, cos I like making pretty Empires...lol

-=Vel=-
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Mr. President
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The leaves that are green turn to brown
Jul 2001 time: 15:15
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I never actually got why the Planetary Transit System is considered so important by many players. Rationale:
1. By the time it is built, most of your bases will probably be larger than size 3 (particularly if you're using Democracy), so the drone control effect is irrelevant.
2. In my games it usually gets built around the beginning of the midgame, when I stop founding cities and start building up my economy and infrastructure. (I like building infrastructure, more so than terraforming, because it always makes me uneasy if it seems like my citizens are living in cardboard boxes. May sound funny coming out of the mouth of someone who uses Thought Control, but there it is. )
On the other hand, new cities starting at size 3 will get off the ground faster than new cities with only one worker. So that's good. I guess it is a pretty useful project, just not so much for me. And that's what this discussion is all about!
I forgot the Nano Factory and the Living Refinery! If you use Power, the Refinery might not be so important, but I never use Power, so I actually need it. The Nano Factory, for me, is convenient but not crucial.
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Zakharov VII
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The SPs I care about mostly depend on my mood at the moment 
If I want a relaxed, easy to pull off win, the WP is not important at all - I just have my formers plant forests, and when that's done, build sensors and roads and the occasional borehole. WP does nothing except get them out of work sooner. However, I'm not saying that this is a good meathod at all. The only reason I use it is it doesn't take much thinking 
In games such as these, I love projects like HGP and VW, as I have very few specialists. I just have everyone work forests, and I build very few crawlers. I build about 10 bases only, and they stay very small until tree farms, but then (as University) I can boom them to 14 quickly (Demo/Planned/Creche)
However, lately I've been trying "better" (but by no means the "best") methods...build a few forests at the beginning and let them expend, then start building farms near my bases. As soon as I get WP (VERY important to me in this meathod), I start building Condensors on those farms. I noticed that Condenser+Farm will produce 4 nutrients even before restrictions are raised! I also start some boreholes for later. Until Environmental Engineering, I just crawl these condensors, and then everyone can still work forests and still pump out 5-6 extra food. With Demo/Planned/Creche, then get big fast! Once Environmental Engineering is researched, hopefully some boreholes are finished. I'll also try to crawl mines now (4 minerals) to get some bases up to more than 20 minerals (I need a pop FAST, tree farms next tech!). The 20 minerals produces no eco damage after the initial pop or two, and the widescale tree farm building.
With this meathod, I can also use lots of specialists. I tried this once with the Hive - it was really fun! Even Yang can make tons of cash/tech with tons of Technitions/Librarians (haven't even reached engineers yet in that game)
In these games, WP is very important. VW and HGP take a back seat, as with over half my population as specialists, there's very little room for drones. IF I had SMAX, I think that PEG would be useful (not exactly sure what it does - is it an Energy Back at each base?), as I can't develope much infrastructure when I'm worried about building tons of formers and crawlers and tree farms and hybrid forests and hab complexes.
In all games, PTS is useful, even though I've finished most of my Colony Pod-ing. When I get Fusion Power, 2 things happen - I can start building Fusion Penetrator Colony Pods (I have Air Power by then, from probing Hive or other meathods ), and I can change all the specialists to Engineers. Then, I'll get a bunch more cash to Hurry the early infrastructer of these new bases, and can expand quickly.
Z
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