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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:15
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You know, the one just higher than "Raging Hordes"?
it doesn't change barbs from huts, but hwen there's an uprising, up to a hundred units spawn from a single stack. everybody nearby has to drop what they're doing and put it down.
this really backfired on me in a recent OCC game. I had founded my city on the neck of a peninsula, with room for another good city on the peninsula behind me. O f course, nobody did get past me to found one there, and it just stayed empty.
Then the hordes came. There were two uprisings in the early 1800's, BOTH on that peninsula (it was the only undeveloped part of the map. no place else to spawn). my poor city endured the onslaught of hundreds of riflemen and cannons over the next century, pollution went everywhere, global warming turned some squares to jungle, and I LOST THE SPACE RACE!!
it would have been worse except a passing viking ironclad wiped out on of the founding stacks (83 units destroyed )
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:15
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quote: Originally posted by The Mad Monk
Spawn points within a given game are fixed in TOT,and I believe its the same with standard civ. If you can identify the specific tile they are swarming out of, parking a unit on that tile should solve your problem. |
If you're going to park units on top of the spawn tiles, why bother playing barbarian wrath at all? Unless you want to generate barbs to harass the AI, of course.
I don't play at the BW setting that often (I can usually find enough challenges at Emperor/Deity). However, one memorable game, there was a stretch of mountains between me and the Aztecs. Within this terrain was a spawn point which forced me to keep my closest city filled with units just to hang on to it. Uprisings would occur about every half dozen turns and they involved at least 15-20 barbs (I didn't think to count at the time). On mountain terrain, they were damn tough to get rid of. However, it was much worse for the Aztecs - they managed to lose 5 cities to the barbs - and I'm talking big, size 10+ cities. And this was after all concerned had developed conscription!
Which leads to my question: obviously, at higher levels this setting produces more barbarians per uprising - but does it also make the uprisings more frequent?
STYOM
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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They are EVERYWHERE! Blankets of barbs are in northern Europe and the Middle East. I can't expand at all! My cities are barely holding on!
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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You have to do it manually. Go into the game.txt file in CivII and look for the barb level list (the one that appears when you start a game). When you find it (It's very hard, so much is in the file) put Barbarian Wraith right after Raging Hoards. You should be able to pick it when you start your next game.
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