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burbel
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Austin, Texas
Apr 2001 time: 23:15
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I vote to just return to a more open game. However, looking at this, I still think that a corp size of 1 sounds like a good idea. In this game we had around 4 corps working against each other; anyone that remained by themselves was screwed.
Due to the wide variance in TradeWars knowledge in this game, and the un-balancing factor that can make, I vote that all go it alone. While the experienced players will still have an advantage, I don't think it would be as bad as if they were corped.
What does everyone think? Open game, open registration, but maybe institute a one-day wait (to prevent dupes), all have to pre-register.
Since it didn't turn out well, I say keep the treaties to a minimum; also, no treaty posting on Apolyton (If you're going to plot and scheme, do it in PM )
Thoughts? Opinions?
Should Photons be disabled (I think that they should)
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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:15
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Well, I think we should have a universe of 10,000 sectors, a max corp size of 10, 60 players, a port regen rate of 33%, 1000 turns, 3 hour time limit, photons, and a one day wait.
Now go bug your friends.
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Solarwind
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Sol City, the sun
May 2001 time: 22:15
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Totally agreed, Swissy. The high number of turns is good, because evils can spend turns looking for another SSM/T pair, the ferrengi are good because it gives the good people something else to worry about besides the evils for more positive alignment, high port regen isn't that great for evils because then you can't figure out which ones have a lot of credits in them, higher colonist regen DEFINITELY, because evils get a late start on their planets, and alien traders, more for the higher amount of sectors, OBVIOUSLY.
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burbel
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Austin, Texas
Apr 2001 time: 23:15
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I would say a Universe of 5,000 sectors, 1,000 turns, a 30% or 35% port regen rate, better conditions for stealing/robbing (whatever those settings are)...
I would *like* to see photons disabled, because, to me, they render all defenses ineffective (well, maybe not all, but a lot, at least). But that's just me.
I would say Ferrengi in, Alien traders in, Cylons in. Personally, I like having alien planets to claim, it gives me something to do that doesn't hurt other players.
I also think that starting with a planet might be fun.
As much as having 60 players would be nice, I would instead plan on having around 10 full time players, maybe as low as 8, and a few folks that plan on and off (which will probably be me).
I still think that, in such a small game, corps are a bad thing -- but I will say that till I am blue in the face. 
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