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What should we do? (Time out:0 days after 27-09-2001, 07:10)
Keep going with current tournament
Rebang: new tournament, new rules
Rebang: open game
Fold the whole thing due to lack of interest
Banana!
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Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
Question  Old Post 27-09-2001 07:08
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#1 Report this post to a moderator
Is it time again? Tired of ads?

What's the verdict? Is Markos still playing? What about Burbel? King Thor doesn't seen to be active. Marko Polo is nowhere to be seen. Spekter is out.

So what do we want to do now?

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 27-09-2001 07:37 Visit aeturneus's homepage!
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Burbel was playing today, but he hit our mines and navhaz and got destroyed.


I vote to rebang the game with a higher port regen rate. What the heck do you mean by new rules? No fighting? lol....

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 27-09-2001 08:50
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I vote to just return to a more open game. However, looking at this, I still think that a corp size of 1 sounds like a good idea. In this game we had around 4 corps working against each other; anyone that remained by themselves was screwed.

Due to the wide variance in TradeWars knowledge in this game, and the un-balancing factor that can make, I vote that all go it alone. While the experienced players will still have an advantage, I don't think it would be as bad as if they were corped.

What does everyone think? Open game, open registration, but maybe institute a one-day wait (to prevent dupes), all have to pre-register.

Since it didn't turn out well, I say keep the treaties to a minimum; also, no treaty posting on Apolyton (If you're going to plot and scheme, do it in PM )

Thoughts? Opinions?

Should Photons be disabled (I think that they should)

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 27-09-2001 08:51
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Oh, I came on today, I figured I would try and go to the 2 sectors we *used* to control; bought a merchant freighter, went express to the first one (go figure, I died - mines), then went express to the second one (go figure, I died - navhaz).

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 27-09-2001 18:38
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What makes a tournament game different from an open game? I figure that an open game would be more enjoyable, but that's just me.

Urban Ranger is offline Urban Ranger
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  Old Post 27-09-2001 19:11
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I reckon an open game is where you have the Ferrengi running around, where there is no "end game" rule and no "knockout" rules. So a player can keep coming back regardless how many times he has been blown to bits.


burbel,

How careless! At least a density scanner would helped.

Urban Ranger is offline Urban Ranger
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  Old Post 27-09-2001 19:13
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quote:
Originally posted by aeturneus
I vote to rebang the game with a higher port regen rate. What the heck do you mean by new rules? No fighting? lol....


Actually more along the lines of everybody except aeturneus starts with an ISS and a planet with a level 5 citadel

Jules is offline Jules
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Chairman & CEO, Dallas Oil Company
Jul 2001
time: 00:15
  Old Post 27-09-2001 19:25 Visit Jules's homepage!
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Actually, these were the kinds of issues I was hoping would be discussed in my "Can we create a just universal order?" thread.

I for one would like to see more turns. 400 a day just isn't enough, especially when you get to the planet development stage.

How about faster colonist generation on Terra to prevent the kind of shortages experienced in this game?

Keep photons but maybe make them more expensive as a way to balance their powerful effect (if that's possible to implement).

I like the teamwork possibilities that arise from corping--allows for specialization, which is beneficial. Maybe increase corp size to 3, but balance that by giving fewer turns to players when they corp (again, if that can be implemented).

Other things like increasing port regeneration rate and bigger universe are good ideas too.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 28-09-2001 01:17 Visit aeturneus's homepage!
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keep photons. They are balanced by the difficulty in using a missile frigate and the challenge of acquiring an ISS (the only two ships that canuse them). They force people to invest in real defenses, and not just sit invulnerable behind quasar cannons.

I think the calculations I demonstrated in the other thread show that it is hard enough to invade a planet without disabling photons.

Photons bring a tactical element to the game that forces people to consider position and advanced combat techniques (both defensive and offensive) rather than rely on simply larger numbers of fighters to do the job, whatever it is.

Oh, and UR, I would still 0wn you

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:15
  Old Post 28-09-2001 03:15
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Up with turns, down with photons!!!! and no ferrengi, and no knockout.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 28-09-2001 03:16 Visit aeturneus's homepage!
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quote:
Originally posted by Solarwind
Up with turns, down with photons!!!! and no ferrengi, and no knockout.


this wouldn't have anything to do with your desire to hide from the law?

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:15
  Old Post 28-09-2001 03:21
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quote:
Originally posted by aeturneus


this wouldn't have anything to do with your desire to hide from the law?


Well, yes, I admit it does, but this goes for every other evil as well. (not that there are any.)

Urban Ranger is offline Urban Ranger
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  Old Post 28-09-2001 04:24
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quote:
Originally posted by aeturneus
Oh, and UR, I would still 0wn you


Talk is cheap

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 28-09-2001 05:55 Visit aeturneus's homepage!
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Well, I think we should have a universe of 10,000 sectors, a max corp size of 10, 60 players, a port regen rate of 33%, 1000 turns, 3 hour time limit, photons, and a one day wait.

Now go bug your friends.

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:15
  Old Post 28-09-2001 07:19
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With our low number of player, if you up the turns you should put in Ferrengi. With a large enough playing field, around 7000-9000 sectors, the game could be interesting. That is what I am looking for in a game. Something to spend an hour or two at and to have something to do. I like alot of Alien traders, both good and evil. High port production rates and colo regeneration. The game isn't any fun searching for a shrinking number port pairs, or going to Terra to find a handful of colonists for my new planet.

Solarwind is offline Solarwind
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Sol City, the sun
May 2001
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  Old Post 28-09-2001 17:12
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Totally agreed, Swissy. The high number of turns is good, because evils can spend turns looking for another SSM/T pair, the ferrengi are good because it gives the good people something else to worry about besides the evils for more positive alignment, high port regen isn't that great for evils because then you can't figure out which ones have a lot of credits in them, higher colonist regen DEFINITELY, because evils get a late start on their planets, and alien traders, more for the higher amount of sectors, OBVIOUSLY.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 28-09-2001 23:24
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I would say a Universe of 5,000 sectors, 1,000 turns, a 30% or 35% port regen rate, better conditions for stealing/robbing (whatever those settings are)...

I would *like* to see photons disabled, because, to me, they render all defenses ineffective (well, maybe not all, but a lot, at least). But that's just me.

I would say Ferrengi in, Alien traders in, Cylons in. Personally, I like having alien planets to claim, it gives me something to do that doesn't hurt other players.

I also think that starting with a planet might be fun.

As much as having 60 players would be nice, I would instead plan on having around 10 full time players, maybe as low as 8, and a few folks that plan on and off (which will probably be me).

I still think that, in such a small game, corps are a bad thing -- but I will say that till I am blue in the face.

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
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  Old Post 29-09-2001 06:36 Visit aeturneus's homepage!
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since the game isn't technically over, I think Dan is waiting for the players to announce a winner. Maybe someone should start a surrender/concession thread? If people really are convinced that the game is over then they need to say so, on behalf of their players and corps. I'm not averse to playing it a while longer though... but it will have to be done eventually.

Last game, the players declared Apolyton the winner. Not much point in asking for a rebang without actually conceding victory.

Solarwind is offline Solarwind
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Sol City, the sun
May 2001
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  Old Post 29-09-2001 06:58
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the ideal steal factor would be 4, rob factor of 20 and EVERYBODY would be evil. but a better one would be steal factor 10, and rob factor 14. then it would be easier to calculate. and starting with a planet wouldn't be that great, 'cause you can't choose where ya put it. and the more AI things the better.

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Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 29-09-2001 07:01
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Well, I should be on the list to surrender the game, but, for some reason, I'm not sure... Even if SA now has over half of the planets that Apolyton created under their control, and MarkG doesn't seem to want to log in again...

What does everyone else think?

Solarwind is offline Solarwind
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Sol City, the sun
May 2001
time: 22:15
  Old Post 29-09-2001 09:20
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Well, since every planet I create is a flub(i have a volcanic, glacial and vaporous.), i SHOULD give up, but I'm going to keep on moving.

Urban Ranger is offline Urban Ranger
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  Old Post 29-09-2001 10:31
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Lose 30 kilos (of popups)

Since many of us don't know what those rob/steal factors do, we can't say what ratio we want them to be. Could somebody else explain?

Urban Ranger is offline Urban Ranger
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  Old Post 29-09-2001 10:43
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Many players are clamoring for a bigger universe. All right, so how many sectors have you mapped out? Do you know where everything is?

I also think port regen rate at 30%+ is too high. 20% tops. If I have been finding unused ports this late in the game, I don't see any point with bumping the regen rate up that high. Players are just too lazy to look, that's all.

I agree with increasing Terra colonist regen rate though. That doesn't hurt anybody

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 29-09-2001 12:58 Visit aeturneus's homepage!
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well, I have 70% of the punyverse mapped now. Know where YOU are if that's what you're wondering!

Solarwind is offline Solarwind
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Sol City, the sun
May 2001
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  Old Post 30-09-2001 00:10
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The steal factor is what ya divide your experience by to figure out how many holds ya can steal, and the rob factor is what ya multiply your experience by to figure out how many credits you can steal.

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