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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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I'm not sure what is meant exactly by cost. Do you mean money? At first I thought it had something to do with movement or something, which obviously bombardment does take up.
Anyway, isn't the ammunition negligible to the actual cost of something like say, a battleship?
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Mihai
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Bucharest, Romania
Jan 2000 time: 07:15
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Infantry units that use gunpowder consume ammo too. IMO the cost of ammo should be included in the support cost of that unit.
An idea could be that in times of war units consume far more ammo than in times of peace and thus they cost more to support; or just those units that actually fight.
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Sabre2th
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The cost of bombardment is included in the unit support. Leave it alone.
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Madine
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In the ctp games you could adjust the readiness level of your military. This would reduce the support cost as well as the max health of your units.
Hopefully something similar to this will be in civ 3.
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Sava
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GO GO GO!
Mar 2001 time: 23:15
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quote: Originally posted by UberKruX
if you bombard a fast unit (say a tank) does it have the chance to run and take only minimal damage?
:glares at dan: |
The problem with that, Uber, is that what about a naval bombardment when you don't necessarily see who is bombarding you. Upon the invention of more accurate field artillery around the turn of the 20th century, bombardment was quite accurate. From 1,000 yards, a battleship could focus fire on a relatively small area with great success.
In WWI, artillery spotters gave positions for artillery to fire on, so instead of several different pieces of artillery firing on seperate targets, sometimes hundreds of piece of artillery would focus their fire on an area about 10,000 square feet. Anything in that focus of fire would not survive without being severely damaged/destroyed, or if it were personnel, killed.
In WWII, radio gave artillery spotters instant communication between the gunners and the spotters. So corrections were given immediately.
My great uncle was an artillery spotter for the 32nd artillery division during WWII. Most of my knowledge on this subject comes from him.
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Slasher
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Netherlands
Sep 2001 time: 05:15
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quote: That seems to be off, way off. That wouldn't cover the cost of metal alone. At any rate, what about 4000lb bombs or even cruise missiles that are several million dollars a pop? |
As if they had cruise missiles in WWII. And cruise missiles are very sophisticated, the bombs used in WWII were not.
In war it's about quantity and not about quality, well anyway in WWII it was.
So half a cent is possible.
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:15
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In my opinion the only cost of bombarding must be movement, so if you move the unit you cannot bombard and if you bombard you cannot move your unit on that turn.
Someone has recalled Civ CTP, I think the status of the units: war, alert, peace was fine but I am not agree with reducing the length of the "energy" bar, the lack of strength had to be made by a modifier of the defense/attack points.
Thank you for reading this.
"Cantabria, te quiero".
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