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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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I believed that it is a documented feature . Thanks for the reminder though.
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Deimos
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of Mars, Son of Ares
Sep 2000 time: 00:15
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Not only have I noticed this, I count on it! Especially in the early game.
I strive to prototype new weapons and armor on a rover chassis and use these "higher-than-average-for-my-empire morale" units to combat the native units that show up around the fringes of my empire.
If I can get away with it, I'll sometimes wait until I can put up a CC before I build most of my prototypes. Also, post D:AP or MMI, I will stop prototyping weapons on rover chassis' and begin using airframes, esp. at a base with an AC.
Also, IIRC, the first time you build a particular chassis type (land-sea-air), that is also considered a prototype and results in the morale increase. This feature dissapears when certain techs are discovered, e.g. the tech discovery "auto-prototypes" a particular chassis. I don't know for sure which techs do this for each chassis type. I believe that PlaNets does this for the rover chassis.
Another thing is that prototyping both a weapon and an armor on the same unit only results in 1 morale level increase. This is fine if you need to prototype stuff quickly, but you loose out on haveing the morale increased on more than one unit.
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Fitz
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& Anarchist
Mar 2000 time: 21:15
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I'm playing a doctrine:defense game (ala Vel style) and every rover I have is a prototype. Missed Gatling only so far, as it was auto-protyped by Missles.
1 each of Laser, Impact, Missile, Chaos, Synthmetal, Plasma, Silksteel.
All 7 are now clean Chaos Silksteel.
Unfortunately, IIRC prototyping Plasma also get the Res & Pulse versions, so you can't get another two out of those armors, and missile protypes Res-lasers.
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CoffeeBreath
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yeah, this makes sense because prototype, or experimental units or weapons are only given to elite units.
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