Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Barbarians!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
fanatic civver is offline fanatic civver
Chieftain
Adelaide, Australia
Sep 2001
time: 14:45
Cool  Old Post 28-09-2001 01:10
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Barbarians! Support Apolyton buy from Amazon

Will there be any change how the barbarians work in civ 3? Rather than having them pop up at random, it could depend on your culture value or something like that. Also, how about giving us the option to get a ransom or execute the barbarian leader? For example, by executing him your nearest city would have a population boom (nobody likes barbarians) but you will be looked upon badly by the other civs.

How about letting us play as the barbarians, like you could in civ 1?

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 28-09-2001 02:03 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

From what I understand, barbarians will be in encampments outside of your field of view, and destroying these encampments will be like getting a goodie hut in civ2.

Rakki is offline Rakki
Warlord
Sydney, Australia
Sep 2001
time: 15:15
  Old Post 28-09-2001 02:09 Visit Rakki's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

well, I hope they do more than generate the occassional barbarian unit. I want a HORDE to pop up if one of my units walk in to try destroy them.

History is full of examples of power nations whose military units set of to pacify the restless natives and instead got the wrong end of the (spiky) stick.

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:15
  Old Post 28-09-2001 02:20
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Barbarians! Support Apolyton

quote:
Originally posted by fanatic civver
Will there be any change how the barbarians work in civ 3?


As posted at www.CivFanatics.com :

"Barbarians

The long-standing tradition of random barbarian attacks has been tweaked with the notion of fun and adventure in mind. The unwashed hordes now have encampments on the map. Destroy one and they will reappear where the fog of war is in place.

You can actively hunt down the sources of barbarians by hitting these camps. This allows the player to be proactive in dealing with barbarians, rather than simply weathering their assaults..

In Civ3, Barbarians have cities, like all other civs, and they originate from these cities and make raids. Sometimes building roads can be really hard because there are barbarians out there that constantly attack. Each time you destroy a barbarian town, it will respawn itself in an area of the map you can't currently see. So what you have to try to do is set up a situation where you can see as much of the map as possible so that you can keep pushing them back".


I, for one, like these changes.

fanatic civver is offline fanatic civver
Chieftain
Adelaide, Australia
Sep 2001
time: 14:45
  Old Post 28-09-2001 03:08
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

Thanks for the info PGM, that's definitely an improvement over the old barbarians of civ 1 & 2.

Madine is offline Madine
Warlord

Sep 2001
time: 23:15
  Old Post 28-09-2001 05:28
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

Yeah I think the new barbarian rules is a great way to make civ more challenging =)

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:15
  Old Post 28-09-2001 06:17 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Re: Barbarians! Help yourself to an AD-FREE life

quote:
Originally posted by fanatic civver

How about letting us play as the barbarians, like you could in civ 1?


It could usefull in MP, so that you could annoy your friends.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0357 seconds (89.58% PHP - 10.42% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net