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Xian
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WHAT THE F*!%!!!!! Has this nightmare ever happened with anyone else?
It was the year 2100 excactly, and a huge thigy DESTOYS once of my best hive bases
Fortunatle, it was only in the PROCESS OF BUILDING the empath Guild, and i lost nothing of real importance except people... so the only real immediate effect was population loss, and im the hive so it doesnt matter
Questions
1. just like with the Garland Crater (I think thats what its called), what are, if at all, the resource benefits of this new crater?
2. were other factions supposed to be showing pity and mercy for this tradgedy? CAuse they arent now
3. What would you do? Ive lost all the enhancements i built there, how should i rebuild?, right in the middle again? Make two to the sides?
4. Was this a random act of fate, or am i somehow responsible? Can it happen again? Im pretty sure ive caused no ecopnic damage anywhere, and planet cant just summon the stars can she? I dont have the add-on installed on the computer im playing it with, so the alien factions arent responsible... perhaps someone sent me a planet buster and "disguised" it to look like a natural event?
HELP!
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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The meteor crash is perhaps the worst of the random events. The only way to avoid this is to turn off the random events before you start the game. People who have looked at this believe there is a function where the meteor is most likely to hit a good base of the leading faction (evening out the game a bit)
Of the random events I personally hate the one where solar flares take out your satellites. I might have 10 bases needing the food and suddenly all the food sats are gone. Thats why I usually turn off whatever needs to be turned to avoid those things.
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Scipio Centaurus
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Heh! heh!
Just finished a game as Morgan where Nessus (the moon) was struck twice(!) by an asteroid!? Both times, the 'steroid hit right after my nessus mining satellite count matched the size of my largest base. That's not as bad as getting a major base waxed by an asteroid, though. I haven't had that one happen to me... yet!
As Morgan, the most common catastrophe seems to be the energy market crash, which always occurs just as you are contemplating rush building some key SP.
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Xian
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i still would like to get some of my questions answered, and yes, i meant 2200 (although 2100 would END MY ENTIRE GAME)
I apologize for spoiling the surprise of anyone who this hasnt happened too, although its not really pleasant, i figure sombody probably wouldve laughed at it if it hadnt been for me
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RedFred
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Vancouver
Jun 1999 time: 21:15
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Xian, I will try to answer some of your questions.
I think you will find that Ned's experience is very much the exception. Meteor strikes are rare events. We have speculated in the past what factors make them more likely to happen, but it is just speculation. For me it has only happened in SMAC, never SMACX. A big, productive base seems to be the most likely target. In both instances I got nailed I also had a considerable lead, at least double anyone else on the might chart. The likelihood of some other random events increases if you have the lead, so perhaps that is a factor.
So it is a rare, random event. The randomness of it seems to be somehow set at the start of the game. I had a .sav ten years prior to a meteor hit and tested by replaying from my saved game several times. By playing differently I could change the date of the strike by a year or two but I was never able to play without getting nailed in that particular game.
I expect that you would get extra minerals out of your new crater, but I confess that in both instances I got hit that I just abandoned the game. So I can't really answer your questions about sympathy from the AI, but I highly doubt it. The never seem to care about other random events that hit you.
No chance that someone PB'd you. When that happens you get a big mushroom cloud and a chunk of planet torn away. No nice crater, usually just a lake that we like to call a "fission" pond.
As far as where to rebuild, it is difficult to know without seeing your map. I tend to not alter my regular city spacing for the Garland Crater, I just keep it the same as if there were no crater there. Others, including the AI, seem to prefer a single base in the centre of the crater.
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Ned
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of Aptos, CA
Oct 1999 time: 21:15
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I don't know if this is a factor in why I get such a high percentage of Asteroid strikes, but I routinely play on maps larger than huge. This forces one to use "custom." My typical map selections are the center choices of the three, save for native life, which is set for "abundant." I also normally play with standard rules. Always Transcend.
In all cases when I got hit, I was the leading faction. I may not have been double the second place faction though.
In every case, I got a ground hit before tree farms, with satellite hits typically after I begin to build Orbital Power Generators.
I all cases that I remember, I was getting ED and had experienced at least one pop.
However, I do not believe the size of a city has any relevance to whether it is going to be hit. In my last game, my smallest base, a size three base, got hit. It just happened to be my most productive - with the most infrastructure as well.
Ned
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Alex
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Brasil
Mar 1999 time: 02:15
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quote: . So, if I would want to see a meteorite crash, I would have to build a huge base with as much ED as possible, right? And play on Transcend. |
You are right about the base (not necessarily the biggest base you have, but certainly the most productive - and ED also plays a key role, of course). But you don't have to play on Transcend always. I've been hit in two different games, one on Librarian and the other on Thinker.
quote: 2. When the event occurrs, can you actually see the meteorite fall, like in the beginning when the colony pod falls to the ground? |
No. You just get a message and, when you look, there's no more base... 
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Xian
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quote: Originally posted by RedFred
Xian, I will try to answer some of your questions.
I think you will find that Ned's experience is very much the exception. Meteor strikes are rare events. We have speculated in the past what factors make them more likely to happen, but it is just speculation. For me it has only happened in SMAC, never SMACX. A big, productive base seems to be the most likely target. In both instances I got nailed I also had a considerable lead, at least double anyone else on the might chart. The likelihood of some other random events increases if you have the lead, so perhaps that is a factor.
So it is a rare, random event. The randomness of it seems to be somehow set at the start of the game. I had a .sav ten years prior to a meteor hit and tested by replaying from my saved game several times. By playing differently I could change the date of the strike by a year or two but I was never able to play without getting nailed in that particular game.
I expect that you would get extra minerals out of your new crater, but I confess that in both instances I got hit that I just abandoned the game. So I can't really answer your questions about sympathy from the AI, but I highly doubt it. The never seem to care about other random events that hit you.
No chance that someone PB'd you. When that happens you get a big mushroom cloud and a chunk of planet torn away. No nice crater, usually just a lake that we like to call a "fission" pond.
As far as where to rebuild, it is difficult to know without seeing your map. I tend to not alter my regular city spacing for the Garland Crater, I just keep it the same as if there were no crater there. Others, including the AI, seem to prefer a single base in the centre of the crater. |
thanks
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Xian
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oh, byu the way, i ALWAYS play with maps as big as possible
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Alex
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Brasil
Mar 1999 time: 02:15
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I just thought of something that would really create a tense situation to the player: The asteroid strike could happen not in one, but in three turns; turn one, you get a nice animation showing the asteroid approaching the Planet, and a message saying something like "Sir, our scientists detected a huge asteroid coming to the Planet!"; turn two, the animation appears again, this time the asteroid is even closer, and a message says "Sir, we have no estimate on what may be the impact site"; turn three... BOOM! The asteroid hits one of your bases. This would create a huge expectation on the player, and I think it would maintain the unpredictability, since the asteroid may hit any of your biggest bases...
On the other hand, we basically know that the event almost always happens at your most productive base, and this "three-turns-to-go" thing would draw the player to some frantic activity trying to minimize the damage...
Anyway, something for SMAC2, I guess... 
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knowhow2
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of the World
Feb 2001 time: 06:15
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quote: Originally posted by Alexnm
I just thought of something that would really create a tense situation to the player: The asteroid strike could happen not in one, but in three turns; turn one, you get a nice animation showing the asteroid approaching the Planet, and a message saying something like "Sir, our scientists detected a huge asteroid coming to the Planet!"; turn two, the animation appears again, this time the asteroid is even closer, and a message says "Sir, we have no estimate on what may be the impact site"; turn three... BOOM! The asteroid hits one of your bases. This would create a huge expectation on the player, and I think it would maintain the unpredictability, since the asteroid may hit any of your biggest bases...
On the other hand, we basically know that the event almost always happens at your most productive base, and this "three-turns-to-go" thing would draw the player to some frantic activity trying to minimize the damage...
Anyway, something for SMAC2, I guess... |
When you get the message at the first turn you also gets the option to send away a 2-spaceship crew with deepocean oil-drillers armoured with nukes. 
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Fitz
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& Anarchist
Mar 2000 time: 21:15
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yknow, I almost never get hit by random events, and when I do (maybe once a game) they are usually ones that get converted by facilities to good ones, or the occasional mineral/nutrient/energy bust.
I believe this is because the base to be hit randomly is determined randomly from all bases on planet, and then that base has to meet certain requirements for the effect to actually occur. Since I typically build less than 20 bases, and my opponents build 40+ (depending on AI power), they tend to be the targets (provided they qualify) instead of me.
Never seen the Asteroid, haven't seen the satelite destruction ones in a year, and rarely see any others. In my last/current game, I've seen four to date (MY 2380) and they were two on me (+1 nuts/10 years, all farms/forests destroyed) and two on opponets (prometheous virus, solar collectors destroyed). I have about 40 bases in this game, more than usual because I'm trying Doctrine : Defense style.
The lesson here is fewer bases. Efficiency teaches the same lessons, which is why I started playing that way in the first place.
I almost never see sea level rises or volcanoes either, but that's because their eco-damage related.
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