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Dimension
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Columbus OH
Feb 2001 time: 00:15
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The datalinks very clearly says that the disadvantage of naval bombardment is that you can't reduce a land unit to below 50% health with bombardment.
This is obviously not true. As I'm sure everybody's noticed, naval bombardment doesn't do a lot against the units in a base, but with enough ships you can kill land units easily.
Last game I was playing, I had a fleet of six (13)-<6>-6*2 battleships roaming around taking over sea bases. When I ran out of sea bases to take over and coastal sensors to destroy, they worked just fine killing the defenders in land bases.
But as I think back, I remember originally learning the 50% thing without ever looking up bombardment in the datalinks. I was attacking a coastal base turn after turn with a ship and gave up, because once the defender's health got down to 50%, it appeared to be healing as fast as I was damaging it.
So, how does bombardment actually work? Once the defender is down to 50% health, does it heal as fast as a single bombardier can damage it? That would explain how six ships can kill but a single ship can't. Is this just a difference between SMAC and SMAX that I never noticed before? Or is a Shard Battleship just strong enough to kill land units and weaker ships aren't?
I know this wouldn't take much testing to figure out for myself, but I'm sure there are plenty people on here who already know the answer, so I'll just be lazy :P
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CoffeeBreath
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i tried this before, but i never seems to work.
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